Home
last modified time | relevance | path

Searched defs:backSubsec (Results 1 – 6 of 6) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcledgeloop.cpp61 ClientSubsector &backSubsec = self().backSubsector(); in DENG2_PIMPL() local
264 auto const &backSubsec = backSubsector().as<ClientSubsector>(); in fixSurfacesMissingMaterials() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dskyfixedge.cpp136 …auto const *backSubsec = backSpace && backSpace->hasSubsector() ? &backSpace->subsector().as<Clien… in DENG2_PIMPL() local
210 …auto const *backSubsec = backSubspace && backSubspace->hasSubsector() ? &backSubspace->subsector… in DENG2_PIMPL() local
H A Dshadowedge.cpp173 auto const &backSubsec = hedge.twin().face().mapElementAs<ConvexSubspace>() in prepare() local
H A Dwalledge.cpp248 auto const &backSubsec = in init() local
H A Drend_main.cpp3359 …auto const &backSubsec = hedge.twin().face().mapElementAs<ConvexSubspace>().subsector().as<world::… in coveredOpenRange() local
3597 auto const &backSubsec = backSubspace.subsector().as<world::ClientSubsector>(); in occludeSubspace() local
5359 auto &backSubsec = in drawTangentVectorsForWalls() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/
H A Dcontactspreader.cpp152 auto &backSubsec = backSubspace.subsector().as<ClientSubsector>(); in maybeSpreadOverEdge() local