/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | ATask.cpp | 166 float bestDist = std::numeric_limits<float>::max(); in resourceScan() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | SpawnPolicy.cxx | 95 float bestDist = -1.0f; in getPosition() local
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Corpse.cpp | 297 IntVector3 dir, float &bestDist, IntVector3 &bestDir) { in CheckEscape() 392 float bestDist = 1000.f; in LineCollision() local
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/dports/multimedia/aegisub/aegisub-3.2.2/src/ |
H A D | spline_curve.cpp | 129 float bestDist = std::numeric_limits<float>::max(); in GetClosestParam() local
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/qa/pns/ |
H A D | pns_log_viewer.cpp | 112 int bestDist = INT_MAX; in nearestBoxCorner() local 140 int bestDist = INT_MAX; in boxMtv() local
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/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | Feature.cpp | 636 float bestDist = std::numeric_limits<float>::max(); in EmitGeoSmoke() local
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_vehicleTurret.c | 222 float bestDist = turretStats->fAIRange * turretStats->fAIRange; in VEH_TurretFindEnemies() local
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H A D | g_turret.c | 421 float bestDist = self->radius * self->radius; in turret_find_enemies() local
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H A D | g_turret_G2.c | 691 float bestDist = self->radius * self->radius; in turretG2_find_enemies() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_characters.c | 1048 float bestDist, dist; in AIChar_GetPainLocation() local
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/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/presentation/opengl/ |
H A D | presentationkb.cpp | 96 double bestDist = 0.0;; in KBViewTrans() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_turret.cpp | 326 float bestDist = self->radius * self->radius; in turret_find_enemies() local 1078 float bestDist = self->radius * self->radius; in pas_find_enemies() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_characters.c | 1153 float bestDist, dist; in AIChar_GetPainLocation() local
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/dports/astro/tkgeomap/tkgeomap-2.11.6/tk/ |
H A D | tkTrig.c | 306 double bestDist; /* Closest distance between point and local
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/thebes/ |
H A D | gfxFcPlatformFontList.cpp | 801 double bestDist = -1.0; in ChooseFontSize() local 967 double bestDist = -1.0; in SizeDistance() local 1011 double bestDist = -1.0; in FindAllFontsForStyle() local
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/dports/x11-toolkits/tk85/tk8.5.19/generic/ |
H A D | tkCanvPoly.c | 1254 double bestDist, dist; in PolygonToPoint() local 1700 double x ,y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
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/dports/x11-toolkits/tk86/tk8.6.12/generic/ |
H A D | tkCanvPoly.c | 1255 double bestDist, dist; in PolygonToPoint() local 1686 double x, y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_turret.cpp | 447 float bestDist = self->radius * self->radius; in turret_find_enemies() local 1465 float bestDist = self->radius * self->radius; in pas_find_enemies() local
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H A D | AI_Utils.cpp | 98 int dist, bestDist; in AI_SetClosestBuddy() local
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/dports/x11-toolkits/p5-Tk/Tk-804.035/pTk/mTk/generic/ |
H A D | tkCanvPoly.c | 1234 double bestDist, dist; local 1662 double x ,y, bestDist, dist, *coordPtr; local
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudalegacy/src/cuda/ |
H A D | bm_fast.cu | 184 int bestDist = numeric_limits<int>::max(); in convolve_window() local
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/dports/x11-toolkits/tk87/tk8.7a5/generic/ |
H A D | tkCanvPoly.c | 1257 double bestDist, dist; in PolygonToPoint() local 1699 double x, y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/thebes/ |
H A D | gfxFT2FontBase.cpp | 160 double bestDist = DBL_MAX; in FindClosestSize() local
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/dports/cad/calculix/CalculiX/libSNL/src/ |
H A D | snlNurbsCommon.cpp | 196 basis bestDist; // Used for point selection with multiple hits. in projPtSurf() local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_clean/ |
H A D | cleanfilter.cpp | 493 float localThr, bestDist = std::numeric_limits<float>::max(); in SnapVertexBorder() local
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