1 // This is brl/bbas/bsta/bsta_gauss_sf1.h
2 #ifndef bsta_gauss_sf1_h_
3 #define bsta_gauss_sf1_h_
4 //:
5 // \file
6 // \brief A Gaussian in 1D with type float
7 // \author Matt Leotta (mleotta@lems.brown.edu)
8 // \date June 13, 2006
9 //
10 // Note: the gaussian sphere implementation is most efficient
11 //       for the univariate case
12 
13 #include "bsta_gaussian_sphere.h"
14 
15 typedef bsta_gaussian_sphere<float,1> bsta_gauss_sf1;
16 
17 #endif // bsta_gauss_sf1_h_
18