/dports/sysutils/k3b/k3b-21.12.3/libk3b/jobs/ |
H A D | k3bdvdcopyjob.cpp | 108 emit burning(false); in start() local 385 emit burning(true); in slotDiskInfoReady() local 600 emit burning(true); in slotReaderFinished() local 673 emit burning( false ); in slotWriterFinished() local 688 emit burning(true); in slotWriterFinished() local 748 emit burning(true); in slotVerificationFinished() local
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H A D | k3bclonejob.cpp | 124 emit burning( false ); in start() local 312 emit burning( true ); in startWriting() local
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H A D | k3biso9660imagewritingjob.cpp | 111 emit burning(false); in slotWriterJobFinished() local 276 emit burning(true); in startWriting() local
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H A D | k3bbinimagewritingjob.cpp | 155 emit burning(true); in writerStart() local
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H A D | k3bcdcopyjob.cpp | 156 emit burning(false); in start() local 958 emit burning(true); in writeNextSession() local 1019 emit burning(false); in slotWriterFinished() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/ |
H A D | candle.cpp | 29 void Candle::set_burning(bool burning) in set_burning()
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H A D | torch.cpp | 31 Torch::set_burning(bool burning) in set_burning()
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | list.c | 22 } burning; member 98 void building_list_save_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_save_state() 113 void building_list_load_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_load_state()
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H A D | maintenance.c | 112 const int *burning = building_list_burning_items(); in building_maintenance_get_closest_burning_ruin() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | candle.hpp | 49 bool burning; /**< true if candle is currently lighted */ member in Candle
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/dports/lang/v/v-0.1.29/examples/gg/ |
H A D | raven_text_rendering.v | 50 Back into the chamber turning, all my soul within me burning, register
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | list.c | 96 void building_list_save_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals) in building_list_save_state() 132 void building_list_load_state(buffer *small, buffer *large, buffer *burning, buffer *burning_totals… in building_list_load_state()
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/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/datacd/ |
H A D | k3bdatajob.cpp | 192 emit burning(false); in writeImage() local 433 emit burning(true); in startWriterJob() local 509 emit burning(false); in finishCopy() local
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/dports/games/tomatoes/tomatoes-1.55/include/ |
H A D | enemy.h | 71 bool burning; // Are we burning? variable
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/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/mixedcd/ |
H A D | k3bmixedjob.cpp | 265 emit burning(false); in startFirstCopy() local 514 emit burning(false); in slotWriterFinished() local 1043 emit burning(true); in startWriting() local
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/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/videocd/ |
H A D | k3bvcdjob.cpp | 138 emit burning( false ); in start() local 389 emit burning( true ); in startWriterjob() local
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/dports/sysutils/k3b/k3b-21.12.3/libk3b/projects/audiocd/ |
H A D | k3baudiojob.cpp | 337 emit burning(false); in start() local 665 emit burning(true); in startWriting() local
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_ais.c | 2122 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in CheckDeathValidity() 2244 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in CountValidDeaths() 2263 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical, int index) { in GetThisDeath() 2357 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetDeathSequence() 2436 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in GetAlienDeathSequence() 2443 int hurtiness,HIT_FACING *facing,int burning,int crouching, int electrical) { in GetMarineDeathSequence() 2450 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetPredatorDeathSequence() 2457 int hurtiness,HIT_FACING *facing,int burning,int crouching,int electrical) { in GetXenoborgDeathSequence()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | actarrow.cpp | 756 bool burning = hit.entity->flags[BURNING]; in actArrow() local
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/dports/devel/mutagen/mutagen-0.11.8/pkg/synchronization/rsync/ |
H A D | receive.go | 98 burning bool member
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | item.cpp | 101 bool burning = fire->isBurning(); in fireDamage() local
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H A D | furniture.cpp | 323 bool burning = fire->isBurning(); in fireDamage() local
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 4509 int burning,electrical; in Deduce_PlayerMarineDeathSequence() local 4718 int burning; in Deduce_PlayerPredatorDeathSequence() local
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/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/portburn/ |
H A D | portburn_winxpv1.cpp | 52 bool burning; member
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.cpp | 626 bool burning = fireburn(d, weap, flags); in hiteffect() local 689 bool burning = fireburn(d, weap, flags); in killed() local
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