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Searched defs:body_remove_shape (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp636 void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in Physics2DServerSW
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp636 void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in Physics2DServerSW
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dphysics_server_sw.cpp586 void PhysicsServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in PhysicsServerSW
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dphysics_server_sw.cpp586 void PhysicsServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in PhysicsServerSW
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp708 void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in Physics2DServerSW
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_sw.cpp708 void Physics2DServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in Physics2DServerSW
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dphysics_server_sw.cpp601 void PhysicsServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in PhysicsServerSW
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dphysics_server_sw.cpp601 void PhysicsServerSW::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in PhysicsServerSW
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dbullet_physics_server.cpp558 void BulletPhysicsServer::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in BulletPhysicsServer
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dbullet_physics_server.cpp558 void BulletPhysicsServer::body_remove_shape(RID p_body, int p_shape_idx) { in body_remove_shape() function in BulletPhysicsServer