Searched defs:can_attack (Results 1 – 9 of 9) sorted by relevance
247 … bool can_attack; /**< indicates that the enemy can currently attack the hero */ variable
590 bool can_attack = true; in checkMoveStateMove() local
508 void Enemy::set_can_attack(bool can_attack) { in set_can_attack()
494 inline int can_attack() { return (can_attack_flag && attack_count); } in can_attack() function
244 uint32_t can_attack : 2; member
1288 bool can_attack{ObjectCanAttack(obj)}; in PopulateAttackers() local
247 can_attack(Unit *actor, Unit *attacker, int u3) in can_attack() function
4413 …bool can_attack = weapon_has_iff_restrictions(wip) || iff_x_attacks_y(wp->team, homing_object_team… in find_homing_object() local
5485 bool can_attack = LuaTools::opt_boolean(l, 2, true); in enemy_api_set_can_attack() local