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Searched defs:burning (Results 1 – 25 of 34) sorted by relevance

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/dports/sysutils/k3b/k3b-21.12.3/libk3b/jobs/
H A Dk3bdvdcopyjob.cpp108 emit burning(false); in start() local
385 emit burning(true); in slotDiskInfoReady() local
600 emit burning(true); in slotReaderFinished() local
673 emit burning( false ); in slotWriterFinished() local
688 emit burning(true); in slotWriterFinished() local
748 emit burning(true); in slotVerificationFinished() local
H A Dk3bclonejob.cpp124 emit burning( false ); in start() local
312 emit burning( true ); in startWriting() local
H A Dk3biso9660imagewritingjob.cpp111 emit burning(false); in slotWriterJobFinished() local
276 emit burning(true); in startWriting() local
H A Dk3bbinimagewritingjob.cpp155 emit burning(true); in writerStart() local
H A Dk3bcdcopyjob.cpp156 emit burning(false); in start() local
958 emit burning(true); in writeNextSession() local
1019 emit burning(false); in slotWriterFinished() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Dcandle.cpp29 void Candle::set_burning(bool burning) in set_burning()
H A Dtorch.cpp31 Torch::set_burning(bool burning) in set_burning()
/dports/games/julius/julius-1.7.0/src/building/
H A Dlist.c22 } burning; member
98 void building_list_save_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_save_state()
113 void building_list_load_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_load_state()
H A Dmaintenance.c112 const int *burning = building_list_burning_items(); in building_maintenance_get_closest_burning_ruin() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dcandle.hpp49 bool burning; /**< true if candle is currently lighted */ member in Candle
/dports/lang/v/v-0.1.29/examples/gg/
H A Draven_text_rendering.v50 Back into the chamber turning, all my soul within me burning, register
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dlist.c96 void building_list_save_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_save_state()
132 void building_list_load_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals… in building_list_load_state()
/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/datacd/
H A Dk3bdatajob.cpp192 emit burning(false); in writeImage() local
433 emit burning(true); in startWriterJob() local
509 emit burning(false); in finishCopy() local
/dports/games/tomatoes/tomatoes-1.55/include/
H A Denemy.h71 bool burning; // Are we burning? variable
/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/mixedcd/
H A Dk3bmixedjob.cpp265 emit burning(false); in startFirstCopy() local
514 emit burning(false); in slotWriterFinished() local
1043 emit burning(true); in startWriting() local
/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/videocd/
H A Dk3bvcdjob.cpp138 emit burning( false ); in start() local
389 emit burning( true ); in startWriterjob() local
/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/audiocd/
H A Dk3baudiojob.cpp337 emit burning(false); in start() local
665 emit burning(true); in startWriting() local
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ais.c2122 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in CheckDeathValidity()
2244 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in CountValidDeaths()
2263 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical, int index) { in GetThisDeath()
2357 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetDeathSequence()
2436 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in GetAlienDeathSequence()
2443 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in GetMarineDeathSequence()
2450 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetPredatorDeathSequence()
2457 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetXenoborgDeathSequence()
/dports/games/barony/Barony-3.3.7/src/
H A Dactarrow.cpp756 bool burning = hit.entity->flags[BURNING]; in actArrow() local
/dports/devel/mutagen/mutagen-0.11.8/pkg/synchronization/rsync/
H A Dreceive.go98 burning bool member
/dports/games/keeperrl/keeperrl-alpha23/
H A Ditem.cpp101 bool burning = fire->isBurning(); in fireDamage() local
H A Dfurniture.cpp323 bool burning = fire->isBurning(); in fireDamage() local
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c4509 int burning,electrical; in Deduce_PlayerMarineDeathSequence() local
4718 int burning; in Deduce_PlayerPredatorDeathSequence() local
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/portburn/
H A Dportburn_winxpv1.cpp52 bool burning; member
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.cpp626 bool burning = fireburn(d, weap, flags); in hiteffect() local
689 bool burning = fireburn(d, weap, flags); in killed() local

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