1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
4 
5 This file is part of Lugaru.
6 
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11 
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
19 */
20 
21 #ifndef _SPRITE_HPP_
22 #define _SPRITE_HPP_
23 
24 #include "Environment/Lights.hpp"
25 #include "Environment/Terrain.hpp"
26 #include "Graphic/Texture.hpp"
27 #include "Graphic/gamegl.hpp"
28 #include "Math/Frustum.hpp"
29 #include "Math/XYZ.hpp"
30 #include "Objects/Object.hpp"
31 #include "Utils/ImageIO.hpp"
32 
33 #include <vector>
34 
35 #define max_sprites 20000
36 
37 enum
38 {
39     cloudsprite = 0,
40     bloodsprite,
41     flamesprite,
42     smoketype,
43     weaponflamesprite,
44     cloudimpactsprite,
45     snowsprite,
46     weaponshinesprite,
47     bloodflamesprite,
48     breathsprite,
49     splintersprite,
50     spritenumber
51 };
52 
53 class Sprite
54 {
55 private:
56     XYZ oldposition;
57     XYZ position;
58     XYZ velocity;
59     float size;
60     float initialsize;
61     int type;
62     int special;
63     float color[3];
64     float opacity;
65     float rotation;
66     float alivetime;
67     float speed;
68     float rotatespeed;
69 
70     static float checkdelay;
71 
72     static vector<Sprite*> sprites;
73 
74 public:
75     static void DeleteSprite(int which);
76     static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
77     static void Draw();
deleteSprites()78     static void deleteSprites()
79     {
80         sprites.clear();
81     }
setLastSpriteSpecial(int s)82     static void setLastSpriteSpecial(int s)
83     {
84         sprites.back()->special = s;
85     }
setLastSpriteSpeed(int s)86     static void setLastSpriteSpeed(int s)
87     {
88         sprites.back()->speed = s;
89     }
setLastSpriteAlivetime(float al)90     static void setLastSpriteAlivetime(float al)
91     {
92         sprites.back()->alivetime = al;
93     }
94 
95     static Texture cloudtexture;
96     static Texture bloodtexture;
97     static Texture flametexture;
98     static Texture smoketexture;
99 
100     static Texture cloudimpacttexture;
101     static Texture snowflaketexture;
102     static Texture shinetexture;
103     static Texture bloodflametexture;
104 
105     static Texture splintertexture;
106 
107     static Texture leaftexture;
108     static Texture toothtexture;
109 
110     Sprite();
111     ~Sprite();
112 };
113 
114 #endif
115