1 #if 0
2 static const char sccsid[] = "@(#)mode.c	5.12 04/03/09 xlockmore";
3 
4 #endif
5 /*-
6  * mode.c - Modes for xlock.
7  *
8  * See xlock.c for copying information.
9  *
10  * Revision History:
11  * 01-Apr-97: Fixed memory leak in XStringListToTextProperty.
12  * 23-Feb-96: Extensive revision to implement new mode hooks and stuff
13  *		Ron Hitchens <ron AT idiom.com>
14  * 04-Sep-95: Moved over from mode.h (previously resource.h) with new
15  *            "&*_opts" by Heath A. Kehoe <hakehoe AT icaen.uiowa.edu>.
16  *
17  */
18 
19 #include "xlock.h"
20 #ifdef USE_GL
21 # include "visgl.h"
22 #endif
23 
24 
25 /* -------------------------------------------------------------------- */
26 
27 /*-
28  * Mode options: If count, cycles, or size options are set to 1 ...
29  * they are probably not used by the mode.
30  * To remove unwanted modes see mode.h.
31  * When adding new modes, keep them in
32  * alphabetical order for -sequential to work properly.
33  */
34 
35 #ifndef USE_MODULES
36 
37 LockStruct  LockProcs[] =
38 {
39 #ifdef MODE_anemone
40 	{(char *) "anemone", init_anemone, draw_anemone, release_anemone,
41 	 (ModeHook *)  NULL, init_anemone, free_anemone, &anemone_opts,
42 	 50000, 1, 1, 1, 64, 1.0, (char *) "",
43 	 (char *) "Shows wiggling tentacles", 0, NULL},
44 #endif
45 #ifdef MODE_ant
46 	{(char *) "ant", init_ant, draw_ant, release_ant,
47 	 refresh_ant, init_ant, free_ant, &ant_opts,
48 	 1000, -3, 40000, -12, 64, 1.0, (char *) "",
49 	 (char *) "Shows Langton's and Turk's generalized ants", 0, NULL},
50 #endif
51 #ifdef MODE_ant3d
52 	{(char *) "ant3d", init_ant3d, draw_ant3d, release_ant3d,
53 	 refresh_ant3d, init_ant3d, free_ant3d, &ant3d_opts,
54 	 5000, -3, 10000, 1, 64, 1.0, (char *) "",
55 	 (char *) "Shows 3D ants", 0, NULL},
56 #endif
57 #ifdef MODE_apollonian
58 	{(char *) "apollonian", init_apollonian, draw_apollonian, release_apollonian,
59 	 init_apollonian, init_apollonian, free_apollonian, &apollonian_opts,
60 	 1000000, 64, 20, 1, 64, 1.0, (char *) "",
61 	 (char *) "Shows Apollonian circles", 0, NULL},
62 #endif
63 #ifdef MODE_atlantis
64 	{(char *) "atlantis", init_atlantis, draw_atlantis, release_atlantis,
65 	 (ModeHook *) NULL, change_atlantis, (ModeHook *) NULL, &atlantis_opts,
66 	 25000, 4, 100, 6000, 64, 1.0, (char *) "",
67 	 (char *) "Shows moving sharks/whales/dolphin", 0, NULL},
68 #endif
69 #ifdef MODE_atunnels
70 	{(char *) "atunnels", init_atunnels, draw_atunnels, release_atunnels,
71 	 draw_atunnels, change_atunnels, (ModeHook *) NULL, &atunnels_opts,
72 	 25000, 1, 1, 0, 64, 1.0, (char *) "",
73 	 (char *) "Shows an OpenGL advanced tunnel screensaver", 0, NULL},
74 #endif
75 #ifdef MODE_ball
76 	{(char *) "ball", init_ball, draw_ball, release_ball,
77 	 refresh_ball, init_ball, free_ball, &ball_opts,
78 	 10000, 10, 20, -100, 64, 1.0, (char *) "",
79 	 (char *) "Shows bouncing balls", 0, NULL},
80 #endif
81 #ifdef MODE_bat
82 	{(char *) "bat", init_bat, draw_bat, release_bat,
83 	 refresh_bat, init_bat, free_bat, &bat_opts,
84 	 100000, -8, 1, 0, 64, 1.0, (char *) "",
85 	 (char *) "Shows bouncing flying bats", 0, NULL},
86 #endif
87 #ifdef MODE_billiards
88 	{(char *) "billiards", init_billiards, draw_billiards, release_billiards,
89 	 refresh_billiards, init_billiards, (ModeHook *) NULL, &billiards_opts,
90 	 200000, 6, 30, 1, 64, 0.3, (char *) "",
91 	 (char *) "Shows billiards", 0, NULL},
92 #endif
93 #ifdef MODE_blot
94 	{(char *) "blot", init_blot, draw_blot, release_blot,
95 	 refresh_blot, init_blot, free_blot, &blot_opts,
96 	 200000, 6, 30, 1, 64, 0.3, (char *) "",
97 	 (char *) "Shows Rorschach's ink blot test", 0, NULL},
98 #endif
99 #ifdef MODE_bouboule
100 	{(char *) "bouboule", init_bouboule, draw_bouboule, release_bouboule,
101 	 refresh_bouboule, init_bouboule, (ModeHook *) NULL, &bouboule_opts,
102 	 10000, 100, 1, 15, 64, 1.0, (char *) "",
103 	 (char *) "Shows Mimi's bouboule of moving stars", 0, NULL},
104 #endif
105 #ifdef MODE_bounce
106 	{(char *) "bounce", init_bounce, draw_bounce, release_bounce,
107 	 refresh_bounce, init_bounce, (ModeHook *) NULL, &bounce_opts,
108 	 5000, -10, 1, 0, 64, 1.0, (char *) "",
109 	 (char *) "Shows bouncing footballs", 0, NULL},
110 #endif
111 #ifdef MODE_boxed
112 	{(char *) "boxed", init_boxed, draw_boxed, release_boxed,
113 	draw_boxed, init_boxed, (ModeHook *) NULL, &boxed_opts,
114 	1000, 1, 2, 1, 64, 1.0, (char *) "",
115 	(char *) "Shows GL's boxed balls", 0, NULL},
116 #endif
117 #ifdef MODE_braid
118 	{(char *) "braid", init_braid, draw_braid, release_braid,
119 	 refresh_braid, init_braid, (ModeHook *) NULL, &braid_opts,
120 	 1000, 15, 100, -7, 64, 1.0, (char *) "",
121 	 (char *) "Shows random braids and knots", 0, NULL},
122 #endif
123 #ifdef MODE_bubble
124 	{(char *) "bubble", init_bubble, draw_bubble, release_bubble,
125 	 (ModeHook *) NULL, init_bubble, free_bubble, &bubble_opts,
126 	 100000, 25, 1, 100, 64, 0.3, (char *) "",
127 	 (char *) "Shows popping bubbles", 0, NULL},
128 #endif
129 #ifdef MODE_bubble3d
130 	{(char *) "bubble3d", init_bubble3d, draw_bubble3d, release_bubble3d,
131 	 draw_bubble3d, (ModeHook *) NULL, (ModeHook *) NULL, &bubble3d_opts,
132 	 20000, 1, 2, 1, 64, 1.0, (char *) "",
133 	 (char *) "Richard Jones's GL bubbles", 0, NULL},
134 #endif
135 #ifdef MODE_bug
136 	{(char *) "bug", init_bug, draw_bug, release_bug,
137 	 refresh_bug, init_bug, (ModeHook *) NULL, &bug_opts,
138 	 75000, 10, 32767, -4, 64, 1.0, (char *) "",
139 	 (char *) "Shows Palmiter's bug evolution and garden of Eden", 0, NULL},
140 #endif
141 #ifdef MODE_cage
142 	{(char *) "cage", init_cage, draw_cage, release_cage,
143 	 draw_cage, change_cage, (ModeHook *) NULL, &cage_opts,
144 	 80000, 1, 1, 1, 64, 1.0, (char *) "",
145 	 (char *) "Shows the Impossible Cage, an Escher-like GL scene", 0, NULL},
146 #endif
147 #ifdef MODE_cartoon
148 	{"cartoon", init_cartoon, draw_cartoon, release_cartoon,
149 	 NULL, init_cartoon, NULL, &cartoon_opts,
150 	 10000, 1, 1, 1, 64, 1.0, "",
151 	 "Shows bouncing cartoons", 0, NULL},
152 #endif
153 #ifdef MODE_clock
154 	{(char *) "clock", init_clock, draw_clock, release_clock,
155 	 refresh_clock, init_clock, (ModeHook *) NULL, &clock_opts,
156 	 100000, -16, 200, -200, 64, 1.0, (char *) "",
157 	 (char *) "Shows Packard's clock", 0, NULL},
158 #endif
159 #ifdef MODE_coral
160 	{(char *) "coral", init_coral, draw_coral, release_coral,
161 	 init_coral, init_coral, (ModeHook *) NULL, &coral_opts,
162 	 60000, -3, 1, 35, 64, 0.6, (char *) "",
163 	 (char *) "Shows a coral reef", 0, NULL},
164 #endif
165 #ifdef MODE_crystal
166 	{(char *) "crystal", init_crystal, draw_crystal, release_crystal,
167 	 refresh_crystal, init_crystal, (ModeHook *) NULL, &crystal_opts,
168 	 60000, -500, 200, -15, 64, 1.0, (char *) "",
169 	 (char *) "Shows polygons in 2D plane groups", 0, NULL},
170 #endif
171 #ifdef MODE_daisy
172 	{(char *) "daisy", init_daisy, draw_daisy, release_daisy,
173 	 refresh_daisy, init_daisy, (ModeHook *) NULL, &daisy_opts,
174 	 100000, 300, 350, 1, 64, 1.0, (char *) "",
175 	 (char *) "Shows a meadow of daisies", 0, NULL},
176 #endif
177 #ifdef MODE_dclock
178 	{(char *) "dclock", init_dclock, draw_dclock, release_dclock,
179 	 refresh_dclock, init_dclock, (ModeHook *) NULL, &dclock_opts,
180 	 10000, 1, 10000, 1, 64, 0.3, (char *) "",
181 	 (char *) "Shows a floating digital clock or message", 0, NULL},
182 #endif
183 #ifdef MODE_decay
184 	{(char *) "decay", init_decay, draw_decay, release_decay,
185 	 refresh_decay, init_decay, (ModeHook *) NULL, &decay_opts,
186 	 200000, 6, 30, 1, 64, 0.3, (char *) "",
187 	 (char *) "Shows a decaying screen", 0, NULL},
188 #endif
189 #ifdef MODE_deco
190 	{(char *) "deco", init_deco, draw_deco, release_deco,
191 	 init_deco, init_deco, (ModeHook *) NULL, &deco_opts,
192 	 1000000, -30, 2, -10, 64, 0.6, (char *) "",
193 	 (char *) "Shows art as ugly as sin", 0, NULL},
194 #endif
195 #ifdef MODE_deluxe
196 	{(char *) "deluxe", init_deluxe, draw_deluxe, release_deluxe,
197 	 (ModeHook *) NULL, init_deluxe, (ModeHook *) NULL, &deluxe_opts,
198 	 5000, 5, 1, 1, 64, 1.0, (char *) "",
199 	 (char *) "Shows pulsing sequence of stars, circles, and lines", 0, NULL},
200 #endif
201 #ifdef MODE_demon
202 	{(char *) "demon", init_demon, draw_demon, release_demon,
203 	 refresh_demon, init_demon, (ModeHook *) NULL, &demon_opts,
204 	 50000, 0, 1000, -7, 64, 1.0, (char *) "",
205 	 (char *) "Shows Griffeath's cellular automata", 0, NULL},
206 #endif
207 #ifdef MODE_dilemma
208 	{(char *) "dilemma", init_dilemma, draw_dilemma, release_dilemma,
209 	 refresh_dilemma, init_dilemma, (ModeHook *) NULL, &dilemma_opts,
210 	 200000, -2, 1000, 0, 64, 1.0, (char *) "",
211 	 (char *) "Shows Lloyd's Prisoner's Dilemma simulation", 0, NULL},
212 #endif
213 #ifdef MODE_discrete
214 	{(char *) "discrete", init_discrete, draw_discrete, release_discrete,
215 	 refresh_discrete, init_discrete, (ModeHook *) NULL, &discrete_opts,
216 	 1000, 4096, 2500, 1, 64, 1.0, (char *) "",
217 	 (char *) "Shows various discrete maps", 0, NULL},
218 #endif
219 #ifdef MODE_dragon
220 	{(char *) "dragon", init_dragon, draw_dragon, release_dragon,
221 	 refresh_dragon, init_dragon, (ModeHook *) NULL, &dragon_opts,
222 	 2000000, 1, 16, -24, 64, 1.0, (char *) "",
223 	 (char *) "Shows Deventer's Hexagonal Dragons Maze", 0, NULL},
224 #endif
225 #ifdef MODE_drift
226 	{(char *) "drift", init_drift, draw_drift, release_drift,
227 	 refresh_drift, init_drift, (ModeHook *) NULL, &drift_opts,
228 	 10000, 30, 1, 1, 64, 1.0, (char *) "",
229 	 (char *) "Shows cosmic drifting flame fractals", 0, NULL},
230 #endif
231 #ifdef MODE_euler2d
232 	{(char *) "euler2d", init_euler2d, draw_euler2d, release_euler2d,
233 	 refresh_euler2d, init_euler2d, (ModeHook *) NULL, &euler2d_opts,
234 	 1000, 1024, 3000, 1, 64, 1.0, (char *) "",
235 	 (char *) "Shows a simulation of 2D incompressible inviscid fluid", 0, NULL},
236 #endif
237 #ifdef MODE_eyes
238 	{(char *) "eyes", init_eyes, draw_eyes, release_eyes,
239 	 refresh_eyes, init_eyes, (ModeHook *) NULL, &eyes_opts,
240 	 20000, -8, 5, 1, 64, 1.0, (char *) "",
241 	 (char *) "Shows eyes following a bouncing grelb", 0, NULL},
242 #endif
243 #ifdef MODE_fadeplot
244 	{(char *) "fadeplot", init_fadeplot, draw_fadeplot, release_fadeplot,
245 	 refresh_fadeplot, init_fadeplot, (ModeHook *) NULL, &fadeplot_opts,
246 	 30000, 10, 1500, 1, 64, 0.6, (char *) "",
247 	 (char *) "Shows a fading plot of sine squared", 0, NULL},
248 #endif
249 #ifdef MODE_fiberlamp
250 	{(char *) "fiberlamp", init_fiberlamp, draw_fiberlamp, release_fiberlamp,
251 	 draw_fiberlamp, change_fiberlamp, (ModeHook *) NULL, &fiberlamp_opts,
252 	 10000, 500, 10000, 0, 64, 1.0, (char *) "",
253 	 (char *) "Shows a Fiber Optic Lamp", 0, NULL},
254 #endif
255 #ifdef MODE_fire
256 	{(char *) "fire", init_fire, draw_fire, release_fire,
257 	 draw_fire, change_fire, (ModeHook *) NULL, &fire_opts,
258 	 10000, 800, 1, 0, 64, 1.0, (char *) "",
259 	 (char *) "Shows a 3D fire-like image", 0, NULL},
260 #endif
261 #ifdef MODE_flag
262 	{(char *) "flag", init_flag, draw_flag, release_flag,
263 	 refresh_flag, init_flag, (ModeHook *) NULL, &flag_opts,
264 	 50000, 1, 1000, -7, 64, 1.0, (char *) "",
265 	 (char *) "Shows a waving flag image", 0, NULL},
266 #endif
267 #ifdef MODE_flame
268 	{(char *) "flame", init_flame, draw_flame, release_flame,
269 	 refresh_flame, init_flame, (ModeHook *) NULL, &flame_opts,
270 	 750000, 20, 10000, 1, 64, 1.0, (char *) "",
271 	 (char *) "Shows cosmic flame fractals", 0, NULL},
272 #endif
273 #ifdef MODE_flow
274 	{(char *) "flow", init_flow, draw_flow, release_flow,
275 	 refresh_flow, init_flow, (ModeHook *) NULL, &flow_opts,
276 	 1000, 1024, 10000, -10, 64, 1.0, (char *) "",
277 	 (char *) "Shows dynamic strange attractors", 0, NULL},
278 #endif
279 #ifdef MODE_forest
280 	{(char *) "forest", init_forest, draw_forest, release_forest,
281 	 refresh_forest, init_forest, (ModeHook *) NULL, &forest_opts,
282 	 400000, 100, 200, 1, 64, 1.0, (char *) "",
283 	 (char *) "Shows binary trees of a fractal forest", 0, NULL},
284 #endif
285 #ifdef MODE_fzort
286 	{(char *) "fzort", init_fzort, draw_fzort, release_fzort,
287 	 refresh_fzort, init_fzort, (ModeHook *) NULL, &fzort_opts,
288 	 10000, 1, 1000, 1, 64, 1.0, (char *) "",
289 	 (char *) "Draws a metallic-looking fzort.", 0, NULL},
290 #endif
291 #ifdef MODE_galaxy
292 	{(char *) "galaxy", init_galaxy, draw_galaxy, release_galaxy,
293 	 refresh_galaxy, init_galaxy, (ModeHook *) NULL, &galaxy_opts,
294 	 100, -5, 250, -3, 64, 1.0, (char *) "",
295 	 (char *) "Shows crashing spiral galaxies", 0, NULL},
296 #endif
297 #ifdef MODE_gears
298 	{(char *) "gears", init_gears, draw_gears, release_gears,
299 	 draw_gears, init_gears, (ModeHook *) NULL, &gears_opts,
300 	 50000, 1, 2, 1, 64, 1.0, (char *) "",
301 	 (char *) "Shows GL's gears", 0, NULL},
302 #endif
303 #ifdef MODE_glplanet
304         {(char *) "glplanet", init_glplanet, draw_glplanet, release_glplanet,
305          draw_glplanet, init_glplanet, (ModeHook *) NULL, &glplanet_opts,
306          15000, 1, 2, 1, 64, 1.0, (char *) "",
307          (char *) "Animates texture mapped sphere (planet)", 0, NULL},
308 #endif
309 #ifdef MODE_goop
310 	{(char *) "goop", init_goop, draw_goop, release_goop,
311 	 init_goop, init_goop, (ModeHook *) NULL, &goop_opts,
312 	 10000, -12, 1, 1, 64, 1.0, (char *) "",
313 	 (char *) "Shows goop from a lava lamp", 0, NULL},
314 #endif
315 #ifdef MODE_grav
316 	{(char *) "grav", init_grav, draw_grav, release_grav,
317 	 refresh_grav, init_grav, (ModeHook *) NULL, &grav_opts,
318 	 10000, -12, 1, 1, 64, 1.0, (char *) "",
319 	 (char *) "Shows orbiting planets", 0, NULL},
320 #endif
321 #ifdef MODE_helix
322 	{(char *) "helix", init_helix, draw_helix, release_helix,
323 	 refresh_helix, init_helix, (ModeHook *) NULL, &helix_opts,
324 	 25000, 1, 100, 1, 64, 1.0, (char *) "",
325 	 (char *) "Shows string art", 0, NULL},
326 #endif
327 #ifdef MODE_hop
328 	{(char *) "hop", init_hop, draw_hop, release_hop,
329 	 refresh_hop, init_hop, (ModeHook *) NULL, &hop_opts,
330 	 10000, 1000, 2500, 1, 64, 1.0, (char *) "",
331 	 (char *) "Shows real plane iterated fractals", 0, NULL},
332 #endif
333 #ifdef MODE_hyper
334 	{(char *) "hyper", init_hyper, draw_hyper, release_hyper,
335 	 refresh_hyper, change_hyper, (ModeHook *) NULL, &hyper_opts,
336 	 100000, -6, 300, 1, 64, 1.0, (char *) "",
337 	 (char *) "Shows spinning n-dimensional hypercubes", 0, NULL},
338 #endif
339 #ifdef MODE_ico
340 	{(char *) "ico", init_ico, draw_ico, release_ico,
341 	 refresh_ico, change_ico, (ModeHook *) NULL, &ico_opts,
342 	 200000, 0, 400, 0, 64, 1.0, (char *) "",
343 	 (char *) "Shows a bouncing polyhedron", 0, NULL},
344 #endif
345 #ifdef MODE_ifs
346 	{(char *) "ifs", init_ifs, draw_ifs, release_ifs,
347 	 init_ifs, init_ifs, (ModeHook *) NULL, &ifs_opts,
348 	 1000, 1, 1, 1, 64, 1.0, (char *) "",
349 	 (char *) "Shows a modified iterated function system", 0, NULL},
350 #endif
351 #ifdef MODE_image
352 	{(char *) "image", init_image, draw_image, release_image,
353 	 refresh_image, init_image, (ModeHook *) NULL, &image_opts,
354 	 3000000, -20, 1, 1, 64, 1.0, (char *) "",
355 	 (char *) "Shows randomly appearing logos", 0, NULL},
356 #endif
357 #ifdef MODE_invert
358 	{(char *) "invert", init_invert, draw_invert, release_invert,
359 	 draw_invert, init_invert, (ModeHook *) NULL, &invert_opts,
360 	 80000, 1, 1, 1, 64, 1.0, (char *) "",
361 	 (char *) "Shows a sphere inverted without wrinkles", 0, NULL},
362 #endif
363 #ifdef MODE_juggle
364 	{(char *) "juggle", init_juggle, draw_juggle, release_juggle,
365 	 draw_juggle, change_juggle, (ModeHook *) NULL, &juggle_opts,
366 	 10000, 200, 1000, 1, 64, 1.0, (char *) "",
367 	 (char *) "Shows a Juggler, juggling", 0, NULL},
368 #endif
369 #ifdef MODE_juggler3d
370 	{(char *) "juggler3d", init_juggler3d, draw_juggler3d, release_juggler3d,
371 	 draw_juggler3d, change_juggler3d, (ModeHook *) NULL, &juggler3d_opts,
372 	 10000, 200, 1000, 1, 64, 1.0, (char *) "",
373 	 (char *) "Shows a 3D Juggler, juggling", 0, NULL},
374 #endif
375 #ifdef MODE_julia
376 	{(char *) "julia", init_julia, draw_julia, release_julia,
377 	 refresh_julia, init_julia, (ModeHook *) NULL, &julia_opts,
378 	 10000, 1000, 20, 1, 64, 1.0, (char *) "",
379 	 (char *) "Shows the Julia set", 0, NULL},
380 #endif
381 #ifdef MODE_kaleid
382 	{(char *) "kaleid", init_kaleid, draw_kaleid, release_kaleid,
383 	 refresh_kaleid, init_kaleid, (ModeHook *) NULL, &kaleid_opts,
384 	 80000, 4, 40, -9, 64, 0.6, (char *) "",
385 	 (char *) "Shows a kaleidoscope", 0, NULL},
386 #endif
387 #ifdef MODE_kaleid2
388  	{"kaleid2", init_kaleid2, draw_kaleid2, release_kaleid2,
389 	 refresh_kaleid2, init_kaleid2, NULL, &kaleid2_opts,
390 	 20000, 1, 700, 1, 64, 1.0, "",
391 	 (char *) "Shows a kaleidoscope", 0, NULL},
392 #endif
393 #ifdef MODE_kumppa
394 	{(char *) "kumppa", init_kumppa, draw_kumppa, release_kumppa,
395 	 init_kumppa, init_kumppa, (ModeHook *) NULL, &kumppa_opts,
396 	 10000, 1, 1000, 1, 64, 1.0, (char *) "",
397 	 (char *) "Shows kumppa", 0, NULL},
398 #endif
399 #ifdef MODE_lament
400 	{(char *) "lament", init_lament, draw_lament, release_lament,
401 	 draw_lament, change_lament, (ModeHook *) NULL, &lament_opts,
402 	 10000, 1, 1, 1, 64, 1.0, (char *) "",
403 	 (char *) "Shows Lemarchand's Box", 0, NULL},
404 #endif
405 #ifdef MODE_laser
406 	{(char *) "laser", init_laser, draw_laser, release_laser,
407 	 refresh_laser, init_laser, free_laser, &laser_opts,
408 	 20000, -10, 200, 1, 64, 1.0, (char *) "",
409 	 (char *) "Shows spinning lasers", 0, NULL},
410 #endif
411 #ifdef MODE_life
412 	{(char *) "life", init_life, draw_life, release_life,
413 	 refresh_life, change_life, free_life, &life_opts,
414 	 750000, 40, 140, 0, 64, 1.0, (char *) "",
415 	 (char *) "Shows Conway's game of Life", 0, NULL},
416 #endif
417 #ifdef MODE_life1d
418 	{(char *) "life1d", init_life1d, draw_life1d, release_life1d,
419 	 refresh_life1d, init_life1d, free_life1d, &life1d_opts,
420 	 100000, -5, 1200, -15, 64, 1.0, (char *) "",
421 	 (char *) "Shows Wolfram's game of 1D Life", 0, NULL},
422 #endif
423 #ifdef MODE_life3d
424 	{(char *) "life3d", init_life3d, draw_life3d, release_life3d,
425 	 refresh_life3d, change_life3d, free_life3d, &life3d_opts,
426 	 1000000, 35, 85, 1, 64, 1.0, (char *) "",
427 	 (char *) "Shows Bays' game of 3D Life", 0, NULL},
428 #endif
429 #ifdef MODE_lightning
430 	{(char *) "lightning", init_lightning, draw_lightning, release_lightning,
431 	 (ModeHook *) NULL, init_lightning, (ModeHook *) NULL, &lightning_opts,
432 	 10000, 1, 1, 1, 64, 0.6, (char *) "",
433 	 (char *) "Shows Keith's fractal lightning bolts", 0, NULL},
434 #endif
435 #ifdef MODE_lisa
436 	{(char *) "lisa", init_lisa, draw_lisa, release_lisa,
437 	 refresh_lisa, change_lisa, (ModeHook *) NULL, &lisa_opts,
438 	 25000, 1, 256, -1, 64, 1.0, (char *) "",
439 	 (char *) "Shows animated lisajous loops", 0, NULL},
440 #endif
441 #ifdef MODE_lissie
442 	{(char *) "lissie", init_lissie, draw_lissie, release_lissie,
443 	 refresh_lissie, init_lissie, (ModeHook *) NULL, &lissie_opts,
444 	 10000, 1, 2000, -200, 64, 0.6, (char *) "",
445 	 (char *) "Shows lissajous worms", 0, NULL},
446 #endif
447 #ifdef MODE_loop
448 	{(char *) "loop", init_loop, draw_loop, release_loop,
449 	 refresh_loop, init_loop, (ModeHook *) NULL, &loop_opts,
450 	 100000, -5, 1600, -12, 64, 1.0, (char *) "",
451 	 (char *) "Shows Langton's self-producing loops", 0, NULL},
452 #endif
453 #ifdef MODE_lyapunov
454 	{(char *) "lyapunov", init_lyapunov, draw_lyapunov, release_lyapunov,
455 	 (ModeHook *) NULL, init_lyapunov, (ModeHook *) NULL, &lyapunov_opts,
456 	 25000, 600, 1, 1, 64, 1.0, (char *) "",
457 	 (char *) "Shows lyapunov space", 0, NULL},
458 #endif
459 #ifdef MODE_mandelbrot
460 	{(char *) "mandelbrot", init_mandelbrot, draw_mandelbrot, release_mandelbrot,
461 	 (ModeHook *) NULL, init_mandelbrot, (ModeHook *) NULL, &mandelbrot_opts,
462 	 25000, -8, 20000, 1, 64, 1.0, (char *) "",
463 	 (char *) "Shows mandelbrot sets", 0, NULL},
464 #endif
465 #ifdef MODE_marquee
466 	{(char *) "marquee", init_marquee, draw_marquee, release_marquee,
467 	 init_marquee, init_marquee, (ModeHook *) NULL, &marquee_opts,
468 	 100000, 1, 1, 1, 64, 1.0, (char *) "",
469 	 (char *) "Shows messages", 0, NULL},
470 #endif
471 #ifdef MODE_matrix
472 	{(char *) "matrix", init_matrix, draw_matrix, release_matrix,
473 	 refresh_matrix, change_matrix, (ModeHook *) NULL, &matrix_opts,
474 	 1000, 1, 1, 1, 64, 1.0, (char *) "",
475 	 (char *) "Shows the Matrix", 0, NULL},
476 #endif
477 #ifdef MODE_maze
478 	{(char *) "maze", init_maze, draw_maze, release_maze,
479 	 refresh_maze, init_maze, (ModeHook *) NULL, &maze_opts,
480 	 1000, 1, 3000, -40, 64, 1.0, (char *) "",
481 	 (char *) "Shows a random maze and a depth first search solution", 0, NULL},
482 #endif
483 #ifdef MODE_maze3d
484 	{(char *) "maze3d", init_maze3d, draw_maze3d, release_maze3d,
485 	 draw_maze3d, init_maze3d, (ModeHook *) NULL, &maze3d_opts,
486 	 20000, 1, 2, 1, 64, 1.0, (char *) "",
487 	 (char *) "Shows a 3D maze", 0, NULL},
488 #endif
489 #ifdef MODE_moebius
490 	{(char *) "moebius", init_moebius, draw_moebius, release_moebius,
491 	 draw_moebius, change_moebius, (ModeHook *) NULL, &moebius_opts,
492 	 30000, 1, 1, 1, 64, 1.0, (char *) "",
493     (char *) "Shows Moebius Strip II, an Escher-like GL scene with ants", 0, NULL},
494 #endif
495 #ifdef MODE_molecule
496        {(char *) "molecule", init_molecule, draw_molecule, release_molecule,
497        draw_molecule, init_molecule, (ModeHook *) NULL, &molecule_opts,
498        50000, 1, 20, 1, 64, 1.0, (char *) "",
499        (char *) "Draws molecules", 0, NULL},
500 #endif
501 #ifdef MODE_morph3d
502 	{(char *) "morph3d", init_morph3d, draw_morph3d, release_morph3d,
503 	 draw_morph3d, change_morph3d, (ModeHook *) NULL, &morph3d_opts,
504 	 40000, 0, 1, 1, 64, 1.0, (char *) "",
505 	 (char *) "Shows GL morphing polyhedra", 0, NULL},
506 #endif
507 #ifdef MODE_mountain
508 	{(char *) "mountain", init_mountain, draw_mountain, release_mountain,
509 	 refresh_mountain, init_mountain, (ModeHook *) NULL, &mountain_opts,
510 	 1000, 30, 4000, 1, 64, 1.0, (char *) "",
511 	 (char *) "Shows Papo's mountain range", 0, NULL},
512 #endif
513 #ifdef MODE_munch
514 	{(char *) "munch", init_munch, draw_munch, release_munch,
515 	 init_munch, init_munch, (ModeHook *) NULL, &munch_opts,
516 	 5000, 1, 7, 1, 64, 1.0, (char *) "",
517 	 (char *) "Shows munching squares", 0, NULL},
518 #endif
519 #ifdef MODE_noof
520 	{(char *) "noof", init_noof, draw_noof, release_noof,
521 	 draw_noof, init_noof, (ModeHook *) NULL, &noof_opts,
522 	 1000, 1, 1, 1, 64, 1.0, (char *) "",
523 	 (char *) "Shows SGI Diatoms", 0, NULL},
524 #endif
525 #ifdef MODE_nose
526 	{(char *) "nose", init_nose, draw_nose, release_nose,
527 	 refresh_nose, init_nose, (ModeHook *) NULL, &nose_opts,
528 	 100000, 1, 1, 1, 64, 1.0, (char *) "",
529     (char *) "Shows a man with a big nose runs around spewing out messages", 0, NULL},
530 #endif
531 #ifdef MODE_pacman
532 	{(char *) "pacman", init_pacman, draw_pacman, release_pacman,
533 	 refresh_pacman, change_pacman, (ModeHook *) NULL, &pacman_opts,
534 	 20000, 10, 1, 0, 64, 1.0, (char *) "",
535 	 (char *) "Shows Pacman(tm)", 0, NULL},
536 #endif
537 #ifdef MODE_penrose
538 	{(char *) "penrose", init_penrose, draw_penrose, release_penrose,
539 	 init_penrose, init_penrose, (ModeHook *) NULL, &penrose_opts,
540 	 10000, 1, 1, -40, 64, 1.0, (char *) "",
541 	 (char *) "Shows Penrose's quasiperiodic tilings", 0, NULL},
542 #endif
543 #ifdef MODE_petal
544 	{(char *) "petal", init_petal, draw_petal, release_petal,
545 	 refresh_petal, init_petal, (ModeHook *) NULL, &petal_opts,
546 	 10000, -500, 400, 1, 64, 1.0, (char *) "",
547 	 (char *) "Shows various GCD Flowers", 0, NULL},
548 #endif
549 #ifdef MODE_petri
550 	{(char *) "petri", init_petri, draw_petri, release_petri,
551 	 refresh_petri, init_petri, (ModeHook *) NULL, &petri_opts,
552 	 10000, 1, 1, 4, 8, 1.0, (char *) "",
553 	 (char *) "Shows a mold simulation in a petri dish", 0, NULL},
554 #endif
555 #ifdef MODE_pipes
556 	{(char *) "pipes", init_pipes, draw_pipes, release_pipes,
557 #if defined( MESA ) && defined( SLOW )
558 	 draw_pipes,
559 #else
560 	 change_pipes,
561 #endif
562 	 change_pipes, (ModeHook *) NULL, &pipes_opts,
563 	 1000, 2, 5, 500, 64, 1.0, (char *) "",
564 	 (char *) "Shows a selfbuilding pipe system", 0, NULL},
565 #endif
566 #ifdef MODE_polyominoes
567 	{(char *) "polyominoes", init_polyominoes, draw_polyominoes, release_polyominoes,
568         refresh_polyominoes, init_polyominoes, (ModeHook *) NULL, &polyominoes_opts,
569         6000, 1, 8192, 1, 64, 1.0, (char *) "",
570         (char *) "Shows attempts to place polyominoes into a rectangle", 0, NULL},
571 #endif
572 #ifdef MODE_puzzle
573 	{(char *) "puzzle", init_puzzle, draw_puzzle, release_puzzle,
574 	 init_puzzle, init_puzzle, (ModeHook *) NULL, &puzzle_opts,
575 	 10000, 250, 1, 1, 64, 1.0, (char *) "",
576 	 (char *) "Shows a puzzle being scrambled and then solved", 0, NULL},
577 #endif
578 #ifdef MODE_pyro
579 	{(char *) "pyro", init_pyro, draw_pyro, release_pyro,
580 	 refresh_pyro, init_pyro, (ModeHook *) NULL, &pyro_opts,
581 	 15000, 100, 1, -3, 64, 1.0, (char *) "",
582 	 (char *) "Shows fireworks", 0, NULL},
583 #endif
584 #ifdef MODE_pyro2
585 	{(char *) "pyro2", init_pyro2, draw_pyro2, release_pyro2,
586 	refresh_pyro2, init_pyro2, (ModeHook *) NULL, &pyro2_opts,
587 	15000, 100, 1, -3, 64, 1.0, (char *) "",
588 	(char *) "Shows other fireworks", 0, NULL},
589 #endif
590 #ifdef MODE_qix
591 	{(char *) "qix", init_qix, draw_qix, release_qix,
592 	 refresh_qix, init_qix, free_qix, &qix_opts,
593 	 30000, -5, 32, 1, 64, 1.0, (char *) "",
594 	 (char *) "Shows spinning lines a la Qix(tm)", 0, NULL},
595 #endif
596 #ifdef MODE_rain
597 	{(char *) "rain", init_rain, draw_rain, release_rain,
598 	 refresh_rain, init_rain, (ModeHook *) NULL, &rain_opts,
599 	 35000, 1, 1, 1, 64, 0.3, (char *) "",
600 	 (char *) "It's raining", 0, NULL},
601 #endif
602 #ifdef MODE_roll
603 	{(char *) "roll", init_roll, draw_roll, release_roll,
604 	 refresh_roll, init_roll, (ModeHook *) NULL, &roll_opts,
605 	 100000, 25, 1, -64, 64, 0.6, (char *) "",
606 	 (char *) "Shows a rolling ball", 0, NULL},
607 #endif
608 #ifdef MODE_rotor
609 	{(char *) "rotor", init_rotor, draw_rotor, release_rotor,
610 	 refresh_rotor, init_rotor, (ModeHook *) NULL, &rotor_opts,
611 	 100, 4, 100, -6, 64, 0.3, (char *) "",
612 	 (char *) "Shows Tom's Roto-Rooter", 0, NULL},
613 #endif
614 #ifdef MODE_rubik
615 	{(char *) "rubik", init_rubik, draw_rubik, release_rubik,
616 	 draw_rubik, change_rubik, (ModeHook *) NULL, &rubik_opts,
617 	 100000, -30, 5, -6, 64, 1.0, (char *) "",
618 	 (char *) "Shows an auto-solving Rubik's Cube", 0, NULL},
619 #endif
620 #ifdef MODE_sballs
621 	{(char *) "sballs", init_sballs, draw_sballs, release_sballs,
622 	 draw_sballs, change_sballs, (ModeHook *) NULL, &sballs_opts,
623 	 40000, 0, 10, 0, 64, 1.0, (char *) "",
624 	 (char *) "Shows balls spinning like crazy in GL", 0, NULL},
625 #endif
626 #ifdef MODE_scooter
627 	{(char *) "scooter", init_scooter, draw_scooter, release_scooter,
628 	 refresh_scooter, change_scooter, (ModeHook *) NULL, &scooter_opts,
629 	 20000, 24, 3, 100, 64, 1.0, (char *) "",
630 	 (char *) "Shows a journey through space tunnel and stars", 0, NULL},
631 #endif
632 #ifdef MODE_shape
633 	{(char *) "shape", init_shape, draw_shape, release_shape,
634 	 refresh_shape, init_shape, (ModeHook *) NULL, &shape_opts,
635 	 10000, 100, 256, 1, 64, 1.0, (char *) "",
636 	 (char *) "Shows stippled rectangles, ellipses, and triangles", 0, NULL},
637 #endif
638 #ifdef MODE_sierpinski
639 	{(char *) "sierpinski", init_sierpinski, draw_sierpinski, release_sierpinski,
640 	 refresh_sierpinski, init_sierpinski, (ModeHook *) NULL, &sierpinski_opts,
641 	 400000, 2000, 100, 1, 64, 1.0, (char *) "",
642 	 (char *) "Shows Sierpinski's triangle", 0, NULL},
643 #endif
644 #ifdef MODE_sierpinski3d
645         {(char *) "sierpinski3d", init_gasket, draw_gasket, release_gasket,
646          draw_gasket, init_gasket, (ModeHook *) NULL, &gasket_opts,
647          1000, 1, 2, 1, 64, 1.0, (char *) "",
648          (char *) "Shows GL's Sierpinski gasket", 0, NULL},
649 #endif
650 #ifdef MODE_skewb
651 	{(char *) "skewb", init_skewb, draw_skewb, release_skewb,
652 	 draw_skewb, change_skewb, (ModeHook *) NULL, &skewb_opts,
653 	 100000, -30, 5, 1, 64, 1.0, (char *) "",
654 	 (char *) "Shows an auto-solving Skewb", 0, NULL},
655 #endif
656 #ifdef MODE_slip
657 	{(char *) "slip", init_slip, draw_slip, release_slip,
658 	 init_slip, init_slip, (ModeHook *) NULL, &slip_opts,
659 	 50000, 35, 50, 1, 64, 1.0, (char *) "",
660 	 (char *) "Shows slipping blits", 0, NULL},
661 #endif
662 #ifdef MODE_solitaire
663 	{(char *) "solitaire", init_solitaire, draw_solitaire, release_solitaire,
664 	 refresh_solitaire, init_solitaire, (ModeHook *) NULL, &solitaire_opts,
665 	 2000000, 1, 1, 1, 64, 1.0, (char *) "",
666 	 (char *) "Shows Klondike's game of solitaire", 0, NULL},
667 #endif
668 #ifdef MODE_space
669 	{(char *) "space", init_space, draw_space, release_space,
670 	 (ModeHook *) NULL, init_space, (ModeHook *) NULL, &space_opts,
671 	 10000, 100, 1, 1, 64, 1.0, (char *) "",
672 	 (char *) "Shows a journey into deep space", 0, NULL},
673 #endif
674 #ifdef MODE_sphere
675 	{(char *) "sphere", init_sphere, draw_sphere, release_sphere,
676 	 refresh_sphere, init_sphere, (ModeHook *) NULL, &sphere_opts,
677 	 5000, 1, 20, 0, 64, 1.0, (char *) "",
678 	 (char *) "Shows a bunch of shaded spheres", 0, NULL},
679 #endif
680 #ifdef MODE_spiral
681 	{(char *) "spiral", init_spiral, draw_spiral, release_spiral,
682 	 refresh_spiral, init_spiral, (ModeHook *) NULL, &spiral_opts,
683 	 5000, -40, 350, 1, 64, 1.0, (char *) "",
684 	 (char *) "Shows a helical locus of points", 0, NULL},
685 #endif
686 #ifdef MODE_spline
687 	{(char *) "spline", init_spline, draw_spline, release_spline,
688 	 refresh_spline, init_spline, (ModeHook *) NULL, &spline_opts,
689 	 30000, -6, 2048, 1, 64, 0.3, (char *) "",
690 	 (char *) "Shows colorful moving splines", 0, NULL},
691 #endif
692 #ifdef MODE_sproingies
693 	{(char *) "sproingies", init_sproingies, draw_sproingies, release_sproingies,
694 	 (ModeHook *) NULL, init_sproingies, (ModeHook *) NULL, &sproingies_opts,
695 	 80000, 5, 0, 0, 64, 1.0, (char *) "",
696   (char *) "Shows Sproingies!  Nontoxic.  Safe for pets and small children", 0, NULL},
697 #endif
698 #ifdef MODE_stairs
699 	{(char *) "stairs", init_stairs, draw_stairs, release_stairs,
700 	 draw_stairs, change_stairs, (ModeHook *) NULL, &stairs_opts,
701 	 200000, 0, 1, 1, 64, 1.0, (char *) "",
702 	 (char *) "Shows some Infinite Stairs, an Escher-like scene", 0, NULL},
703 #endif
704 #ifdef MODE_star
705 	{(char *) "star", init_star, draw_star, release_star,
706 	 refresh_star, init_star, (ModeHook *) NULL, &star_opts,
707 	 75000, 100, 1, 100, 64, 0.3, (char *) "",
708 	 (char *) "Shows a star field with a twist", 0, NULL},
709 #endif
710 #ifdef MODE_starfish
711 	{(char *) "starfish", init_starfish, draw_starfish, release_starfish,
712 	 init_starfish, init_starfish, (ModeHook *) NULL, &starfish_opts,
713 	 2000, 1, 1000, 1, 64, 1.0, (char *) "",
714 	 (char *) "Shows starfish", 0, NULL},
715 #endif
716 #ifdef MODE_strange
717 	{(char *) "strange", init_strange, draw_strange, release_strange,
718 	 init_strange, init_strange, (ModeHook *) NULL, &strange_opts,
719 	 10000, 1, 1, 1, 64, 1.0, (char *) "",
720 	 (char *) "Shows strange attractors", 0, NULL},
721 #endif
722 #ifdef MODE_superquadrics
723 	{(char *) "superquadrics", init_superquadrics, draw_superquadrics, release_superquadrics,
724 	 (ModeHook *) NULL, init_superquadrics, (ModeHook *) NULL, &superquadrics_opts,
725 	 40000, 25, 40, 1, 64, 1.0, (char *) "",
726 	 (char *) "Shows 3D mathematical shapes", 0, NULL},
727 #endif
728 #ifdef MODE_swarm
729 	{(char *) "swarm", init_swarm, draw_swarm, release_swarm,
730 	 refresh_swarm, init_swarm, (ModeHook *) NULL, &swarm_opts,
731 	 15000, -100, 1, -10, 64, 1.0, (char *) "",
732 	 (char *) "Shows a swarm of bees following a wasp", 0, NULL},
733 #endif
734 #ifdef MODE_swirl
735 	{(char *) "swirl", init_swirl, draw_swirl, release_swirl,
736 	 refresh_swirl, init_swirl, (ModeHook *) NULL, &swirl_opts,
737 	 5000, 5, 1, 1, 64, 1.0, (char *) "",
738 	 (char *) "Shows animated swirling patterns", 0, NULL},
739 #endif
740 #ifdef MODE_t3d
741 	{(char *) "t3d", init_t3d, draw_t3d, release_t3d,
742 	 refresh_t3d, init_t3d, (ModeHook *) NULL, &t3d_opts,
743 	 250000, 1, 60000, 1, 64, 1.0, (char *) "",
744 	 (char *) "Shows a Flying Balls Clock Demo", 0, NULL},
745 #endif
746 #ifdef MODE_tetris
747 	{(char *) "tetris", init_tetris, draw_tetris, release_tetris,
748 	 refresh_tetris, change_tetris, (ModeHook *) NULL, &tetris_opts,
749 	 50000, 1, 1, -100, 64, 1.0, (char *) "",
750 	 (char *) "Shows an autoplaying tetris game", 0, NULL},
751 #endif
752 #ifdef MODE_text3d
753 	{(char *) "text3d", init_text3d, draw_text3d, release_text3d,
754 	 refresh_text3d, change_text3d, (ModeHook *) NULL, &text3d_opts,
755 	 100000, 10, 1, 1, 64, 1.0, (char *) "",
756 	 (char *) "Shows 3D text", 0, NULL},
757 #endif
758 #ifdef MODE_text3d2
759 	{(char *) "text3d2", init_text3d2, draw_text3d2, release_text3d2,
760 	 refresh_text3d2, change_text3d2, (ModeHook *) NULL, &text3d2_opts,
761 	 100000, 10, 1, 1, 64, 1.0, (char *) "",
762 	 (char *) "Shows 3D text", 0, NULL},
763 #endif
764 #ifdef MODE_thornbird
765 	{(char *) "thornbird", init_thornbird, draw_thornbird, release_thornbird,
766 	 refresh_thornbird, init_thornbird, (ModeHook *) NULL, &thornbird_opts,
767 	 1000, 800, 16, 1, 64, 1.0, (char *) "",
768 	 (char *) "Shows an animated bird in a thorn bush fractal map", 0, NULL},
769 #endif
770 #ifdef MODE_tik_tak
771 	{(char *) "tik_tak", init_tik_tak, draw_tik_tak, release_tik_tak,
772 	 refresh_tik_tak, init_tik_tak, (ModeHook *) NULL, &tik_tak_opts,
773 	 60000, -20, 200, -1000, 64, 1.0, (char *) "",
774 	 (char *) "Shows rotating polygons", 0, NULL},
775 #endif
776 #ifdef MODE_toneclock
777 	{(char *) "toneclock", init_toneclock, draw_toneclock, release_toneclock,
778 	 refresh_toneclock, init_toneclock, (ModeHook *) NULL, &toneclock_opts,
779 	 60000, -20, 200, -1000, 64, 1.0, (char *) "",
780 	 (char *) "Shows Peter Schat's toneclock", 0, NULL},
781 #endif
782 #ifdef MODE_triangle
783 	{(char *) "triangle", init_triangle, draw_triangle, release_triangle,
784 	 refresh_triangle, init_triangle, (ModeHook *) NULL, &triangle_opts,
785 	 10000, 1, 1, 1, 64, 1.0, (char *) "",
786 	 (char *) "Shows a triangle mountain range", 0, NULL},
787 #endif
788 #ifdef MODE_tube
789 	{(char *) "tube", init_tube, draw_tube, release_tube,
790 	 (ModeHook *) NULL, init_tube, (ModeHook *) NULL, &tube_opts,
791 	 25000, -9, 20000, -200, 64, 1.0, (char *) "",
792 	 (char *) "Shows an animated tube", 0, NULL},
793 #endif
794 #ifdef MODE_turtle
795 	{(char *) "turtle", init_turtle, draw_turtle, release_turtle,
796 	 init_turtle, init_turtle, (ModeHook *) NULL, &turtle_opts,
797 	 1000000, 1, 20, 1, 64, 1.0, (char *) "",
798 	 (char *) "Shows turtle fractals", 0, NULL},
799 #endif
800 #ifdef MODE_vines
801 	{(char *) "vines", init_vines, draw_vines, release_vines,
802 	 refresh_vines, init_vines, (ModeHook *) NULL, &vines_opts,
803 	 200000, 0, 1, 1, 64, 1.0, (char *) "",
804 	 (char *) "Shows fractals", 0, NULL},
805 #endif
806 #ifdef MODE_voters
807 	{(char *) "voters", init_voters, draw_voters, release_voters,
808 	 refresh_voters, init_voters, (ModeHook *) NULL, &voters_opts,
809 	 1000, 0, 327670, 0, 64, 1.0, (char *) "",
810 	 (char *) "Shows Dewdney's Voters", 0, NULL},
811 #endif
812 #ifdef MODE_wator
813 	{(char *) "wator", init_wator, draw_wator, release_wator,
814 	 refresh_wator, init_wator, (ModeHook *) NULL, &wator_opts,
815 	 750000, 1, 32767, 0, 64, 1.0, (char *) "",
816 	 (char *) "Shows Dewdney's Water-Torus planet of fish and sharks", 0, NULL},
817 #endif
818 #ifdef MODE_wire
819 	{(char *) "wire", init_wire, draw_wire, release_wire,
820 	 refresh_wire, init_wire, (ModeHook *) NULL, &wire_opts,
821 	 500000, 1000, 150, -8, 64, 1.0, (char *) "",
822 	 (char *) "Shows a random circuit with 2 electrons", 0, NULL},
823 #endif
824 #ifdef MODE_world
825 	{(char *) "world", init_world, draw_world, release_world,
826 	 refresh_world, init_world, (ModeHook *) NULL, &world_opts,
827 	 100000, -16, 1, 1, 64, 0.3, (char *) "",
828 	 (char *) "Shows spinning Earths", 0, NULL},
829 #endif
830 #ifdef MODE_worm
831 	{(char *) "worm", init_worm, draw_worm, release_worm,
832 	 refresh_worm, init_worm, (ModeHook *) NULL, &worm_opts,
833 	 17000, -20, 10, -3, 64, 1.0, (char *) "",
834 	 (char *) "Shows wiggly worms", 0, NULL},
835 #endif
836 #ifdef MODE_xcl
837 	{(char *) "xcl", init_xcl, draw_xcl, release_xcl,
838 	 draw_xcl, init_xcl, (ModeHook *) NULL, &xcl_opts,
839 	 20000, -3, 1, 1, 64, 1.0, (char *) "",
840 	 (char *) "Shows a control line combat model race", 0, NULL},
841 #endif
842 #ifdef MODE_xjack
843 	{(char *) "xjack", init_xjack, draw_xjack, release_xjack,
844 	 init_xjack, init_xjack, (ModeHook *) NULL, &xjack_opts,
845 	 50000, 1, 1, 1, 64, 1.0, (char *) "",
846 	 (char *) "Shows Jack having one of those days", 0, NULL},
847 #endif
848 
849 /* SPECIAL MODES */
850 #ifndef WIN32
851 	{(char *) "blank", init_blank, (ModeHook *) NULL, (ModeHook *) NULL,
852 	 (ModeHook *) NULL, init_blank, (ModeHook *) NULL, &blank_opts,
853 	 3000000, 1, 1, 1, 64, 1.0, (char *) "",
854 	 (char *) "Shows nothing but a black screen", 0, NULL},
855 #endif /* !WIN32 */
856 #ifdef MODE_run
857 	{(char *) "run", init_run, (ModeHook *) NULL, release_run,
858 	 (ModeHook *) NULL, init_run, free_run, &run_opts,
859 	 3000000, 1, 1, 1, 64, 1.0, (char *) "",
860 	 (char *) "Shows another xprogram", 0, NULL},
861 #endif
862 #ifdef MODE_bomb
863 	{(char *) "bomb", init_bomb, draw_bomb, release_bomb,
864 	 refresh_bomb, change_bomb, (ModeHook *) NULL, &bomb_opts,
865 	 100000, 10, 20, 1, 64, 1.0, (char *) "",
866 	 (char *) "Shows a bomb and will autologout after a time", 0, NULL},
867 #endif
868 	{(char *) "random", init_random, draw_random, release_random,
869 	 refresh_random, change_random, (ModeHook *) NULL, &random_opts,
870 	 1, 1, 1, 1, 64, 1.0, (char *) "",
871 #ifdef MODE_bomb
872 	 (char *) "Shows a random mode (except blank and bomb)",
873 #else
874 	 (char *) "Shows a random mode (except blank)",
875 #endif
876 	0, NULL},
877 };
878 
879 int         numprocs = sizeof (LockProcs) / sizeof (LockProcs[0]);
880 
881 #else /* #ifndef USE_MODULES */
882 
883 #include <sys/stat.h>
884 #include <pwd.h>
885 #include <dlfcn.h>
886 #include <errno.h>
887 
888 LockStruct *LockProcs = NULL;
889 void      **LoadedModules = NULL;	/* save module handles to unload them later */
890 int         numprocs = 0;
891 
892 /*-
893  * I use a stack to save information about each module until they are
894  * all loaded because I can not allocate LockProcs until I know how many
895  * modules there are.
896  */
897 typedef struct stack {
898 	struct stack *next;
899 	LockStruct *lock;
900 	void       *mod;	/* pointer to module */
901 } stack;
902 
903 /*-
904  * compare function to use with qsort, to sort the list of modules
905  * after loading them.
906  */
907 static int
lock_compare(const void * a,const void * b)908 lock_compare(const void *a, const void *b)
909 {
910 	const LockStruct *A = *((LockStruct **) a), *B = *((LockStruct **) b);
911 
912 	return strcmp(A->cmdline_arg, B->cmdline_arg);
913 }
914 
915 /*-
916  * Does tilde expansion on path, and expands any occurrence of %S to
917  * the default modulepath.  Returns a pointer to a static string
918  * containing the expanded path.  This will be overwritten by
919  * subsequent calls to ExpandPath.
920  */
921 static char *
ExpandPath(char * path)922 ExpandPath(char *path)
923 {
924 	static char expandedpath[1024];
925 	char       *ep = expandedpath;
926 
927 	if (path[0] == '~') {	/* find homedir */
928 		int         i = 0;
929 		char        user[128], *homedir;
930 		struct passwd *pw = NULL;
931 
932 		path++;
933 		while (*path && *path != '/')
934 			user[i++] = *path++;
935 		user[i] = '\0';
936 
937 		if (user[0] == '\0') {	/* get this user's homedir */
938 			homedir = getenv("HOME");
939 			if (!homedir) {		/* try password entry */
940 				pw = getpwuid(getuid());
941 				if (!pw) {
942 					char       *login = getlogin();
943 
944 					if (login)
945 						pw = getpwnam(login);
946 				}
947 				if (pw)
948 					homedir = pw->pw_dir;
949 				else
950 					return NULL;	/* can't expand name */
951 			}
952 		} else {	/* refers to another user's home dir */
953 			pw = getpwnam(user);
954 			if (pw)
955 				homedir = pw->pw_dir;
956 			else
957 				return NULL;
958 		}
959 		(void) strcpy(ep, homedir);
960 		ep += strlen(homedir);
961 	}			/* if (path[0] ..  */
962 	while (*path) {
963 		switch (*path) {
964 			case '%':
965 				path++;
966 				switch (*path) {
967 					case 'S':
968 						*ep = '\0';
969 						(void) strcat(ep, DEF_MODULEPATH);
970 						ep += strlen(DEF_MODULEPATH);
971 						break;
972 					case '%':
973 						*ep++ = *path++;
974 						break;
975 					default:
976 						path++;
977 						break;
978 				}
979 				break;
980 			default:
981 				*ep++ = *path++;
982 				break;
983 		}
984 	}
985 
986 	*ep = '\0';
987 	return expandedpath;
988 }
989 
990 /*-
991  * Loads screensaver modules in the directories in path.  path is a
992  * colon separated list of directories to search in.  LoadModules
993  * searches for files ending in .xlk to load as modules.
994  */
995 
996 #define nextone (void) fprintf(stderr, "LoadModule: %s: %s\n", cpath, dlerror()); \
997 (void) dlclose(mp); \
998 free(newstack->lock); \
999 free(newstack); \
1000 continue
1001 
1002 void
LoadModules(char * path)1003 LoadModules(char *path)
1004 {
1005 	DIR        *dp;
1006 	struct stat st;
1007 	struct dirent *ent;
1008 	char        cpath[128], *p, *thisp;
1009 	stack      *newstack, *head = NULL;
1010 	int         count = 0;
1011 
1012 	if (path) {
1013 		p = (char *) malloc(strlen(path) + 1);
1014 		(void) strcpy(p, path);
1015 	} else {
1016 		p = (char *) malloc(1);
1017 		p[0] = '\0';
1018 		(void) fprintf(stderr, "%s: LoadModules: modulepath is null\n",
1019 			       ProgramName);
1020 	}
1021 	for (thisp = strtok(p, ": \t"); thisp != NULL; thisp = strtok(NULL, ": \t")) {
1022 		char       *ep;
1023 
1024 		ep = ExpandPath(thisp);
1025 		if (ep == NULL) {
1026 			(void) fprintf(stderr, "%s: LoadModules: Can not expand path - '%s'\n",
1027 				       ProgramName, thisp);
1028 			continue;
1029 		} else
1030 			thisp = ep;
1031 
1032 		dp = opendir(thisp);
1033 		if (dp == NULL) {
1034 			(void) fprintf(stderr, "%s: LoadModules: %s: %s\n", ProgramName,
1035 				       thisp, strerror(errno));
1036 			continue;
1037 		}
1038 		while ((ent = readdir(dp)) != NULL) {
1039 			int         len;
1040 			void       *mp;
1041 
1042 			if ((len = strlen(ent->d_name)) > 4) {
1043 				char       *suf = &ent->d_name[len - 4];	/* check suffix */
1044 
1045 				if (strcmp(suf, ".xlk") != 0)
1046 					continue;
1047 			} else
1048 				continue;
1049 
1050 			(void) sprintf(cpath, "%s%s%s", thisp,
1051 				(thisp[strlen(thisp) - 1] == '/') ? "" : "/",
1052 				       ent->d_name);
1053 			if (stat(cpath, &st) != 0) {
1054 				(void) fprintf(stderr, "%s: LoadModules: %s: %s\n", ProgramName,
1055 					       cpath, strerror(errno));
1056 				continue;
1057 			}
1058 			if (!S_ISREG(st.st_mode))	/* make sure it's not a directory */
1059 				continue;
1060 
1061 			mp = dlopen(cpath, RTLD_NOW);	/* load module */
1062 			if (mp == NULL) {
1063 				(void) fprintf(stderr, "%s: LoadModule: %s: %s\n", ProgramName,
1064 					       cpath, dlerror());
1065 				continue;
1066 			} else {
1067 				char        descsym[32];
1068 				ModStruct  *desc;
1069 
1070 				/*
1071 				 * The name of the description structure is formed by concatenating
1072 				 * the name of the module minus the .xlk suffix, and the string
1073 				 * "_description".
1074 				 */
1075 				(void) sprintf(descsym, "%.*s_description", len - 4, ent->d_name);
1076 				desc = (ModStruct *) dlsym(mp, descsym);
1077 				if (desc == NULL) {
1078 					(void) fprintf(stderr, "LoadModule: %s: %s\n", descsym, dlerror());
1079 					(void) dlclose(mp);
1080 					continue;
1081 				}
1082 				/* save information about module on stack. */
1083 				newstack = (stack *) malloc(sizeof (stack));
1084 				newstack->mod = mp;
1085 				newstack->lock = (LockStruct *) malloc(sizeof (LockStruct));
1086 				newstack->lock->cmdline_arg = (char *) desc->cmdline_arg;
1087 
1088 				if (desc->init_name != NULL) {
1089 					newstack->lock->init_hook = (ModeHook *) dlsym(mp, (char *) desc->init_name);
1090 					if (newstack->lock->init_hook == NULL) {
1091 						nextone;
1092 					}
1093 				} else
1094 					newstack->lock->init_hook = NULL;
1095 				if (desc->callback_name != NULL) {
1096 					newstack->lock->callback_hook = (ModeHook *) dlsym(mp, desc->callback_name);
1097 					if (newstack->lock->callback_hook == NULL) {
1098 						nextone;
1099 					}
1100 				} else
1101 					newstack->lock->callback_hook = NULL;
1102 				if (desc->release_name != NULL) {
1103 					newstack->lock->release_hook = (ModeHook *) dlsym(mp, desc->release_name);
1104 					if (newstack->lock->release_hook == NULL) {
1105 						nextone;
1106 					}
1107 				} else
1108 					newstack->lock->refresh_hook = NULL;
1109 				if (desc->refresh_name != NULL) {
1110 					newstack->lock->refresh_hook = (ModeHook *) dlsym(mp, desc->refresh_name);
1111 					if (newstack->lock->refresh_hook == NULL) {
1112 						nextone;
1113 					}
1114 				} else
1115 					newstack->lock->refresh_hook = NULL;
1116 				if (desc->change_name != NULL) {
1117 					newstack->lock->change_hook = (ModeHook *) dlsym(mp, desc->change_name);
1118 					if (newstack->lock->change_hook == NULL) {
1119 						nextone;
1120 					}
1121 				} else
1122 					newstack->lock->change_hook = NULL;
1123 				/*if (desc->unused_name != NULL) {
1124 					newstack->lock->unused_hook = (ModeHook *) dlsym(mp, desc->unused_name);
1125 					if (newstack->lock->unused_hook == NULL) {
1126 						nextone;
1127 					}
1128 				} else
1129 					newstack->lock->unused_hook = NULL;*/
1130 				newstack->lock->msopt = desc->msopt;
1131 				newstack->lock->def_delay = desc->def_delay;
1132 				newstack->lock->def_count = desc->def_count;
1133 				newstack->lock->def_cycles = desc->def_cycles;
1134 				newstack->lock->def_size = desc->def_size;
1135 				newstack->lock->def_ncolors = desc->def_ncolors;
1136 				newstack->lock->def_saturation = desc->def_saturation;
1137 				newstack->lock->def_bitmap = (char *) desc->def_bitmap;
1138 				newstack->lock->desc = (char *) desc->desc;
1139 				newstack->lock->flags = desc->flags;
1140 				newstack->lock->userdata = desc->userdata;
1141 
1142 				newstack->next = head;
1143 				head = newstack;
1144 				count++;
1145 			}	/* if (mp == NULL) .. else */
1146 		}		/* while ((ent = ...) */
1147 
1148 		(void) closedir(dp);
1149 	}			/* for (thisp = ... */
1150 	free(p);
1151 
1152 	if (count > 0) {
1153 		int         i;
1154 		stack      *discard;
1155 		LockStruct **locks;
1156 
1157 		LoadedModules = (void **) malloc(count * sizeof (void *));
1158 
1159 		LockProcs = (LockStruct *) malloc(count * sizeof (LockStruct));
1160 		locks = (LockStruct **) malloc(count * sizeof (LockStruct *));
1161 
1162 		/* Copy module info from stack to locks array temporarily to
1163 		 * sort them. Then copy them to LockProcs.  Also save module
1164 		 * handles in LoadedModules, to be used by UnloadModules()
1165 		 * later.
1166 		 */
1167 		for (i = 0; i < count; i++) {
1168 			LoadedModules[i] = head->mod;
1169 			locks[i] = head->lock;
1170 			discard = head;
1171 			head = head->next;
1172 			free(discard);
1173 		}
1174 		(void) qsort((void *) locks, count, sizeof (LockStruct *), lock_compare);
1175 		for (i = 0; i < count; i++) {
1176 			(void) memcpy(&LockProcs[i], locks[i], sizeof (LockStruct));
1177 			free(locks[i]);
1178 		}
1179 		free(locks);
1180 	}
1181 	numprocs = count;
1182 }
1183 
1184 void
UnloadModules()1185 UnloadModules()
1186 {
1187 	int         i;
1188 
1189 	if (LoadedModules != NULL) {
1190 		for (i = 0; i < numprocs; i++)
1191 			(void) dlclose(LoadedModules[i]);
1192 
1193 		free(LoadedModules);
1194 	}
1195 	if (LockProcs != NULL)
1196 		free(LockProcs);
1197 }
1198 
1199 #endif /* #ifndef USE_MODULES ... #else */
1200 
1201 /* -------------------------------------------------------------------- */
1202 
1203 static LockStruct *last_initted_mode = (LockStruct *) NULL;
1204 static LockStruct *default_mode = (LockStruct *) NULL;
1205 
1206 /* -------------------------------------------------------------------- */
1207 
1208 void
set_default_mode(LockStruct * ls)1209 set_default_mode(LockStruct * ls)
1210 {
1211 	default_mode = ls;
1212 }
1213 
1214 /* -------------------------------------------------------------------- */
1215 
1216 extern Bool description;
1217 
1218 static void
set_window_title(ModeInfo * mi)1219 set_window_title(ModeInfo * mi)
1220 {
1221 	XTextProperty prop;
1222 	char       *buf;
1223 	unsigned int status;
1224 
1225 	buf = (char *) malloc(strlen(MI_NAME(mi)) + strlen(MI_DESC(mi)) + 3);
1226 	(void) sprintf(buf, "%s: %s", MI_NAME(mi), MI_DESC(mi));
1227 	status = XStringListToTextProperty(&buf, 1, &prop);
1228 	if (status != 0) {
1229 		XSetWMName(MI_DISPLAY(mi), MI_WINDOW(mi), &prop);
1230 		XFree((caddr_t) prop.value);
1231 	}
1232 	free(buf);
1233 	if (MI_IS_ICONIC(mi) && description) {
1234 		modeDescription(mi);
1235 	}
1236 }
1237 
1238 /* -------------------------------------------------------------------- */
1239 
1240 /*-
1241  *    This hook is called prior to calling the init hook of a
1242  *      different mode.  It is to inform the mode that it is losing
1243  *      control, and should therefore release any dynamically created
1244  *      resources.
1245  */
1246 
1247 void
call_release_hook(LockStruct * ls,ModeInfo * mi)1248 call_release_hook(LockStruct * ls, ModeInfo * mi)
1249 {
1250 	if (ls == NULL) {
1251 		return;
1252 	}
1253 	MI_LOCKSTRUCT(mi) = ls;
1254 
1255 	if (ls->free_hook != NULL) {
1256 		int old_screen = MI_SCREEN(mi);
1257 		for (MI_SCREEN(mi) = 0; MI_SCREEN(mi) != MI_NUM_SCREENS(mi); ++MI_SCREEN(mi))
1258 			ls->free_hook (mi);
1259 		MI_SCREEN(mi) = old_screen;
1260 	}
1261 
1262 	if (ls->release_hook != NULL) {
1263 		ls->release_hook(mi);
1264 	}
1265 
1266 	if (ls->state_array) { /* MI_INIT modes only. */
1267 		free(*ls->state_array);
1268 		*ls->state_array = NULL;
1269 		ls->state_array = NULL;
1270 
1271 #ifdef USE_GL
1272 		FreeAllGL(mi); /* Should be a safe no-op for Xlib modes. */
1273 #endif
1274 	}
1275 
1276 	ls->flags &= ~(LS_FLAG_INITED);
1277 
1278 	last_initted_mode = (LockStruct *) NULL;
1279 }
1280 
1281 void
release_last_mode(ModeInfo * mi)1282 release_last_mode(ModeInfo * mi)
1283 {
1284 	if (last_initted_mode == NULL) {
1285 		return;
1286 	}
1287 	call_release_hook(last_initted_mode, mi);
1288 
1289 	last_initted_mode = (LockStruct *) NULL;
1290 }
1291 
1292 void
mi_init(ModeInfo * mi,size_t state_size,void ** state_array)1293 mi_init(ModeInfo *mi, size_t state_size, void **state_array)
1294 {
1295 	LockStruct *ls = MI_LOCKSTRUCT(mi);
1296 	ls->state_array = state_array;
1297 
1298 	if (!*state_array) {
1299 		*state_array = calloc (MI_NUM_SCREENS(mi), state_size);
1300 
1301 		if (!*state_array) {
1302 			return;
1303 		}
1304 	}
1305 
1306 	if (ls->free_hook)
1307 		ls->free_hook (mi);
1308 	memset ((char *)(*ls->state_array) + MI_SCREEN(mi) * state_size, 0, state_size);
1309 }
1310 
1311 /* -------------------------------------------------------------------- */
1312 
1313 /*-
1314  *    Call the init hook for a mode.  If this mode is not the same
1315  *      as the last one, call the release proc for the previous mode
1316  *      so that it will surrender its dynamic resources.
1317  *      A mode's init hook may be called multiple times, without
1318  *      intervening release calls.
1319  */
1320 
1321 void
call_init_hook(LockStruct * ls,ModeInfo * mi)1322 call_init_hook(LockStruct * ls, ModeInfo * mi)
1323 {
1324 	if (ls == NULL) {
1325 		if (default_mode == NULL) {
1326 			return;
1327 		} else {
1328 			ls = default_mode;
1329 		}
1330 	}
1331 	if (ls != last_initted_mode) {
1332 		call_release_hook(last_initted_mode, mi);
1333 	}
1334 	MI_LOCKSTRUCT(mi) = ls;
1335 	set_window_title(mi);
1336 
1337 	ls->init_hook(mi);
1338 
1339 	ls->flags |= LS_FLAG_INITED;
1340 	MI_SET_FLAG_STATE(mi, WI_FLAG_JUST_INITTED, True);
1341 
1342 	last_initted_mode = ls;
1343 }
1344 
1345 /* -------------------------------------------------------------------- */
1346 
1347 /*-
1348  *    Call the callback hook for a mode.  This hook is called repeatedly,
1349  *      at (approximately) constant time intervals.  The time between calls
1350  *      is controlled by the -delay command line option, which is mapped
1351  *      to the variable named delay.
1352  */
1353 
1354 void
call_callback_hook(LockStruct * ls,ModeInfo * mi)1355 call_callback_hook(LockStruct * ls, ModeInfo * mi)
1356 {
1357 	if (ls == NULL) {
1358 		if (default_mode == NULL) {
1359 			return;
1360 		} else {
1361 			ls = default_mode;
1362 		}
1363 	}
1364 	MI_LOCKSTRUCT(mi) = ls;
1365 
1366 	if (ls->callback_hook != NULL)
1367 		ls->callback_hook(mi);
1368 
1369 	MI_SET_FLAG_STATE(mi, WI_FLAG_JUST_INITTED, False);
1370 }
1371 
1372 /* -------------------------------------------------------------------- */
1373 
1374 /*-
1375  *    Window damage has occurred.  If the mode has been initted and
1376  *      supplied a refresh proc, call that.  Otherwise call its init
1377  *      hook again.
1378  */
1379 
1380 #define JUST_INITTED(mi)	(MI_FLAG_IS_SET(mi, WI_FLAG_JUST_INITTED))
1381 
1382 void
call_refresh_hook(LockStruct * ls,ModeInfo * mi)1383 call_refresh_hook(LockStruct * ls, ModeInfo * mi)
1384 {
1385 	if (ls == NULL) {
1386 		if (default_mode == NULL) {
1387 			return;
1388 		} else {
1389 			ls = default_mode;
1390 		}
1391 	}
1392 	MI_LOCKSTRUCT(mi) = ls;
1393 
1394 	if (ls->refresh_hook == NULL) {
1395 		/*
1396 		 * No refresh hook supplied.  If the mode has been
1397 		 * initialized, and the callback has been called at least
1398 		 * once, then call the init hook to do the refresh.
1399 		 * Note that two flags are examined here.  The first
1400 		 * indicates if the mode has ever had its init hook called,
1401 		 * the second is a per-screen flag which indicates
1402 		 * if the draw (callback) hook has been called since the
1403 		 * init hook was called for that screen.
1404 		 * This second test is a hack.  A mode should gracefully
1405 		 * deal with its init hook being called twice in a row.
1406 		 * Once all the modes have been updated, this hack should
1407 		 * be removed.
1408 		 */
1409 		if (MODE_NOT_INITED(ls) || JUST_INITTED(mi)) {
1410 			return;
1411 		}
1412 		call_init_hook(ls, mi);
1413 	} else {
1414 		ls->refresh_hook(mi);
1415 	}
1416 }
1417 
1418 /* -------------------------------------------------------------------- */
1419 
1420 /*-
1421  *    The user has requested a change, by pressing the middle mouse
1422  *      button.  Let the mode know about it.
1423  */
1424 
1425 void
call_change_hook(LockStruct * ls,ModeInfo * mi)1426 call_change_hook(LockStruct * ls, ModeInfo * mi)
1427 {
1428 	if (ls == NULL) {
1429 		if (default_mode == NULL) {
1430 			return;
1431 		} else {
1432 			ls = default_mode;
1433 		}
1434 	}
1435 	MI_LOCKSTRUCT(mi) = ls;
1436 
1437 	if (ls->change_hook != NULL) {
1438 		ls->change_hook(mi);
1439 	}
1440 }
1441 
1442 /*-
1443  *    Future?
1444  */
1445 
1446 /*void
1447 call_unused_hook(LockStruct * ls, ModeInfo * mi)
1448 {
1449 	if (ls == NULL) {
1450 		if (default_mode == NULL) {
1451 			return;
1452 		} else {
1453 			ls = default_mode;
1454 		}
1455 	}
1456 	MI_LOCKSTRUCT(mi) = ls;
1457 
1458 	if (ls->unused_hook != NULL) {
1459 		ls->unused_hook(mi);
1460 	}
1461 }*/
1462