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Searched defs:box_pt (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/tesseract/tesseract-5.0.0/src/textord/
H A Dcolpartition.cpp1367 ICOORD box_pt(box.right(), (box.top() + box.bottom()) / 2); in HasGoodBaseline() local
1388 ICOORD box_pt((box.left() + box.right()) / 2, box.bottom()); in HasGoodBaseline() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/
H A Dfvi.cpp1118 int project_point_onto_bbox(const vec3d *mins, const vec3d *maxs, const vec3d *start, vec3d *box_pt) in project_point_onto_bbox()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/
H A Dfvi.cpp1099 int project_point_onto_bbox(vec3d *mins, vec3d *maxs, vec3d *start, vec3d *box_pt) in project_point_onto_bbox()
/dports/graphics/opencv/opencv-4.5.3/modules/imgproc/test/
H A Dtest_convhull.cpp685 CvPoint2D32f box_pt[4]; member in opencv_test::__anon650ccd350211::CV_MinAreaRectTest
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp5707 vec3d box_pt; in weapon_area_calc_damage() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp6678 vec3d box_pt; in weapon_area_calc_damage() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp17947 int get_nearest_bbox_point(object *ship_obj, vec3d *start, vec3d *box_pt) in get_nearest_bbox_point()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp19332 int get_nearest_bbox_point(object *ship_objp, vec3d *start, vec3d *box_pt) in get_nearest_bbox_point()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp2091 vec3d box_pt; in evaluate_object_as_nearest_objnum() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1982 vec3d box_pt; in evaluate_object_as_nearest_objnum() local