1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
5  * All Rights Reserved.
6  *
7  * Modifications Copyright 2011, Blender Foundation.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions are
11  * met:
12  * * Redistributions of source code must retain the above copyright
13  *   notice, this list of conditions and the following disclaimer.
14  * * Redistributions in binary form must reproduce the above copyright
15  *   notice, this list of conditions and the following disclaimer in the
16  *   documentation and/or other materials provided with the distribution.
17  * * Neither the name of Sony Pictures Imageworks nor the names of its
18  *   contributors may be used to endorse or promote products derived from
19  *   this software without specific prior written permission.
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #ifndef __BSDF_MICROFACET_H__
34 #define __BSDF_MICROFACET_H__
35 
36 CCL_NAMESPACE_BEGIN
37 
38 typedef ccl_addr_space struct MicrofacetExtra {
39   float3 color, cspec0;
40   float3 fresnel_color;
41   float clearcoat;
42 } MicrofacetExtra;
43 
44 typedef ccl_addr_space struct MicrofacetBsdf {
45   SHADER_CLOSURE_BASE;
46 
47   float alpha_x, alpha_y, ior;
48   MicrofacetExtra *extra;
49   float3 T;
50 } MicrofacetBsdf;
51 
52 static_assert(sizeof(ShaderClosure) >= sizeof(MicrofacetBsdf), "MicrofacetBsdf is too large!");
53 
54 /* Beckmann and GGX microfacet importance sampling. */
55 
microfacet_beckmann_sample_slopes(KernelGlobals * kg,const float cos_theta_i,const float sin_theta_i,float randu,float randv,float * slope_x,float * slope_y,float * G1i)56 ccl_device_inline void microfacet_beckmann_sample_slopes(KernelGlobals *kg,
57                                                          const float cos_theta_i,
58                                                          const float sin_theta_i,
59                                                          float randu,
60                                                          float randv,
61                                                          float *slope_x,
62                                                          float *slope_y,
63                                                          float *G1i)
64 {
65   /* special case (normal incidence) */
66   if (cos_theta_i >= 0.99999f) {
67     const float r = sqrtf(-logf(randu));
68     const float phi = M_2PI_F * randv;
69     *slope_x = r * cosf(phi);
70     *slope_y = r * sinf(phi);
71     *G1i = 1.0f;
72     return;
73   }
74 
75   /* precomputations */
76   const float tan_theta_i = sin_theta_i / cos_theta_i;
77   const float inv_a = tan_theta_i;
78   const float cot_theta_i = 1.0f / tan_theta_i;
79   const float erf_a = fast_erff(cot_theta_i);
80   const float exp_a2 = expf(-cot_theta_i * cot_theta_i);
81   const float SQRT_PI_INV = 0.56418958354f;
82   const float Lambda = 0.5f * (erf_a - 1.0f) + (0.5f * SQRT_PI_INV) * (exp_a2 * inv_a);
83   const float G1 = 1.0f / (1.0f + Lambda); /* masking */
84 
85   *G1i = G1;
86 
87 #if defined(__KERNEL_GPU__)
88   /* Based on paper from Wenzel Jakob
89    * An Improved Visible Normal Sampling Routine for the Beckmann Distribution
90    *
91    * http://www.mitsuba-renderer.org/~wenzel/files/visnormal.pdf
92    *
93    * Reformulation from OpenShadingLanguage which avoids using inverse
94    * trigonometric functions.
95    */
96 
97   /* Sample slope X.
98    *
99    * Compute a coarse approximation using the approximation:
100    *   exp(-ierf(x)^2) ~= 1 - x * x
101    *   solve y = 1 + b + K * (1 - b * b)
102    */
103   float K = tan_theta_i * SQRT_PI_INV;
104   float y_approx = randu * (1.0f + erf_a + K * (1 - erf_a * erf_a));
105   float y_exact = randu * (1.0f + erf_a + K * exp_a2);
106   float b = K > 0 ? (0.5f - sqrtf(K * (K - y_approx + 1.0f) + 0.25f)) / K : y_approx - 1.0f;
107 
108   /* Perform newton step to refine toward the true root. */
109   float inv_erf = fast_ierff(b);
110   float value = 1.0f + b + K * expf(-inv_erf * inv_erf) - y_exact;
111   /* Check if we are close enough already,
112    * this also avoids NaNs as we get close to the root.
113    */
114   if (fabsf(value) > 1e-6f) {
115     b -= value / (1.0f - inv_erf * tan_theta_i); /* newton step 1. */
116     inv_erf = fast_ierff(b);
117     value = 1.0f + b + K * expf(-inv_erf * inv_erf) - y_exact;
118     b -= value / (1.0f - inv_erf * tan_theta_i); /* newton step 2. */
119     /* Compute the slope from the refined value. */
120     *slope_x = fast_ierff(b);
121   }
122   else {
123     /* We are close enough already. */
124     *slope_x = inv_erf;
125   }
126   *slope_y = fast_ierff(2.0f * randv - 1.0f);
127 #else
128   /* Use precomputed table on CPU, it gives better perfomance. */
129   int beckmann_table_offset = kernel_data.tables.beckmann_offset;
130 
131   *slope_x = lookup_table_read_2D(
132       kg, randu, cos_theta_i, beckmann_table_offset, BECKMANN_TABLE_SIZE, BECKMANN_TABLE_SIZE);
133   *slope_y = fast_ierff(2.0f * randv - 1.0f);
134 #endif
135 }
136 
137 /* GGX microfacet importance sampling from:
138  *
139  * Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
140  * E. Heitz and E. d'Eon, EGSR 2014
141  */
142 
microfacet_ggx_sample_slopes(const float cos_theta_i,const float sin_theta_i,float randu,float randv,float * slope_x,float * slope_y,float * G1i)143 ccl_device_inline void microfacet_ggx_sample_slopes(const float cos_theta_i,
144                                                     const float sin_theta_i,
145                                                     float randu,
146                                                     float randv,
147                                                     float *slope_x,
148                                                     float *slope_y,
149                                                     float *G1i)
150 {
151   /* special case (normal incidence) */
152   if (cos_theta_i >= 0.99999f) {
153     const float r = sqrtf(randu / (1.0f - randu));
154     const float phi = M_2PI_F * randv;
155     *slope_x = r * cosf(phi);
156     *slope_y = r * sinf(phi);
157     *G1i = 1.0f;
158 
159     return;
160   }
161 
162   /* precomputations */
163   const float tan_theta_i = sin_theta_i / cos_theta_i;
164   const float G1_inv = 0.5f * (1.0f + safe_sqrtf(1.0f + tan_theta_i * tan_theta_i));
165 
166   *G1i = 1.0f / G1_inv;
167 
168   /* sample slope_x */
169   const float A = 2.0f * randu * G1_inv - 1.0f;
170   const float AA = A * A;
171   const float tmp = 1.0f / (AA - 1.0f);
172   const float B = tan_theta_i;
173   const float BB = B * B;
174   const float D = safe_sqrtf(BB * (tmp * tmp) - (AA - BB) * tmp);
175   const float slope_x_1 = B * tmp - D;
176   const float slope_x_2 = B * tmp + D;
177   *slope_x = (A < 0.0f || slope_x_2 * tan_theta_i > 1.0f) ? slope_x_1 : slope_x_2;
178 
179   /* sample slope_y */
180   float S;
181 
182   if (randv > 0.5f) {
183     S = 1.0f;
184     randv = 2.0f * (randv - 0.5f);
185   }
186   else {
187     S = -1.0f;
188     randv = 2.0f * (0.5f - randv);
189   }
190 
191   const float z = (randv * (randv * (randv * 0.27385f - 0.73369f) + 0.46341f)) /
192                   (randv * (randv * (randv * 0.093073f + 0.309420f) - 1.000000f) + 0.597999f);
193   *slope_y = S * z * safe_sqrtf(1.0f + (*slope_x) * (*slope_x));
194 }
195 
microfacet_sample_stretched(KernelGlobals * kg,const float3 omega_i,const float alpha_x,const float alpha_y,const float randu,const float randv,bool beckmann,float * G1i)196 ccl_device_forceinline float3 microfacet_sample_stretched(KernelGlobals *kg,
197                                                           const float3 omega_i,
198                                                           const float alpha_x,
199                                                           const float alpha_y,
200                                                           const float randu,
201                                                           const float randv,
202                                                           bool beckmann,
203                                                           float *G1i)
204 {
205   /* 1. stretch omega_i */
206   float3 omega_i_ = make_float3(alpha_x * omega_i.x, alpha_y * omega_i.y, omega_i.z);
207   omega_i_ = normalize(omega_i_);
208 
209   /* get polar coordinates of omega_i_ */
210   float costheta_ = 1.0f;
211   float sintheta_ = 0.0f;
212   float cosphi_ = 1.0f;
213   float sinphi_ = 0.0f;
214 
215   if (omega_i_.z < 0.99999f) {
216     costheta_ = omega_i_.z;
217     sintheta_ = safe_sqrtf(1.0f - costheta_ * costheta_);
218 
219     float invlen = 1.0f / sintheta_;
220     cosphi_ = omega_i_.x * invlen;
221     sinphi_ = omega_i_.y * invlen;
222   }
223 
224   /* 2. sample P22_{omega_i}(x_slope, y_slope, 1, 1) */
225   float slope_x, slope_y;
226 
227   if (beckmann) {
228     microfacet_beckmann_sample_slopes(
229         kg, costheta_, sintheta_, randu, randv, &slope_x, &slope_y, G1i);
230   }
231   else {
232     microfacet_ggx_sample_slopes(costheta_, sintheta_, randu, randv, &slope_x, &slope_y, G1i);
233   }
234 
235   /* 3. rotate */
236   float tmp = cosphi_ * slope_x - sinphi_ * slope_y;
237   slope_y = sinphi_ * slope_x + cosphi_ * slope_y;
238   slope_x = tmp;
239 
240   /* 4. unstretch */
241   slope_x = alpha_x * slope_x;
242   slope_y = alpha_y * slope_y;
243 
244   /* 5. compute normal */
245   return normalize(make_float3(-slope_x, -slope_y, 1.0f));
246 }
247 
248 /* Calculate the reflection color
249  *
250  * If fresnel is used, the color is an interpolation of the F0 color and white
251  * with respect to the fresnel
252  *
253  * Else it is simply white
254  */
reflection_color(const MicrofacetBsdf * bsdf,float3 L,float3 H)255 ccl_device_forceinline float3 reflection_color(const MicrofacetBsdf *bsdf, float3 L, float3 H)
256 {
257   float3 F = make_float3(1.0f, 1.0f, 1.0f);
258   bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
259                       bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
260   if (use_fresnel) {
261     float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
262 
263     F = interpolate_fresnel_color(L, H, bsdf->ior, F0, bsdf->extra->cspec0);
264   }
265 
266   return F;
267 }
268 
D_GTR1(float NdotH,float alpha)269 ccl_device_forceinline float D_GTR1(float NdotH, float alpha)
270 {
271   if (alpha >= 1.0f)
272     return M_1_PI_F;
273   float alpha2 = alpha * alpha;
274   float t = 1.0f + (alpha2 - 1.0f) * NdotH * NdotH;
275   return (alpha2 - 1.0f) / (M_PI_F * logf(alpha2) * t);
276 }
277 
bsdf_microfacet_fresnel_color(const ShaderData * sd,MicrofacetBsdf * bsdf)278 ccl_device_forceinline void bsdf_microfacet_fresnel_color(const ShaderData *sd,
279                                                           MicrofacetBsdf *bsdf)
280 {
281   kernel_assert(CLOSURE_IS_BSDF_MICROFACET_FRESNEL(bsdf->type));
282 
283   float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior);
284   bsdf->extra->fresnel_color = interpolate_fresnel_color(
285       sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0);
286 
287   if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
288     bsdf->extra->fresnel_color *= 0.25f * bsdf->extra->clearcoat;
289   }
290 
291   bsdf->sample_weight *= average(bsdf->extra->fresnel_color);
292 }
293 
294 /* GGX microfacet with Smith shadow-masking from:
295  *
296  * Microfacet Models for Refraction through Rough Surfaces
297  * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007
298  *
299  * Anisotropic from:
300  *
301  * Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs
302  * E. Heitz, Research Report 2014
303  *
304  * Anisotropy is only supported for reflection currently, but adding it for
305  * transmission is just a matter of copying code from reflection if needed. */
306 
bsdf_microfacet_ggx_setup(MicrofacetBsdf * bsdf)307 ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf)
308 {
309   bsdf->extra = NULL;
310 
311   bsdf->alpha_x = saturate(bsdf->alpha_x);
312   bsdf->alpha_y = saturate(bsdf->alpha_y);
313 
314   bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ID;
315 
316   return SD_BSDF | SD_BSDF_HAS_EVAL;
317 }
318 
319 /* Required to maintain OSL interface. */
bsdf_microfacet_ggx_isotropic_setup(MicrofacetBsdf * bsdf)320 ccl_device int bsdf_microfacet_ggx_isotropic_setup(MicrofacetBsdf *bsdf)
321 {
322   bsdf->alpha_y = bsdf->alpha_x;
323 
324   return bsdf_microfacet_ggx_setup(bsdf);
325 }
326 
bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf * bsdf,const ShaderData * sd)327 ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
328 {
329   bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
330 
331   bsdf->alpha_x = saturate(bsdf->alpha_x);
332   bsdf->alpha_y = saturate(bsdf->alpha_y);
333 
334   bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID;
335 
336   bsdf_microfacet_fresnel_color(sd, bsdf);
337 
338   return SD_BSDF | SD_BSDF_HAS_EVAL;
339 }
340 
bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf * bsdf,const ShaderData * sd)341 ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd)
342 {
343   bsdf->extra->cspec0 = saturate3(bsdf->extra->cspec0);
344 
345   bsdf->alpha_x = saturate(bsdf->alpha_x);
346   bsdf->alpha_y = bsdf->alpha_x;
347 
348   bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID;
349 
350   bsdf_microfacet_fresnel_color(sd, bsdf);
351 
352   return SD_BSDF | SD_BSDF_HAS_EVAL;
353 }
354 
bsdf_microfacet_merge(const ShaderClosure * a,const ShaderClosure * b)355 ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosure *b)
356 {
357   const MicrofacetBsdf *bsdf_a = (const MicrofacetBsdf *)a;
358   const MicrofacetBsdf *bsdf_b = (const MicrofacetBsdf *)b;
359 
360   return (isequal_float3(bsdf_a->N, bsdf_b->N)) && (bsdf_a->alpha_x == bsdf_b->alpha_x) &&
361          (bsdf_a->alpha_y == bsdf_b->alpha_y) && (isequal_float3(bsdf_a->T, bsdf_b->T)) &&
362          (bsdf_a->ior == bsdf_b->ior) &&
363          ((bsdf_a->extra == NULL && bsdf_b->extra == NULL) ||
364           ((bsdf_a->extra && bsdf_b->extra) &&
365            (isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color)) &&
366            (isequal_float3(bsdf_a->extra->cspec0, bsdf_b->extra->cspec0)) &&
367            (bsdf_a->extra->clearcoat == bsdf_b->extra->clearcoat)));
368 }
369 
bsdf_microfacet_ggx_refraction_setup(MicrofacetBsdf * bsdf)370 ccl_device int bsdf_microfacet_ggx_refraction_setup(MicrofacetBsdf *bsdf)
371 {
372   bsdf->extra = NULL;
373 
374   bsdf->alpha_x = saturate(bsdf->alpha_x);
375   bsdf->alpha_y = bsdf->alpha_x;
376 
377   bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
378 
379   return SD_BSDF | SD_BSDF_HAS_EVAL;
380 }
381 
bsdf_microfacet_ggx_blur(ShaderClosure * sc,float roughness)382 ccl_device void bsdf_microfacet_ggx_blur(ShaderClosure *sc, float roughness)
383 {
384   MicrofacetBsdf *bsdf = (MicrofacetBsdf *)sc;
385 
386   bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
387   bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
388 }
389 
bsdf_microfacet_ggx_eval_reflect(const ShaderClosure * sc,const float3 I,const float3 omega_in,float * pdf)390 ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc,
391                                                    const float3 I,
392                                                    const float3 omega_in,
393                                                    float *pdf)
394 {
395   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
396   float alpha_x = bsdf->alpha_x;
397   float alpha_y = bsdf->alpha_y;
398   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
399   float3 N = bsdf->N;
400 
401   if (m_refractive || alpha_x * alpha_y <= 1e-7f)
402     return make_float3(0.0f, 0.0f, 0.0f);
403 
404   float cosNO = dot(N, I);
405   float cosNI = dot(N, omega_in);
406 
407   if (cosNI > 0 && cosNO > 0) {
408     /* get half vector */
409     float3 m = normalize(omega_in + I);
410     float alpha2 = alpha_x * alpha_y;
411     float D, G1o, G1i;
412 
413     if (alpha_x == alpha_y) {
414       /* isotropic
415        * eq. 20: (F*G*D)/(4*in*on)
416        * eq. 33: first we calculate D(m) */
417       float cosThetaM = dot(N, m);
418       float cosThetaM2 = cosThetaM * cosThetaM;
419       float cosThetaM4 = cosThetaM2 * cosThetaM2;
420       float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
421 
422       if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
423         /* use GTR1 for clearcoat */
424         D = D_GTR1(cosThetaM, bsdf->alpha_x);
425 
426         /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */
427         alpha2 = 0.0625f;
428       }
429       else {
430         /* use GTR2 otherwise */
431         D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
432       }
433 
434       /* eq. 34: now calculate G1(i,m) and G1(o,m) */
435       G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
436       G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
437     }
438     else {
439       /* anisotropic */
440       float3 X, Y, Z = N;
441       make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
442 
443       /* distribution */
444       float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
445       float slope_x = -local_m.x / (local_m.z * alpha_x);
446       float slope_y = -local_m.y / (local_m.z * alpha_y);
447       float slope_len = 1 + slope_x * slope_x + slope_y * slope_y;
448 
449       float cosThetaM = local_m.z;
450       float cosThetaM2 = cosThetaM * cosThetaM;
451       float cosThetaM4 = cosThetaM2 * cosThetaM2;
452 
453       D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
454 
455       /* G1(i,m) and G1(o,m) */
456       float tanThetaO2 = (1 - cosNO * cosNO) / (cosNO * cosNO);
457       float cosPhiO = dot(I, X);
458       float sinPhiO = dot(I, Y);
459 
460       float alphaO2 = (cosPhiO * cosPhiO) * (alpha_x * alpha_x) +
461                       (sinPhiO * sinPhiO) * (alpha_y * alpha_y);
462       alphaO2 /= cosPhiO * cosPhiO + sinPhiO * sinPhiO;
463 
464       G1o = 2 / (1 + safe_sqrtf(1 + alphaO2 * tanThetaO2));
465 
466       float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
467       float cosPhiI = dot(omega_in, X);
468       float sinPhiI = dot(omega_in, Y);
469 
470       float alphaI2 = (cosPhiI * cosPhiI) * (alpha_x * alpha_x) +
471                       (sinPhiI * sinPhiI) * (alpha_y * alpha_y);
472       alphaI2 /= cosPhiI * cosPhiI + sinPhiI * sinPhiI;
473 
474       G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
475     }
476 
477     float G = G1o * G1i;
478 
479     /* eq. 20 */
480     float common = D * 0.25f / cosNO;
481 
482     float3 F = reflection_color(bsdf, omega_in, m);
483     if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
484       F *= 0.25f * bsdf->extra->clearcoat;
485     }
486 
487     float3 out = F * G * common;
488 
489     /* eq. 2 in distribution of visible normals sampling
490      * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
491 
492     /* eq. 38 - but see also:
493      * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
494      * pdf = pm * 0.25 / dot(m, I); */
495     *pdf = G1o * common;
496 
497     return out;
498   }
499 
500   return make_float3(0.0f, 0.0f, 0.0f);
501 }
502 
bsdf_microfacet_ggx_eval_transmit(const ShaderClosure * sc,const float3 I,const float3 omega_in,float * pdf)503 ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc,
504                                                     const float3 I,
505                                                     const float3 omega_in,
506                                                     float *pdf)
507 {
508   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
509   float alpha_x = bsdf->alpha_x;
510   float alpha_y = bsdf->alpha_y;
511   float m_eta = bsdf->ior;
512   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
513   float3 N = bsdf->N;
514 
515   if (!m_refractive || alpha_x * alpha_y <= 1e-7f)
516     return make_float3(0.0f, 0.0f, 0.0f);
517 
518   float cosNO = dot(N, I);
519   float cosNI = dot(N, omega_in);
520 
521   if (cosNO <= 0 || cosNI >= 0)
522     return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */
523 
524   /* compute half-vector of the refraction (eq. 16) */
525   float3 ht = -(m_eta * omega_in + I);
526   float3 Ht = normalize(ht);
527   float cosHO = dot(Ht, I);
528   float cosHI = dot(Ht, omega_in);
529 
530   float D, G1o, G1i;
531 
532   /* eq. 33: first we calculate D(m) with m=Ht: */
533   float alpha2 = alpha_x * alpha_y;
534   float cosThetaM = dot(N, Ht);
535   float cosThetaM2 = cosThetaM * cosThetaM;
536   float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
537   float cosThetaM4 = cosThetaM2 * cosThetaM2;
538   D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
539 
540   /* eq. 34: now calculate G1(i,m) and G1(o,m) */
541   G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
542   G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
543 
544   float G = G1o * G1i;
545 
546   /* probability */
547   float Ht2 = dot(ht, ht);
548 
549   /* eq. 2 in distribution of visible normals sampling
550    * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
551 
552   /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
553    * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
554   float common = D * (m_eta * m_eta) / (cosNO * Ht2);
555   float out = G * fabsf(cosHI * cosHO) * common;
556   *pdf = G1o * fabsf(cosHO * cosHI) * common;
557 
558   return make_float3(out, out, out);
559 }
560 
bsdf_microfacet_ggx_sample(KernelGlobals * kg,const ShaderClosure * sc,float3 Ng,float3 I,float3 dIdx,float3 dIdy,float randu,float randv,float3 * eval,float3 * omega_in,float3 * domega_in_dx,float3 * domega_in_dy,float * pdf)561 ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg,
562                                           const ShaderClosure *sc,
563                                           float3 Ng,
564                                           float3 I,
565                                           float3 dIdx,
566                                           float3 dIdy,
567                                           float randu,
568                                           float randv,
569                                           float3 *eval,
570                                           float3 *omega_in,
571                                           float3 *domega_in_dx,
572                                           float3 *domega_in_dy,
573                                           float *pdf)
574 {
575   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
576   float alpha_x = bsdf->alpha_x;
577   float alpha_y = bsdf->alpha_y;
578   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
579   float3 N = bsdf->N;
580   int label;
581 
582   float cosNO = dot(N, I);
583   if (cosNO > 0) {
584     float3 X, Y, Z = N;
585 
586     if (alpha_x == alpha_y)
587       make_orthonormals(Z, &X, &Y);
588     else
589       make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
590 
591     /* importance sampling with distribution of visible normals. vectors are
592      * transformed to local space before and after */
593     float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
594     float3 local_m;
595     float G1o;
596 
597     local_m = microfacet_sample_stretched(
598         kg, local_I, alpha_x, alpha_y, randu, randv, false, &G1o);
599 
600     float3 m = X * local_m.x + Y * local_m.y + Z * local_m.z;
601     float cosThetaM = local_m.z;
602 
603     /* reflection or refraction? */
604     if (!m_refractive) {
605       float cosMO = dot(m, I);
606       label = LABEL_REFLECT | LABEL_GLOSSY;
607 
608       if (cosMO > 0) {
609         /* eq. 39 - compute actual reflected direction */
610         *omega_in = 2 * cosMO * m - I;
611 
612         if (dot(Ng, *omega_in) > 0) {
613           if (alpha_x * alpha_y <= 1e-7f) {
614             /* some high number for MIS */
615             *pdf = 1e6f;
616             *eval = make_float3(1e6f, 1e6f, 1e6f);
617 
618             bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID ||
619                                 bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
620 
621             /* if fresnel is used, calculate the color with reflection_color(...) */
622             if (use_fresnel) {
623               *eval *= reflection_color(bsdf, *omega_in, m);
624             }
625 
626             label = LABEL_REFLECT | LABEL_SINGULAR;
627           }
628           else {
629             /* microfacet normal is visible to this ray */
630             /* eq. 33 */
631             float alpha2 = alpha_x * alpha_y;
632             float D, G1i;
633 
634             if (alpha_x == alpha_y) {
635               /* isotropic */
636               float cosThetaM2 = cosThetaM * cosThetaM;
637               float cosThetaM4 = cosThetaM2 * cosThetaM2;
638               float tanThetaM2 = 1 / (cosThetaM2)-1;
639 
640               /* eval BRDF*cosNI */
641               float cosNI = dot(N, *omega_in);
642 
643               if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
644                 /* use GTR1 for clearcoat */
645                 D = D_GTR1(cosThetaM, bsdf->alpha_x);
646 
647                 /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */
648                 alpha2 = 0.0625f;
649 
650                 /* recalculate G1o */
651                 G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO)));
652               }
653               else {
654                 /* use GTR2 otherwise */
655                 D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
656               }
657 
658               /* eq. 34: now calculate G1(i,m) */
659               G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
660             }
661             else {
662               /* anisotropic distribution */
663               float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
664               float slope_x = -local_m.x / (local_m.z * alpha_x);
665               float slope_y = -local_m.y / (local_m.z * alpha_y);
666               float slope_len = 1 + slope_x * slope_x + slope_y * slope_y;
667 
668               float cosThetaM = local_m.z;
669               float cosThetaM2 = cosThetaM * cosThetaM;
670               float cosThetaM4 = cosThetaM2 * cosThetaM2;
671 
672               D = 1 / ((slope_len * slope_len) * M_PI_F * alpha2 * cosThetaM4);
673 
674               /* calculate G1(i,m) */
675               float cosNI = dot(N, *omega_in);
676 
677               float tanThetaI2 = (1 - cosNI * cosNI) / (cosNI * cosNI);
678               float cosPhiI = dot(*omega_in, X);
679               float sinPhiI = dot(*omega_in, Y);
680 
681               float alphaI2 = (cosPhiI * cosPhiI) * (alpha_x * alpha_x) +
682                               (sinPhiI * sinPhiI) * (alpha_y * alpha_y);
683               alphaI2 /= cosPhiI * cosPhiI + sinPhiI * sinPhiI;
684 
685               G1i = 2 / (1 + safe_sqrtf(1 + alphaI2 * tanThetaI2));
686             }
687 
688             /* see eval function for derivation */
689             float common = (G1o * D) * 0.25f / cosNO;
690             *pdf = common;
691 
692             float3 F = reflection_color(bsdf, *omega_in, m);
693 
694             *eval = G1i * common * F;
695           }
696 
697           if (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
698             *eval *= 0.25f * bsdf->extra->clearcoat;
699           }
700 
701 #ifdef __RAY_DIFFERENTIALS__
702           *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
703           *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
704 #endif
705         }
706       }
707     }
708     else {
709       label = LABEL_TRANSMIT | LABEL_GLOSSY;
710 
711       /* CAUTION: the i and o variables are inverted relative to the paper
712        * eq. 39 - compute actual refractive direction */
713       float3 R, T;
714 #ifdef __RAY_DIFFERENTIALS__
715       float3 dRdx, dRdy, dTdx, dTdy;
716 #endif
717       float m_eta = bsdf->ior, fresnel;
718       bool inside;
719 
720       fresnel = fresnel_dielectric(m_eta,
721                                    m,
722                                    I,
723                                    &R,
724                                    &T,
725 #ifdef __RAY_DIFFERENTIALS__
726                                    dIdx,
727                                    dIdy,
728                                    &dRdx,
729                                    &dRdy,
730                                    &dTdx,
731                                    &dTdy,
732 #endif
733                                    &inside);
734 
735       if (!inside && fresnel != 1.0f) {
736 
737         *omega_in = T;
738 #ifdef __RAY_DIFFERENTIALS__
739         *domega_in_dx = dTdx;
740         *domega_in_dy = dTdy;
741 #endif
742 
743         if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
744           /* some high number for MIS */
745           *pdf = 1e6f;
746           *eval = make_float3(1e6f, 1e6f, 1e6f);
747           label = LABEL_TRANSMIT | LABEL_SINGULAR;
748         }
749         else {
750           /* eq. 33 */
751           float alpha2 = alpha_x * alpha_y;
752           float cosThetaM2 = cosThetaM * cosThetaM;
753           float cosThetaM4 = cosThetaM2 * cosThetaM2;
754           float tanThetaM2 = 1 / (cosThetaM2)-1;
755           float D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2));
756 
757           /* eval BRDF*cosNI */
758           float cosNI = dot(N, *omega_in);
759 
760           /* eq. 34: now calculate G1(i,m) */
761           float G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
762 
763           /* eq. 21 */
764           float cosHI = dot(m, *omega_in);
765           float cosHO = dot(m, I);
766           float Ht2 = m_eta * cosHI + cosHO;
767           Ht2 *= Ht2;
768 
769           /* see eval function for derivation */
770           float common = (G1o * D) * (m_eta * m_eta) / (cosNO * Ht2);
771           float out = G1i * fabsf(cosHI * cosHO) * common;
772           *pdf = cosHO * fabsf(cosHI) * common;
773 
774           *eval = make_float3(out, out, out);
775         }
776       }
777     }
778   }
779   else {
780     label = (m_refractive) ? LABEL_TRANSMIT | LABEL_GLOSSY : LABEL_REFLECT | LABEL_GLOSSY;
781   }
782   return label;
783 }
784 
785 /* Beckmann microfacet with Smith shadow-masking from:
786  *
787  * Microfacet Models for Refraction through Rough Surfaces
788  * B. Walter, S. R. Marschner, H. Li, K. E. Torrance, EGSR 2007 */
789 
bsdf_microfacet_beckmann_setup(MicrofacetBsdf * bsdf)790 ccl_device int bsdf_microfacet_beckmann_setup(MicrofacetBsdf *bsdf)
791 {
792   bsdf->alpha_x = saturate(bsdf->alpha_x);
793   bsdf->alpha_y = saturate(bsdf->alpha_y);
794 
795   bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
796   return SD_BSDF | SD_BSDF_HAS_EVAL;
797 }
798 
799 /* Required to maintain OSL interface. */
bsdf_microfacet_beckmann_isotropic_setup(MicrofacetBsdf * bsdf)800 ccl_device int bsdf_microfacet_beckmann_isotropic_setup(MicrofacetBsdf *bsdf)
801 {
802   bsdf->alpha_y = bsdf->alpha_x;
803 
804   return bsdf_microfacet_beckmann_setup(bsdf);
805 }
806 
bsdf_microfacet_beckmann_refraction_setup(MicrofacetBsdf * bsdf)807 ccl_device int bsdf_microfacet_beckmann_refraction_setup(MicrofacetBsdf *bsdf)
808 {
809   bsdf->alpha_x = saturate(bsdf->alpha_x);
810   bsdf->alpha_y = bsdf->alpha_x;
811 
812   bsdf->type = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
813   return SD_BSDF | SD_BSDF_HAS_EVAL;
814 }
815 
bsdf_microfacet_beckmann_blur(ShaderClosure * sc,float roughness)816 ccl_device void bsdf_microfacet_beckmann_blur(ShaderClosure *sc, float roughness)
817 {
818   MicrofacetBsdf *bsdf = (MicrofacetBsdf *)sc;
819 
820   bsdf->alpha_x = fmaxf(roughness, bsdf->alpha_x);
821   bsdf->alpha_y = fmaxf(roughness, bsdf->alpha_y);
822 }
823 
bsdf_beckmann_G1(float alpha,float cos_n)824 ccl_device_inline float bsdf_beckmann_G1(float alpha, float cos_n)
825 {
826   cos_n *= cos_n;
827   float invA = alpha * safe_sqrtf((1.0f - cos_n) / cos_n);
828   if (invA < 0.625f) {
829     return 1.0f;
830   }
831 
832   float a = 1.0f / invA;
833   return ((2.181f * a + 3.535f) * a) / ((2.577f * a + 2.276f) * a + 1.0f);
834 }
835 
bsdf_beckmann_aniso_G1(float alpha_x,float alpha_y,float cos_n,float cos_phi,float sin_phi)836 ccl_device_inline float bsdf_beckmann_aniso_G1(
837     float alpha_x, float alpha_y, float cos_n, float cos_phi, float sin_phi)
838 {
839   cos_n *= cos_n;
840   sin_phi *= sin_phi;
841   cos_phi *= cos_phi;
842   alpha_x *= alpha_x;
843   alpha_y *= alpha_y;
844 
845   float alphaO2 = (cos_phi * alpha_x + sin_phi * alpha_y) / (cos_phi + sin_phi);
846   float invA = safe_sqrtf(alphaO2 * (1 - cos_n) / cos_n);
847   if (invA < 0.625f) {
848     return 1.0f;
849   }
850 
851   float a = 1.0f / invA;
852   return ((2.181f * a + 3.535f) * a) / ((2.577f * a + 2.276f) * a + 1.0f);
853 }
854 
bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure * sc,const float3 I,const float3 omega_in,float * pdf)855 ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc,
856                                                         const float3 I,
857                                                         const float3 omega_in,
858                                                         float *pdf)
859 {
860   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
861   float alpha_x = bsdf->alpha_x;
862   float alpha_y = bsdf->alpha_y;
863   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
864   float3 N = bsdf->N;
865 
866   if (m_refractive || alpha_x * alpha_y <= 1e-7f)
867     return make_float3(0.0f, 0.0f, 0.0f);
868 
869   float cosNO = dot(N, I);
870   float cosNI = dot(N, omega_in);
871 
872   if (cosNO > 0 && cosNI > 0) {
873     /* get half vector */
874     float3 m = normalize(omega_in + I);
875 
876     float alpha2 = alpha_x * alpha_y;
877     float D, G1o, G1i;
878 
879     if (alpha_x == alpha_y) {
880       /* isotropic
881        * eq. 20: (F*G*D)/(4*in*on)
882        * eq. 25: first we calculate D(m) */
883       float cosThetaM = dot(N, m);
884       float cosThetaM2 = cosThetaM * cosThetaM;
885       float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
886       float cosThetaM4 = cosThetaM2 * cosThetaM2;
887       D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
888 
889       /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
890       G1o = bsdf_beckmann_G1(alpha_x, cosNO);
891       G1i = bsdf_beckmann_G1(alpha_x, cosNI);
892     }
893     else {
894       /* anisotropic */
895       float3 X, Y, Z = N;
896       make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
897 
898       /* distribution */
899       float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
900       float slope_x = -local_m.x / (local_m.z * alpha_x);
901       float slope_y = -local_m.y / (local_m.z * alpha_y);
902 
903       float cosThetaM = local_m.z;
904       float cosThetaM2 = cosThetaM * cosThetaM;
905       float cosThetaM4 = cosThetaM2 * cosThetaM2;
906 
907       D = expf(-slope_x * slope_x - slope_y * slope_y) / (M_PI_F * alpha2 * cosThetaM4);
908 
909       /* G1(i,m) and G1(o,m) */
910       G1o = bsdf_beckmann_aniso_G1(alpha_x, alpha_y, cosNO, dot(I, X), dot(I, Y));
911       G1i = bsdf_beckmann_aniso_G1(alpha_x, alpha_y, cosNI, dot(omega_in, X), dot(omega_in, Y));
912     }
913 
914     float G = G1o * G1i;
915 
916     /* eq. 20 */
917     float common = D * 0.25f / cosNO;
918     float out = G * common;
919 
920     /* eq. 2 in distribution of visible normals sampling
921      * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
922 
923     /* eq. 38 - but see also:
924      * eq. 17 in http://www.graphics.cornell.edu/~bjw/wardnotes.pdf
925      * pdf = pm * 0.25 / dot(m, I); */
926     *pdf = G1o * common;
927 
928     return make_float3(out, out, out);
929   }
930 
931   return make_float3(0.0f, 0.0f, 0.0f);
932 }
933 
bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure * sc,const float3 I,const float3 omega_in,float * pdf)934 ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc,
935                                                          const float3 I,
936                                                          const float3 omega_in,
937                                                          float *pdf)
938 {
939   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
940   float alpha_x = bsdf->alpha_x;
941   float alpha_y = bsdf->alpha_y;
942   float m_eta = bsdf->ior;
943   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
944   float3 N = bsdf->N;
945 
946   if (!m_refractive || alpha_x * alpha_y <= 1e-7f)
947     return make_float3(0.0f, 0.0f, 0.0f);
948 
949   float cosNO = dot(N, I);
950   float cosNI = dot(N, omega_in);
951 
952   if (cosNO <= 0 || cosNI >= 0)
953     return make_float3(0.0f, 0.0f, 0.0f);
954 
955   /* compute half-vector of the refraction (eq. 16) */
956   float3 ht = -(m_eta * omega_in + I);
957   float3 Ht = normalize(ht);
958   float cosHO = dot(Ht, I);
959   float cosHI = dot(Ht, omega_in);
960 
961   /* eq. 25: first we calculate D(m) with m=Ht: */
962   float alpha2 = alpha_x * alpha_y;
963   float cosThetaM = min(dot(N, Ht), 1.0f);
964   float cosThetaM2 = cosThetaM * cosThetaM;
965   float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
966   float cosThetaM4 = cosThetaM2 * cosThetaM2;
967   float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
968 
969   /* eq. 26, 27: now calculate G1(i,m) and G1(o,m) */
970   float G1o = bsdf_beckmann_G1(alpha_x, cosNO);
971   float G1i = bsdf_beckmann_G1(alpha_x, cosNI);
972   float G = G1o * G1i;
973 
974   /* probability */
975   float Ht2 = dot(ht, ht);
976 
977   /* eq. 2 in distribution of visible normals sampling
978    * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */
979 
980   /* out = fabsf(cosHI * cosHO) * (m_eta * m_eta) * G * D / (cosNO * Ht2)
981    * pdf = pm * (m_eta * m_eta) * fabsf(cosHI) / Ht2 */
982   float common = D * (m_eta * m_eta) / (cosNO * Ht2);
983   float out = G * fabsf(cosHI * cosHO) * common;
984   *pdf = G1o * fabsf(cosHO * cosHI) * common;
985 
986   return make_float3(out, out, out);
987 }
988 
bsdf_microfacet_beckmann_sample(KernelGlobals * kg,const ShaderClosure * sc,float3 Ng,float3 I,float3 dIdx,float3 dIdy,float randu,float randv,float3 * eval,float3 * omega_in,float3 * domega_in_dx,float3 * domega_in_dy,float * pdf)989 ccl_device int bsdf_microfacet_beckmann_sample(KernelGlobals *kg,
990                                                const ShaderClosure *sc,
991                                                float3 Ng,
992                                                float3 I,
993                                                float3 dIdx,
994                                                float3 dIdy,
995                                                float randu,
996                                                float randv,
997                                                float3 *eval,
998                                                float3 *omega_in,
999                                                float3 *domega_in_dx,
1000                                                float3 *domega_in_dy,
1001                                                float *pdf)
1002 {
1003   const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
1004   float alpha_x = bsdf->alpha_x;
1005   float alpha_y = bsdf->alpha_y;
1006   bool m_refractive = bsdf->type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
1007   float3 N = bsdf->N;
1008   int label;
1009 
1010   float cosNO = dot(N, I);
1011   if (cosNO > 0) {
1012     float3 X, Y, Z = N;
1013 
1014     if (alpha_x == alpha_y)
1015       make_orthonormals(Z, &X, &Y);
1016     else
1017       make_orthonormals_tangent(Z, bsdf->T, &X, &Y);
1018 
1019     /* importance sampling with distribution of visible normals. vectors are
1020      * transformed to local space before and after */
1021     float3 local_I = make_float3(dot(X, I), dot(Y, I), cosNO);
1022     float3 local_m;
1023     float G1o;
1024 
1025     local_m = microfacet_sample_stretched(kg, local_I, alpha_x, alpha_x, randu, randv, true, &G1o);
1026 
1027     float3 m = X * local_m.x + Y * local_m.y + Z * local_m.z;
1028     float cosThetaM = local_m.z;
1029 
1030     /* reflection or refraction? */
1031     if (!m_refractive) {
1032       label = LABEL_REFLECT | LABEL_GLOSSY;
1033       float cosMO = dot(m, I);
1034 
1035       if (cosMO > 0) {
1036         /* eq. 39 - compute actual reflected direction */
1037         *omega_in = 2 * cosMO * m - I;
1038 
1039         if (dot(Ng, *omega_in) > 0) {
1040           if (alpha_x * alpha_y <= 1e-7f) {
1041             /* some high number for MIS */
1042             *pdf = 1e6f;
1043             *eval = make_float3(1e6f, 1e6f, 1e6f);
1044             label = LABEL_REFLECT | LABEL_SINGULAR;
1045           }
1046           else {
1047             /* microfacet normal is visible to this ray
1048              * eq. 25 */
1049             float alpha2 = alpha_x * alpha_y;
1050             float D, G1i;
1051 
1052             if (alpha_x == alpha_y) {
1053               /* istropic distribution */
1054               float cosThetaM2 = cosThetaM * cosThetaM;
1055               float cosThetaM4 = cosThetaM2 * cosThetaM2;
1056               float tanThetaM2 = 1 / (cosThetaM2)-1;
1057               D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
1058 
1059               /* eval BRDF*cosNI */
1060               float cosNI = dot(N, *omega_in);
1061 
1062               /* eq. 26, 27: now calculate G1(i,m) */
1063               G1i = bsdf_beckmann_G1(alpha_x, cosNI);
1064             }
1065             else {
1066               /* anisotropic distribution */
1067               float3 local_m = make_float3(dot(X, m), dot(Y, m), dot(Z, m));
1068               float slope_x = -local_m.x / (local_m.z * alpha_x);
1069               float slope_y = -local_m.y / (local_m.z * alpha_y);
1070 
1071               float cosThetaM = local_m.z;
1072               float cosThetaM2 = cosThetaM * cosThetaM;
1073               float cosThetaM4 = cosThetaM2 * cosThetaM2;
1074 
1075               D = expf(-slope_x * slope_x - slope_y * slope_y) / (M_PI_F * alpha2 * cosThetaM4);
1076 
1077               /* G1(i,m) */
1078               G1i = bsdf_beckmann_aniso_G1(
1079                   alpha_x, alpha_y, dot(*omega_in, N), dot(*omega_in, X), dot(*omega_in, Y));
1080             }
1081 
1082             float G = G1o * G1i;
1083 
1084             /* see eval function for derivation */
1085             float common = D * 0.25f / cosNO;
1086             float out = G * common;
1087             *pdf = G1o * common;
1088 
1089             *eval = make_float3(out, out, out);
1090           }
1091 
1092 #ifdef __RAY_DIFFERENTIALS__
1093           *domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
1094           *domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;
1095 #endif
1096         }
1097       }
1098     }
1099     else {
1100       label = LABEL_TRANSMIT | LABEL_GLOSSY;
1101 
1102       /* CAUTION: the i and o variables are inverted relative to the paper
1103        * eq. 39 - compute actual refractive direction */
1104       float3 R, T;
1105 #ifdef __RAY_DIFFERENTIALS__
1106       float3 dRdx, dRdy, dTdx, dTdy;
1107 #endif
1108       float m_eta = bsdf->ior, fresnel;
1109       bool inside;
1110 
1111       fresnel = fresnel_dielectric(m_eta,
1112                                    m,
1113                                    I,
1114                                    &R,
1115                                    &T,
1116 #ifdef __RAY_DIFFERENTIALS__
1117                                    dIdx,
1118                                    dIdy,
1119                                    &dRdx,
1120                                    &dRdy,
1121                                    &dTdx,
1122                                    &dTdy,
1123 #endif
1124                                    &inside);
1125 
1126       if (!inside && fresnel != 1.0f) {
1127         *omega_in = T;
1128 
1129 #ifdef __RAY_DIFFERENTIALS__
1130         *domega_in_dx = dTdx;
1131         *domega_in_dy = dTdy;
1132 #endif
1133 
1134         if (alpha_x * alpha_y <= 1e-7f || fabsf(m_eta - 1.0f) < 1e-4f) {
1135           /* some high number for MIS */
1136           *pdf = 1e6f;
1137           *eval = make_float3(1e6f, 1e6f, 1e6f);
1138           label = LABEL_TRANSMIT | LABEL_SINGULAR;
1139         }
1140         else {
1141           /* eq. 33 */
1142           float alpha2 = alpha_x * alpha_y;
1143           float cosThetaM2 = cosThetaM * cosThetaM;
1144           float cosThetaM4 = cosThetaM2 * cosThetaM2;
1145           float tanThetaM2 = 1 / (cosThetaM2)-1;
1146           float D = expf(-tanThetaM2 / alpha2) / (M_PI_F * alpha2 * cosThetaM4);
1147 
1148           /* eval BRDF*cosNI */
1149           float cosNI = dot(N, *omega_in);
1150 
1151           /* eq. 26, 27: now calculate G1(i,m) */
1152           float G1i = bsdf_beckmann_G1(alpha_x, cosNI);
1153           float G = G1o * G1i;
1154 
1155           /* eq. 21 */
1156           float cosHI = dot(m, *omega_in);
1157           float cosHO = dot(m, I);
1158           float Ht2 = m_eta * cosHI + cosHO;
1159           Ht2 *= Ht2;
1160 
1161           /* see eval function for derivation */
1162           float common = D * (m_eta * m_eta) / (cosNO * Ht2);
1163           float out = G * fabsf(cosHI * cosHO) * common;
1164           *pdf = G1o * cosHO * fabsf(cosHI) * common;
1165 
1166           *eval = make_float3(out, out, out);
1167         }
1168       }
1169     }
1170   }
1171   else {
1172     label = (m_refractive) ? LABEL_TRANSMIT | LABEL_GLOSSY : LABEL_REFLECT | LABEL_GLOSSY;
1173   }
1174   return label;
1175 }
1176 
1177 CCL_NAMESPACE_END
1178 
1179 #endif /* __BSDF_MICROFACET_H__ */
1180