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Searched defs:bestDist (Results 26 – 50 of 197) sorted by relevance

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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DATask.cpp166 float bestDist = std::numeric_limits<float>::max(); in resourceScan() local
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DSpawnPolicy.cxx95 float bestDist = -1.0f; in getPosition() local
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DCorpse.cpp297 IntVector3 dir, float &bestDist, IntVector3 &bestDir) { in CheckEscape()
392 float bestDist = 1000.f; in LineCollision() local
/dports/multimedia/aegisub/aegisub-3.2.2/src/
H A Dspline_curve.cpp129 float bestDist = std::numeric_limits<float>::max(); in GetClosestParam() local
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/qa/pns/
H A Dpns_log_viewer.cpp112 int bestDist = INT_MAX; in nearestBoxCorner() local
140 int bestDist = INT_MAX; in boxMtv() local
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp636 float bestDist = std::numeric_limits<float>::max(); in EmitGeoSmoke() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_vehicleTurret.c222 float bestDist = turretStats->fAIRange * turretStats->fAIRange; in VEH_TurretFindEnemies() local
H A Dg_turret.c421 float bestDist = self->radius * self->radius; in turret_find_enemies() local
H A Dg_turret_G2.c691 float bestDist = self->radius * self->radius; in turretG2_find_enemies() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_characters.c1048 float bestDist, dist; in AIChar_GetPainLocation() local
/dports/graphics/digikam/digikam-7.4.0/core/dplugins/generic/view/presentation/opengl/
H A Dpresentationkb.cpp96 double bestDist = 0.0;; in KBViewTrans() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_turret.cpp326 float bestDist = self->radius * self->radius; in turret_find_enemies() local
1078 float bestDist = self->radius * self->radius; in pas_find_enemies() local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_characters.c1153 float bestDist, dist; in AIChar_GetPainLocation() local
/dports/astro/tkgeomap/tkgeomap-2.11.6/tk/
H A DtkTrig.c306 double bestDist; /* Closest distance between point and local
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/thebes/
H A DgfxFcPlatformFontList.cpp801 double bestDist = -1.0; in ChooseFontSize() local
967 double bestDist = -1.0; in SizeDistance() local
1011 double bestDist = -1.0; in FindAllFontsForStyle() local
/dports/x11-toolkits/tk85/tk8.5.19/generic/
H A DtkCanvPoly.c1254 double bestDist, dist; in PolygonToPoint() local
1700 double x ,y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
/dports/x11-toolkits/tk86/tk8.6.12/generic/
H A DtkCanvPoly.c1255 double bestDist, dist; in PolygonToPoint() local
1686 double x, y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_turret.cpp447 float bestDist = self->radius * self->radius; in turret_find_enemies() local
1465 float bestDist = self->radius * self->radius; in pas_find_enemies() local
H A DAI_Utils.cpp98 int dist, bestDist; in AI_SetClosestBuddy() local
/dports/x11-toolkits/p5-Tk/Tk-804.035/pTk/mTk/generic/
H A DtkCanvPoly.c1234 double bestDist, dist; local
1662 double x ,y, bestDist, dist, *coordPtr; local
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/cudalegacy/src/cuda/
H A Dbm_fast.cu184 int bestDist = numeric_limits<int>::max(); in convolve_window() local
/dports/x11-toolkits/tk87/tk8.7a5/generic/
H A DtkCanvPoly.c1257 double bestDist, dist; in PolygonToPoint() local
1699 double x, y, bestDist, dist, *coordPtr; in GetPolygonIndex() local
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/thebes/
H A DgfxFT2FontBase.cpp160 double bestDist = DBL_MAX; in FindClosestSize() local
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlNurbsCommon.cpp196 basis bestDist; // Used for point selection with multiple hits. in projPtSurf() local
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_clean/
H A Dcleanfilter.cpp493 float localThr, bestDist = std::numeric_limits<float>::max(); in SnapVertexBorder() local

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