/dports/graphics/qgis/qgis-3.22.3/src/core/effects/ |
H A D | qgsblureffect.cpp | 48 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in drawStackBlur() local 57 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in drawGaussianBlur() local 144 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
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H A D | qgsshadoweffect.cpp | 55 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in draw() local 177 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
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H A D | qgsgloweffect.cpp | 73 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in draw() local 236 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
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H A D | qgsblureffect.h | 86 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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H A D | qgsshadoweffect.h | 64 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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H A D | qgsgloweffect.h | 129 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/effects/ |
H A D | qgsblureffect.cpp | 48 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in drawStackBlur() local 56 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in drawGaussianBlur() local 141 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
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H A D | qgsshadoweffect.cpp | 49 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in draw() local 170 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
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H A D | qgsgloweffect.cpp | 70 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in draw() local 226 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
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H A D | qgsblureffect.h | 83 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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H A D | qgsshadoweffect.h | 62 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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H A D | qgsgloweffect.h | 128 double blurLevel() const { return mBlurLevel; } in blurLevel() function
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | movie.cpp | 527 uint8 blurLevel = abs(focus - depth) + 1; in update() local
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | movie.cpp | 525 uint8 blurLevel = abs(focus - depth) + 1; in update() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/RampGenerator/ |
H A D | RampGenerator.cpp | 88 int blurLevel = 0; in Run() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 2438 void Renderer::genBlurTexture(int blurLevel) in genBlurTexture() 2502 void Renderer::renderToBlurTexture(int blurLevel) in renderToBlurTexture()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 2438 void Renderer::genBlurTexture(int blurLevel) in genBlurTexture() 2502 void Renderer::renderToBlurTexture(int blurLevel) in renderToBlurTexture()
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