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Searched defs:bpp8 (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/mednafen/mednafen/src/ss/
H A Dvdp1_line.cpp33 #define LINEFN_BC(die, bpp8, b, c) \ argument
36 #define LINEFN_B(die, bpp8, b) \ argument
43 #define LINEFN_BPP8(die, bpp8) \ argument
H A Dvdp1_poly.cpp33 #define LINEFN_BC(die, bpp8, b, c) \ argument
36 #define LINEFN_B(die, bpp8, b) \ argument
43 #define LINEFN_BPP8(die, bpp8) \ argument
H A Dvdp1_sprite.cpp35 #define LINEFN_BC(die, bpp8, b, c) \ argument
38 #define LINEFN_B(die, bpp8, b) \ argument
45 #define LINEFN_BPP8(die, bpp8) \ argument
/dports/games/libretro-beetle_saturn/beetle-saturn-libretro-ee5b214/mednafen/ss/
H A Dvdp1_line.cpp30 #define LINEFN_BC(die, bpp8, b, c) \ argument
33 #define LINEFN_B(die, bpp8, b) \ argument
40 #define LINEFN_BPP8(die, bpp8) \ argument
H A Dvdp1_poly.cpp30 #define LINEFN_BC(die, bpp8, b, c) \ argument
33 #define LINEFN_B(die, bpp8, b) \ argument
40 #define LINEFN_BPP8(die, bpp8) \ argument
H A Dvdp1_sprite.cpp32 #define LINEFN_BC(die, bpp8, b, c) \ argument
35 #define LINEFN_B(die, bpp8, b) \ argument
42 #define LINEFN_BPP8(die, bpp8) \ argument
/dports/games/xjig/xjig-2.4/
H A Dimgbuff.C49 void ImageBuffer::AllocData(int w, int h, int bpp8) { in AllocData()
74 XImage *ImageBuffer::Init(int w,int h,int bpp8) { in Init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/pdfium/core/fpdfapi/page/
H A Dcpdf_dib.cpp958 const bool bpp8 = m_bpc == 8; in TranslateScanline24bpp() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/pdfium/core/fpdfapi/page/
H A Dcpdf_dib.cpp964 const bool bpp8 = m_bpc == 8; in TranslateScanline24bpp() local
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dsegas32.cpp1423 int bpp8 = data[0] & 0x0200; in draw_one_sprite() local
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dsegas32.cpp1423 int bpp8 = data[0] & 0x0200; in draw_one_sprite() local
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/sega/
H A Dd_segas32.cpp3443 INT32 bpp8 = BURN_ENDIAN_SWAP_INT16(data[0]) & 0x0200; in draw_one_sprite() local