Searched defs:ceilHit (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | callback.cpp | 400 int ceilZ, ceilHit, floorZ, floorHit; in fxBloodBits() local 445 spritetype* pSprite = &sprite[nSprite]; int ceilZ, ceilHit, floorZ, floorHit; in fxBouncingSleeve() local 547 int ceilZ, ceilHit, floorZ, floorHit; in fxPodBloodSplat() local
|
H A D | map2d.cpp | 150 int ceilZ, ceilHit, floorZ, floorHit; in sub_2541C() local
|
H A D | gameutil.cpp | 679 void GetZRange(spritetype *pSprite, int *ceilZ, int *ceilHit, int *floorZ, int *floorHit, int nDist… in GetZRange() 724 void GetZRangeAtXYZ(int x, int y, int z, int nSector, int *ceilZ, int *ceilHit, int *floorZ, int *f… in GetZRangeAtXYZ()
|
H A D | actor.cpp | 4419 int ceilZ, ceilHit, floorZ, floorHit; in MoveThing() local 4711 int ceilZ, ceilHit, floorZ, floorHit; in MoveDude() local 5220 int ceilZ, ceilHit, floorZ, floorHit; in MoveMissile() local
|
H A D | view.cpp | 752 int ceilZ, ceilHit, floorZ, floorHit; in fakeMoveDude() local
|
H A D | nnexts.cpp | 1300 int ceilZ, ceilHit, floorZ, floorHit; in debrisMove() local
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 308 int ceilZ, ceilHit, floorZ, floorHit; in G_DrawOverheadMap() local
|