/dports/games/scorched3d/scorched/src/client/land/ |
H A D | VisibilityPatchQuad.cpp | 92 void VisibilityPatchQuad::setGroundNotVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos) in setGroundNotVisible() 107 void VisibilityPatchQuad::setGroundVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float… in setGroundVisible() 154 …ityPatchQuad::calculateGroundVisibility(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float C) in calculateGroundVisibility() 181 void VisibilityPatchQuad::setRoofNotVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos) in setRoofNotVisible() 194 void VisibilityPatchQuad::setRoofVisible(VisibilityPatchInfo &patchInfo, Vector &cameraPos, float C) in setRoofVisible() 214 void VisibilityPatchQuad::calculateRoofVisibility(VisibilityPatchInfo &patchInfo, Vector &cameraPos… in calculateRoofVisibility()
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H A D | WaterVisibilityPatch.cpp | 61 bool WaterVisibilityPatch::setVisible(Vector &cameraPos) in setVisible()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/datasets/include/opencv2/datasets/ |
H A D | ir_robot.hpp | 65 struct cameraPos struct 67 std::vector<std::string> images;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | PhysicsDebugDrawer.cpp | 17 Point cameraPos = m_pCamera->GetPosition(); in DrawPolygon() local 55 Point cameraPos = m_pCamera->GetPosition(); in DrawCircle() local
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/dports/devel/raylib/raylib-3.7.0/examples/shaders/ |
H A D | shaders_basic_lighting.c | 135 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
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H A D | shaders_raymarching.c | 66 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
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H A D | shaders_mesh_instancing.c | 146 float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z }; in main() local
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/dports/games/scorched3d/scorched/src/client/water/ |
H A D | Water2Renderer.cpp | 117 Vector cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in drawWaterShaders() local 339 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in drawWater() local
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/dports/math/Imath/Imath-3.1.4/src/ImathTest/ |
H A D | testFrustumTest.cpp | 40 IMATH_INTERNAL_NAMESPACE::Vec3<float> cameraPos (100.0f, 200.0f, 300.0f); in testFrustumTest() local
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLLenseFlare.cpp | 126 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in draw() local 212 Vector &cameraPos = GLCamera::getCurrentCamera()->getCurrentPos(); in draw() local
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/cameraLight/ |
H A D | cameraLight.cpp | 30 const Vec cameraPos = camera()->position(); in draw() local
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/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | Sun.cpp | 92 Vector &cameraPos = MainCamera::instance()->getTarget().getCamera().getCurrentPos(); in setLightPosition() local
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | RotateObjectsHandle.h | 73 …void computeAxes(const Vec<T,3>& cameraPos, Vec<T,3>& xAxis, Vec<T,3>& yAxis, Vec<T,3>& zAxis) con… in computeAxes()
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/dports/games/scorched3d/scorched/src/common/landscapedef/ |
H A D | LandscapeSound.cpp | 121 Vector &cameraPos = in setPosition() local 164 Vector &cameraPos = in setPosition() local
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | track.cpp | 85 Math::Vector3d cameraPos = setup->_pos; in updatePosition() local
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | track.cpp | 85 Math::Vector3d cameraPos = setup->_pos; in updatePosition() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/ |
H A D | testrender_np.py | 27 cameraPos = [1, 1, 1] variable
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H A D | testrender_egl.py | 39 cameraPos = [1, 1, 1] variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | testrender_np.py | 27 cameraPos = [1, 1, 1] variable
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H A D | testrender_egl.py | 39 cameraPos = [1, 1, 1] variable
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H A D | rendertest.py | 18 cameraPos = [1, 1, 1] variable
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H A D | rendertest_sync.py | 20 cameraPos = [1, 1, 1] variable
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/dports/misc/visp/visp-3.4.0/modules/tracker/mbt/include/visp3/mbt/ |
H A D | vpMbHiddenFaces.h | 531 vpTranslationVector cameraPos; in setVisiblePrivate() local 573 … const vpTranslationVector &cameraPos, unsigned int index) in computeVisibility() 810 bool vpMbHiddenFaces<PolygonType>::isVisibleOgre(const vpTranslationVector &cameraPos, const unsign… in isVisibleOgre()
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/dports/games/pioneer/pioneer-20210723/src/scenegraph/ |
H A D | LOD.cpp | 84 const vector3f cameraPos(-mt[12], -mt[13], -mt[14]); in Render() local
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/dports/games/scorched3d/scorched/src/client/graph/ |
H A D | ParticleEngine.cpp | 144 Vector &cameraPos = camera_->getCurrentPos(); in normalizedSimulate() local
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