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Searched defs:back_framebuffer (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dvdp1.c464 void Vdp1DrawCommands(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in Vdp1DrawCommands()
686 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1SaveState() local
713 u8 back_framebuffer[0x40000] = { 0 }; in Vdp1LoadState() local
1597 void VIDDummyVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1NormalSpriteDraw()
1603 void VIDDummyVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1ScaledSpriteDraw()
1609 void VIDDummyVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1DistortedSpriteDraw()
1615 void VIDDummyVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1PolygonDraw()
1621 void VIDDummyVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1PolylineDraw()
1627 void VIDDummyVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDDummyVdp1LineDraw()
H A Dvidsoft.c178 u8 back_framebuffer[0x40000]; member
2394 void VIDSoftVdp1DrawStartBody(Vdp1* regs, u8 * back_framebuffer) in VIDSoftVdp1DrawStartBody()
2716 static void putpixel8(int x, int y, Vdp1 * regs, vdp1cmd_struct *cmd, u8 * back_framebuffer) { in putpixel8()
2751 static void putpixel(int x, int y, Vdp1* regs, vdp1cmd_struct * cmd, u8 * back_framebuffer) { in putpixel()
2841 … y, int i, void *data, Vdp1* regs, vdp1cmd_struct * cmd, u8* ram, u8* back_framebuffer), Vdp1* reg… in iterateOverLine()
3206 void VIDSoftVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8 * back_framebuffer) { in VIDSoftVdp1NormalSpriteDraw()
3229 void VIDSoftVdp1ScaledSpriteDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer){ in VIDSoftVdp1ScaledSpriteDraw()
3327 void VIDSoftVdp1DistortedSpriteDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer) { in VIDSoftVdp1DistortedSpriteDraw()
3362 void VIDSoftVdp1PolylineDraw(u8* ram, Vdp1*regs, u8 * back_framebuffer) in VIDSoftVdp1PolylineDraw()
3398 void VIDSoftVdp1LineDraw(u8* ram, Vdp1*regs, u8* back_framebuffer) in VIDSoftVdp1LineDraw()
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H A Dvidogl.c3166 void VIDOGLVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1NormalSpriteDraw()
3277 void VIDOGLVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1ScaledSpriteDraw()
3462 void VIDOGLVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1DistortedSpriteDraw()
3641 void VIDOGLVdp1PolygonDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolygonDraw()
3937 void VIDOGLVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1PolylineDraw()
4174 void VIDOGLVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDOGLVdp1LineDraw()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/cocoa/
H A Dvidgcd.c2353 void VIDGCDVdp1NormalSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1NormalSpriteDraw()
2375 void VIDGCDVdp1ScaledSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer){ in VIDGCDVdp1ScaledSpriteDraw()
2477 void VIDGCDVdp1DistortedSpriteDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) { in VIDGCDVdp1DistortedSpriteDraw()
2511 void VIDGCDVdp1PolylineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDGCDVdp1PolylineDraw()
2546 void VIDGCDVdp1LineDraw(u8 * ram, Vdp1 * regs, u8* back_framebuffer) in VIDGCDVdp1LineDraw()