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Searched defs:base_area (Results 1 – 4 of 4) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Dutility_object_compiler.cpp127 const rect& base_area = anim->anim->area(); in animation_area_has_alpha_channel() local
351 const rect& base_area = anim->anim->area(); in UTILITY() local
H A Dparticle_system.cpp32 rect base_area(node.has_key("rect") ? rect(node["rect"]) : in particle_animation() local
/dports/games/luola/luola-1.3.2/src/
H A Dlevel.h83 int base_area; /* How many pixels of base terrain we have */ member
/dports/cad/openroad/OpenROAD-2.0/src/mpl2/src/
H A Dshape_engine.cpp559 float base_area = footprints[0].first * footprints[0].second; in TileMacro() local