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Searched defs:backEndMsec (Results 1 – 14 of 14) sorted by relevance

/dports/games/evq3/evq3/code/renderer/
H A Dtr_cmds.c532 void RE_EndFrame(int *frontEndMsec, int *backEndMsec) in RE_EndFrame()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_cmds.c421 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_cmds.c511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_cmds.c511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_cmds.c511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_cmds.c511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_cmds.c511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_cmds.c581 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_cmds.c640 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_cmds.cpp469 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_cmds.cpp439 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_cmds.c568 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_cmds.c627 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderSystem.cpp681 void idRenderSystemLocal::EndFrame( int *frontEndMsec, int *backEndMsec ) { in EndFrame()