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Searched defs:ceilHit (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcallback.cpp400 int ceilZ, ceilHit, floorZ, floorHit; in fxBloodBits() local
445 spritetype* pSprite = &sprite[nSprite]; int ceilZ, ceilHit, floorZ, floorHit; in fxBouncingSleeve() local
547 int ceilZ, ceilHit, floorZ, floorHit; in fxPodBloodSplat() local
H A Dmap2d.cpp150 int ceilZ, ceilHit, floorZ, floorHit; in sub_2541C() local
H A Dgameutil.cpp679 void GetZRange(spritetype *pSprite, int *ceilZ, int *ceilHit, int *floorZ, int *floorHit, int nDist… in GetZRange()
724 void GetZRangeAtXYZ(int x, int y, int z, int nSector, int *ceilZ, int *ceilHit, int *floorZ, int *f… in GetZRangeAtXYZ()
H A Dactor.cpp4419 int ceilZ, ceilHit, floorZ, floorHit; in MoveThing() local
4711 int ceilZ, ceilHit, floorZ, floorHit; in MoveDude() local
5220 int ceilZ, ceilHit, floorZ, floorHit; in MoveMissile() local
H A Dview.cpp752 int ceilZ, ceilHit, floorZ, floorHit; in fakeMoveDude() local
H A Dnnexts.cpp1300 int ceilZ, ceilHit, floorZ, floorHit; in debrisMove() local
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmap.cpp308 int ceilZ, ceilHit, floorZ, floorHit; in G_DrawOverheadMap() local