Searched defs:base_area (Results 1 – 4 of 4) sorted by relevance
127 const rect& base_area = anim->anim->area(); in animation_area_has_alpha_channel() local351 const rect& base_area = anim->anim->area(); in UTILITY() local
32 rect base_area(node.has_key("rect") ? rect(node["rect"]) : in particle_animation() local
83 int base_area; /* How many pixels of base terrain we have */ member
559 float base_area = footprints[0].first * footprints[0].second; in TileMacro() local