Searched defs:back_framebuffer (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/ |
H A D | vdp1.c | 464 void Vdp1DrawCommands(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in Vdp1DrawCommands() 686 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1SaveState() local 713 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1LoadState() local 1597 void VIDDummyVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1NormalSpriteDraw() 1603 void VIDDummyVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1ScaledSpriteDraw() 1609 void VIDDummyVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1DistortedSpriteDraw() 1615 void VIDDummyVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1PolygonDraw() 1621 void VIDDummyVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1PolylineDraw() 1627 void VIDDummyVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1LineDraw()
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H A D | vidsoft.c | 178 u8 back_framebuffer[0x40000]; member 2394 void VIDSoftVdp1DrawStartBody(Vdp1* regs, u8 * back_framebuffer) in VIDSoftVdp1DrawStartBody() 2716 static void putpixel8(int x, int y, Vdp1 * regs, vdp1cmd_struct *cmd, u8 * back_framebuffer) { in putpixel8() 2751 static void putpixel(int x, int y, Vdp1* regs, vdp1cmd_struct * cmd, u8 * back_framebuffer) { in putpixel() 2841 … y, int i, void *data, Vdp1* regs, vdp1cmd_struct * cmd, u8* ram, u8* back_framebuffer), Vdp1* reg… in iterateOverLine() 3206 void VIDSoftVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8 * back_framebuffer) { in VIDSoftVdp1NormalSpriteDraw() 3229 void VIDSoftVdp1ScaledSpriteDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer){ in VIDSoftVdp1ScaledSpriteDraw() 3327 void VIDSoftVdp1DistortedSpriteDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer) { in VIDSoftVdp1DistortedSpriteDraw() 3362 void VIDSoftVdp1PolylineDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer) in VIDSoftVdp1PolylineDraw() 3398 void VIDSoftVdp1LineDraw(u8* ram, Vdp1*regs, u8* back_framebuffer) in VIDSoftVdp1LineDraw() [all …]
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H A D | vidogl.c | 3166 void VIDOGLVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1NormalSpriteDraw() 3277 void VIDOGLVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1ScaledSpriteDraw() 3462 void VIDOGLVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1DistortedSpriteDraw() 3641 void VIDOGLVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolygonDraw() 3937 void VIDOGLVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolylineDraw() 4174 void VIDOGLVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1LineDraw()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/ |
H A D | vidgcd.c | 2353 void VIDGCDVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1NormalSpriteDraw() 2375 void VIDGCDVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer){ in VIDGCDVdp1ScaledSpriteDraw() 2477 void VIDGCDVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1DistortedSpriteDraw() 2511 void VIDGCDVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDGCDVdp1PolylineDraw() 2546 void VIDGCDVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDGCDVdp1LineDraw()
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