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Searched defs:bAllowDelayedReply (Results 1 – 4 of 4) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_p2p_ice.cpp460 bool bAllowDelayedReply = ( ctx.msg.flags() & ctx.msg.ACK_REQUEST_IMMEDIATE ) == 0; in TrackSentStats() local
H A Dsteamnetworkingsockets_udp.cpp628 bool bAllowDelayedReply = ( ctx.msg.flags() & ctx.msg.ACK_REQUEST_IMMEDIATE ) == 0; in TrackSentStats() local
H A Dsteamnetworkingsockets_p2p.cpp2145 …ansportTrackSentEndToEndPingRequest( SteamNetworkingMicroseconds usecNow, bool bAllowDelayedReply ) in P2PTransportTrackSentEndToEndPingRequest()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworkingsockets_stats.cpp508 …ase::TrackSentMessageExpectingReply( SteamNetworkingMicroseconds usecNow, bool bAllowDelayedReply ) in TrackSentMessageExpectingReply()