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Searched defs:blurLevel (Results 1 – 17 of 17) sorted by relevance

/dports/graphics/qgis/qgis-3.22.3/src/core/effects/
H A Dqgsblureffect.cpp48 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in drawStackBlur() local
57 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in drawGaussianBlur() local
144 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
H A Dqgsshadoweffect.cpp55 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in draw() local
177 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
H A Dqgsgloweffect.cpp73 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in draw() local
236 …const int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUn… in boundingRect() local
H A Dqgsblureffect.h86 double blurLevel() const { return mBlurLevel; } in blurLevel() function
H A Dqgsshadoweffect.h64 double blurLevel() const { return mBlurLevel; } in blurLevel() function
H A Dqgsgloweffect.h129 double blurLevel() const { return mBlurLevel; } in blurLevel() function
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/effects/
H A Dqgsblureffect.cpp48 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in drawStackBlur() local
56 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in drawGaussianBlur() local
141 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
H A Dqgsshadoweffect.cpp49 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in draw() local
170 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
H A Dqgsgloweffect.cpp70 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in draw() local
226 …int blurLevel = std::round( context.convertToPainterUnits( mBlurLevel, mBlurUnit, mBlurMapUnitScal… in boundingRect() local
H A Dqgsblureffect.h83 double blurLevel() const { return mBlurLevel; } in blurLevel() function
H A Dqgsshadoweffect.h62 double blurLevel() const { return mBlurLevel; } in blurLevel() function
H A Dqgsgloweffect.h128 double blurLevel() const { return mBlurLevel; } in blurLevel() function
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dmovie.cpp527 uint8 blurLevel = abs(focus - depth) + 1; in update() local
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dmovie.cpp525 uint8 blurLevel = abs(focus - depth) + 1; in update() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/RampGenerator/
H A DRampGenerator.cpp88 int blurLevel = 0; in Run() local
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Drender.cpp2438 void Renderer::genBlurTexture(int blurLevel) in genBlurTexture()
2502 void Renderer::renderToBlurTexture(int blurLevel) in renderToBlurTexture()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Drender.cpp2438 void Renderer::genBlurTexture(int blurLevel) in genBlurTexture()
2502 void Renderer::renderToBlurTexture(int blurLevel) in renderToBlurTexture()