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Searched defs:boneIdx (Results 1 – 17 of 17) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/
H A Dbody.h75 BoneFrame *getBoneState(int16 boneIdx) { in getBoneState()
79 const BoneFrame *getBoneState(int16 boneIdx) const { in getBoneState()
111 const BodyBone &getBone(int16 boneIdx) const { in getBone()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxSkinInterface.cpp89 float SkinInterface::getBoneWeight(int vertexIdx, int boneIdx) in getBoneWeight()
95 int SkinInterface::getAssignedBone(int vertexIdx, int boneIdx) in getAssignedBone()
H A DCOLLADAMaxPhysiqueSkinInterface.cpp165 float PhysiqueSkinInterface::getBoneWeight(int vertexIdx, int boneIdx) in getBoneWeight()
187 int PhysiqueSkinInterface::getAssignedBone(int vertexIdx, int boneIdx) in getAssignedBone()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/
H A Dskeleton_anim.cpp70 void SkeletonAnim::getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion … in getCoordForBone()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/
H A Dskeleton_anim.cpp70 void SkeletonAnim::getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion … in getCoordForBone()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DMakeVerboseFormat.cpp124 … for (unsigned int boneIdx = 0; boneIdx < pcMesh->mBones[i]->mNumWeights; ++boneIdx) { in MakeVerboseFormat() local
H A DSortByPTypeProcess.cpp379 for (unsigned int q = 0, boneIdx = 0; q < mesh->mNumBones; ++q) { in Execute() local
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSkeletalSprite.h60 int boneIdx, pidx, rbp; variable
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Danimations.cpp140 int16 boneIdx = 1; in setModelAnimation() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/dotXSIConverter/src/
H A DExporter.cpp245 int boneIdx; in exportSubMesh() local
/dports/graphics/ogre3d/ogre-1.11.6/Tools/dotXSIConverter/src/
H A DExporter.cpp245 int boneIdx; in exportSubMesh() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/MilkshapeExport/src/
H A DMilkshapePlugin.cpp427 int boneIdx = msVertex_GetBoneIndex(pVertex); in doExportMesh() local
/dports/graphics/ogre3d/ogre-1.11.6/Tools/MilkshapeExport/src/
H A DMilkshapePlugin.cpp430 int boneIdx = msVertex_GetBoneIndex(pVertex); in doExportMesh() local
/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/
H A Drenderer.cpp1366 int boneIdx = 1; in renderAnimatedModel() local
1490 int boneIdx = 0; in renderAnimatedModel() local
/dports/devel/godot/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp450 int boneIdx = skeleton->get_bone_count(); in _generate_scene() local
/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp450 int boneIdx = skeleton->get_bone_count(); in _generate_scene() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Tools/AssetImporter/
H A DAssetImporter.cpp2822 unsigned boneIdx = GetBoneIndex(*model, mainBoneName); in ExtrapolatePivotlessAnimation() local