Searched defs:block_save (Results 1 – 6 of 6) sorted by relevance
/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | ui_config.h | 150 uint32_t block_save; variable
|
/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | editor_export.h | 367 bool block_save; variable
|
/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | editor_export.h | 367 bool block_save; variable
|
/dports/editors/joe/joe-4.6/joe/ |
H A D | ufile.c | 249 int block_save; /* Flag, if we want to save a block# */ member 253 …*bw, struct savereq *req, int flg, int *notify), char *name, B *first,int myrename, int block_save) in mksavereq()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | graphics.cpp | 922 void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) { in block_save() function in Agi::GfxMgr
|
/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | graphics.cpp | 922 void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) { in block_save() function in Agi::GfxMgr
|