1 // This is brl/bbas/bsta/bsta_gauss_sf1.h 2 #ifndef bsta_gauss_sf1_h_ 3 #define bsta_gauss_sf1_h_ 4 //: 5 // \file 6 // \brief A Gaussian in 1D with type float 7 // \author Matt Leotta (mleotta@lems.brown.edu) 8 // \date June 13, 2006 9 // 10 // Note: the gaussian sphere implementation is most efficient 11 // for the univariate case 12 13 #include "bsta_gaussian_sphere.h" 14 15 typedef bsta_gaussian_sphere<float,1> bsta_gauss_sf1; 16 17 #endif // bsta_gauss_sf1_h_ 18