Searched defs:bStorage (Results 1 – 9 of 9) sorted by relevance
37 bool bStorage; member in SvStorageInfo
38 bool bStorage; member in SvStorageInfo
193 bool bStorage = xInStream.is(); in importLibraryElement() local410 bool bStorage = mxStorage.is() && !pImplLib->mbLink; in changeLibraryPassword() local583 bool bStorage = xStorage.is() && !bLink; in implStorePasswordLibrary() local801 bool bStorage = mxStorage.is() && !bLink; in implLoadPasswordLibrary() local
289 bool bStorage = xElementStream.is(); in importLibraryElement() local367 bool bStorage = mxStorage.is(); in implCreateStringResource() local
671 bool bStorage = mxStorage.is(); in init_Impl() local1377 bool bStorage = xStorage.is() && !bLink; in implStoreLibrary() local1531 bool bStorage = xStorage.is() && !bLink; in implStoreLibraryIndexFile() local1627 bool bStorage = false; in implLoadLibraryIndexFile() local1757 bool bStorage = i_rStorage.is(); in storeLibraries_Impl() local2313 bool bStorage = mxStorage.is() && !bLink; in loadLibrary() local2512 bool bStorage = mxStorage.is(); in renameLibrary() local
195 bool bStorage = xInStream.is(); in importLibraryElement() local412 bool bStorage = mxStorage.is() && !pImplLib->mbLink; in changeLibraryPassword() local586 bool bStorage = xStorage.is() && !bLink; in implStorePasswordLibrary() local804 bool bStorage = mxStorage.is() && !bLink; in implLoadPasswordLibrary() local
287 bool bStorage = xElementStream.is(); in importLibraryElement() local360 bool bStorage = mxStorage.is(); in implCreateStringResource() local
670 bool bStorage = mxStorage.is(); in init_Impl() local1374 bool bStorage = xStorage.is() && !bLink; in implStoreLibrary() local1528 bool bStorage = xStorage.is() && !bLink; in implStoreLibraryIndexFile() local1624 bool bStorage = false; in implLoadLibraryIndexFile() local1754 bool bStorage = i_rStorage.is(); in storeLibraries_Impl() local2309 bool bStorage = mxStorage.is() && !bLink; in loadLibrary() local2509 bool bStorage = mxStorage.is(); in renameLibrary() local
66 char* bStorage = aStorage + fShaderA->contextSize(rec); in onCreateContext() local