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Searched defs:cameraPos (Results 1 – 25 of 102) sorted by relevance

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/dports/games/scorched3d/scorched/src/client/land/
H A DVisibilityPatchQuad.cpp92 void VisibilityPatchQuad::setGroundNotVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos) in setGroundNotVisible()
107 void VisibilityPatchQuad::setGroundVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float… in setGroundVisible()
154 …ityPatchQuad::calculateGroundVisibility(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float C) in calculateGroundVisibility()
181 void VisibilityPatchQuad::setRoofNotVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos) in setRoofNotVisible()
194 void VisibilityPatchQuad::setRoofVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float C) in setRoofVisible()
214 void VisibilityPatchQuad::calculateRoofVisibility(VisibilityPatchInfo &patchInfo, Vector &cameraPos in calculateRoofVisibility()
H A DWaterVisibilityPatch.cpp61 bool WaterVisibilityPatch::setVisible(Vector &cameraPos) in setVisible()
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/datasets/include/opencv2/datasets/
H A Dir_robot.hpp65 struct cameraPos struct
67 std::vector<std::string> images;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DPhysicsDebugDrawer.cpp17 Point cameraPos = m_pCamera->GetPosition(); in DrawPolygon() local
55 Point cameraPos = m_pCamera->GetPosition(); in DrawCircle() local
/dports/devel/raylib/raylib-3.7.0/examples/shaders/
H A Dshaders_basic_lighting.c135 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
H A Dshaders_raymarching.c66 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
H A Dshaders_mesh_instancing.c146 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
/dports/games/scorched3d/scorched/src/client/water/
H A DWater2Renderer.cpp117 Vector cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in drawWaterShaders() local
339 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in drawWater() local
/dports/math/Imath/Imath-3.1.4/src/ImathTest/
H A DtestFrustumTest.cpp40 IMATH_INTERNAL_NAMESPACE::Vec3<float> cameraPos (100.0f, 200.0f, 300.0f); in testFrustumTest() local
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLLenseFlare.cpp126 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in draw() local
212 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in draw() local
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/
H A DcameraLight.cpp30 const Vec cameraPos = camera()->position(); in draw() local
/dports/games/scorched3d/scorched/src/client/sky/
H A DSun.cpp92 Vector &cameraPos = MainCamera::instance()->getTarget().getCamera().getCurrentPos(); in setLightPosition() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DRotateObjectsHandle.h73 …void computeAxes(const Vec<T,3>& cameraPos, Vec<T,3>& xAxis, Vec<T,3>& yAxis, Vec<T,3>& zAxis) con… in computeAxes()
/dports/games/scorched3d/scorched/src/common/landscapedef/
H A DLandscapeSound.cpp121 Vector &cameraPos = in setPosition() local
164 Vector &cameraPos = in setPosition() local
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/
H A Dtrack.cpp85 Math::Vector3d cameraPos = setup->_pos; in updatePosition() local
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/
H A Dtrack.cpp85 Math::Vector3d cameraPos = setup->_pos; in updatePosition() local
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A Dtestrender_np.py27 cameraPos = [1, 1, 1] variable
H A Dtestrender_egl.py39 cameraPos = [1, 1, 1] variable
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A Dtestrender_np.py27 cameraPos = [1, 1, 1] variable
H A Dtestrender_egl.py39 cameraPos = [1, 1, 1] variable
H A Drendertest.py18 cameraPos = [1, 1, 1] variable
H A Drendertest_sync.py20 cameraPos = [1, 1, 1] variable
/dports/misc/visp/visp-3.4.0/modules/tracker/mbt/include/visp3/mbt/
H A DvpMbHiddenFaces.h531 vpTranslationVector cameraPos; in setVisiblePrivate() local
573const vpTranslationVector &cameraPos, unsigned int index) in computeVisibility()
810 bool vpMbHiddenFaces<PolygonType>::isVisibleOgre(const vpTranslationVector &cameraPos, const unsign… in isVisibleOgre()
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DLOD.cpp84 const vector3f cameraPos(-mt[12], -mt[13], -mt[14]); in Render() local
/dports/games/scorched3d/scorched/src/client/graph/
H A DParticleEngine.cpp144 Vector &cameraPos = camera_->getCurrentPos(); in normalizedSimulate() local

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