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Searched defs:block_save (Results 1 – 6 of 6) sorted by relevance

/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Dui_config.h150 uint32_t block_save; variable
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Deditor_export.h367 bool block_save; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Deditor_export.h367 bool block_save; variable
/dports/editors/joe/joe-4.6/joe/
H A Dufile.c249 int block_save; /* Flag, if we want to save a block# */ member
253 …*bw, struct savereq *req, int flg, int *notify), char *name, B *first,int myrename, int block_save) in mksavereq()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dgraphics.cpp922 void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) { in block_save() function in Agi::GfxMgr
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dgraphics.cpp922 void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) { in block_save() function in Agi::GfxMgr