/dports/emulators/mednafen/mednafen/src/ss/ |
H A D | vdp1_line.cpp | 33 #define LINEFN_BC(die, bpp8, b, c) \ argument 36 #define LINEFN_B(die, bpp8, b) \ argument 43 #define LINEFN_BPP8(die, bpp8) \ argument
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H A D | vdp1_poly.cpp | 33 #define LINEFN_BC(die, bpp8, b, c) \ argument 36 #define LINEFN_B(die, bpp8, b) \ argument 43 #define LINEFN_BPP8(die, bpp8) \ argument
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H A D | vdp1_sprite.cpp | 35 #define LINEFN_BC(die, bpp8, b, c) \ argument 38 #define LINEFN_B(die, bpp8, b) \ argument 45 #define LINEFN_BPP8(die, bpp8) \ argument
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/dports/games/libretro-beetle_saturn/beetle-saturn-libretro-ee5b214/mednafen/ss/ |
H A D | vdp1_line.cpp | 30 #define LINEFN_BC(die, bpp8, b, c) \ argument 33 #define LINEFN_B(die, bpp8, b) \ argument 40 #define LINEFN_BPP8(die, bpp8) \ argument
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H A D | vdp1_poly.cpp | 30 #define LINEFN_BC(die, bpp8, b, c) \ argument 33 #define LINEFN_B(die, bpp8, b) \ argument 40 #define LINEFN_BPP8(die, bpp8) \ argument
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H A D | vdp1_sprite.cpp | 32 #define LINEFN_BC(die, bpp8, b, c) \ argument 35 #define LINEFN_B(die, bpp8, b) \ argument 42 #define LINEFN_BPP8(die, bpp8) \ argument
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/dports/games/xjig/xjig-2.4/ |
H A D | imgbuff.C | 49 void ImageBuffer::AllocData(int w, int h, int bpp8) { in AllocData() 74 XImage *ImageBuffer::Init(int w,int h,int bpp8) { in Init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/pdfium/core/fpdfapi/page/ |
H A D | cpdf_dib.cpp | 958 const bool bpp8 = m_bpc == 8; in TranslateScanline24bpp() local
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/pdfium/core/fpdfapi/page/ |
H A D | cpdf_dib.cpp | 964 const bool bpp8 = m_bpc == 8; in TranslateScanline24bpp() local
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | segas32.cpp | 1423 int bpp8 = data[0] & 0x0200; in draw_one_sprite() local
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | segas32.cpp | 1423 int bpp8 = data[0] & 0x0200; in draw_one_sprite() local
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/sega/ |
H A D | d_segas32.cpp | 3443 INT32 bpp8 = BURN_ENDIAN_SWAP_INT16(data[0]) & 0x0200; in draw_one_sprite() local
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