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Searched defs:baseAnim (Results 1 – 9 of 9) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dpedmanager.cpp38 void PedManager::initAnimation(Ped *pedanim, unsigned short baseAnim) in initAnimation()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreAnimation.cpp728 Animation* baseAnim = this; in _applyBaseKeyFrame() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreAnimation.cpp734 Animation* baseAnim = this; in _applyBaseKeyFrame() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_saber.c1048 int baseAnim = duelist->torsoAnim; in PM_SaberLockResultAnim() local
H A Dw_saber.c1085 int baseAnim = -1; in G_SaberLockAnim() local
/dports/editors/calligra/calligra-3.2.1/stage/part/
H A DKPrShapeAnimations.cpp217 QAbstractAnimation *baseAnim = a->animationAt(sub); in dump() local
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h266 int baseAnim, transientAnim; variable
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pmove.cpp10132 int baseAnim = duelist->client->ps.torsoAnim; in PM_SaberLockResultAnim() local
H A Dwp_saber.cpp2954 int baseAnim = -1; in G_SaberLockAnim() local