Searched defs:backEndMsec (Results 1 – 14 of 14) sorted by relevance
/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_cmds.c | 532 void RE_EndFrame(int *frontEndMsec, int *backEndMsec) in RE_EndFrame()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_cmds.c | 421 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_cmds.c | 511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_cmds.c | 511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_cmds.c | 511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_cmds.c | 511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_cmds.c | 511 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_cmds.c | 581 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_cmds.c | 640 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_cmds.cpp | 469 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_cmds.cpp | 439 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_cmds.c | 568 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_cmds.c | 627 void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) { in RE_EndFrame()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | RenderSystem.cpp | 681 void idRenderSystemLocal::EndFrame( int *frontEndMsec, int *backEndMsec ) { in EndFrame()
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