/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/ |
H A D | body.h | 75 BoneFrame *getBoneState(int16 boneIdx) { in getBoneState() 79 const BoneFrame *getBoneState(int16 boneIdx) const { in getBoneState() 111 const BodyBone &getBone(int16 boneIdx) const { in getBone()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxSkinInterface.cpp | 89 float SkinInterface::getBoneWeight(int vertexIdx, int boneIdx) in getBoneWeight() 95 int SkinInterface::getAssignedBone(int vertexIdx, int boneIdx) in getAssignedBone()
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H A D | COLLADAMaxPhysiqueSkinInterface.cpp | 165 float PhysiqueSkinInterface::getBoneWeight(int vertexIdx, int boneIdx) in getBoneWeight() 187 int PhysiqueSkinInterface::getAssignedBone(int vertexIdx, int boneIdx) in getAssignedBone()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/ |
H A D | skeleton_anim.cpp | 70 void SkeletonAnim::getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion … in getCoordForBone()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/ |
H A D | skeleton_anim.cpp | 70 void SkeletonAnim::getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion … in getCoordForBone()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 124 … for (unsigned int boneIdx = 0; boneIdx < pcMesh->mBones[i]->mNumWeights; ++boneIdx) { in MakeVerboseFormat() local
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H A D | SortByPTypeProcess.cpp | 379 for (unsigned int q = 0, boneIdx = 0; q < mesh->mNumBones; ++q) { in Execute() local
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | SkeletalSprite.h | 60 int boneIdx, pidx, rbp; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | animations.cpp | 140 int16 boneIdx = 1; in setModelAnimation() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/dotXSIConverter/src/ |
H A D | Exporter.cpp | 245 int boneIdx; in exportSubMesh() local
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/dotXSIConverter/src/ |
H A D | Exporter.cpp | 245 int boneIdx; in exportSubMesh() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/src/ |
H A D | MilkshapePlugin.cpp | 427 int boneIdx = msVertex_GetBoneIndex(pVertex); in doExportMesh() local
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/src/ |
H A D | MilkshapePlugin.cpp | 430 int boneIdx = msVertex_GetBoneIndex(pVertex); in doExportMesh() local
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/ |
H A D | renderer.cpp | 1366 int boneIdx = 1; in renderAnimatedModel() local 1490 int boneIdx = 0; in renderAnimatedModel() local
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/dports/devel/godot/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 450 int boneIdx = skeleton->get_bone_count(); in _generate_scene() local
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 450 int boneIdx = skeleton->get_bone_count(); in _generate_scene() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/AssetImporter/ |
H A D | AssetImporter.cpp | 2822 unsigned boneIdx = GetBoneIndex(*model, mainBoneName); in ExtrapolatePivotlessAnimation() local
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