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Searched defs:changeScene (Results 1 – 25 of 34) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_vampire.cpp371 void Scene1950::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::NorthExit
384 void Scene1950::UpExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::UpExit
405 void Scene1950::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::EastExit
421 void Scene1950::DownExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::DownExit
435 void Scene1950::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::SouthExit
448 void Scene1950::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::WestExit
483 void Scene1950::ShaftExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::ShaftExit
493 void Scene1950::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::DoorExit
H A Dringworld2_scenes2.cpp542 void Scene2000::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::WestExit
555 void Scene2000::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::EastExit
568 void Scene2000::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::SouthExit
637 void Scene2000::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::NorthExit
694 void Scene2000::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::DoorExit
1062 void Scene2350::ExitUp::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2350::ExitUp
1074 void Scene2350::ExitWest::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2350::ExitWest
1210 void Scene2400::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2400::WestExit
1222 void Scene2400::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2400::EastExit
1514 void Scene2430::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2430::SouthExit
[all …]
H A Dringworld2_scenes3.cpp524 void Scene3150::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3150::DoorExit
537 void Scene3150::VentExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3150::VentExit
1588 void Scene3275::CellExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3275::CellExit
1893 void Scene3375::LeftExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::LeftExit
1926 void Scene3375::DownExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::DownExit
1948 void Scene3375::RightExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::RightExit
5101 void Scene3800::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3800::EastExit
5173 void Scene3800::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3800::WestExit
5467 void Scene3900::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3900::EastExit
5497 void Scene3900::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3900::WestExit
[all …]
H A Dringworld2_scenes1.cpp4769 void Scene1700::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::NorthExit
4781 void Scene1700::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::SouthExit
4793 void Scene1700::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::WestExit
5723 void Scene1800::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1800::SouthExit
7111 void Scene1900::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1900::WestExit
7122 void Scene1900::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1900::EastExit
7414 void Scene1925::ExitUp::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::ExitUp
7445 void Scene1925::ExitDown::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::ExitDown
7475 void Scene1925::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::WestExit
7484 void Scene1925::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::EastExit
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_vampire.cpp371 void Scene1950::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::NorthExit
384 void Scene1950::UpExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::UpExit
405 void Scene1950::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::EastExit
421 void Scene1950::DownExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::DownExit
435 void Scene1950::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::SouthExit
448 void Scene1950::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::WestExit
483 void Scene1950::ShaftExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::ShaftExit
493 void Scene1950::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1950::DoorExit
H A Dringworld2_scenes2.cpp542 void Scene2000::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::WestExit
555 void Scene2000::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::EastExit
568 void Scene2000::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::SouthExit
637 void Scene2000::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::NorthExit
694 void Scene2000::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2000::DoorExit
1062 void Scene2350::ExitUp::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2350::ExitUp
1074 void Scene2350::ExitWest::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2350::ExitWest
1210 void Scene2400::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2400::WestExit
1222 void Scene2400::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2400::EastExit
1514 void Scene2430::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene2430::SouthExit
[all …]
H A Dringworld2_scenes3.cpp524 void Scene3150::DoorExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3150::DoorExit
537 void Scene3150::VentExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3150::VentExit
1588 void Scene3275::CellExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3275::CellExit
1893 void Scene3375::LeftExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::LeftExit
1926 void Scene3375::DownExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::DownExit
1948 void Scene3375::RightExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3375::RightExit
5101 void Scene3800::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3800::EastExit
5173 void Scene3800::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3800::WestExit
5467 void Scene3900::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3900::EastExit
5497 void Scene3900::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene3900::WestExit
[all …]
H A Dringworld2_scenes1.cpp4769 void Scene1700::NorthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::NorthExit
4781 void Scene1700::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::SouthExit
4793 void Scene1700::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1700::WestExit
5723 void Scene1800::SouthExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1800::SouthExit
7111 void Scene1900::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1900::WestExit
7122 void Scene1900::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1900::EastExit
7414 void Scene1925::ExitUp::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::ExitUp
7445 void Scene1925::ExitDown::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::ExitDown
7475 void Scene1925::WestExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::WestExit
7484 void Scene1925::EastExit::changeScene() { in changeScene() function in TsAGE::Ringworld2::Scene1925::EastExit
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/
H A Dscene.cpp192 bool BbvsEngine::changeScene() { in changeScene() function in Bbvs::BbvsEngine
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/
H A Dscene.cpp170 void Scene::changeScene(uint16 id, uint16 frame, uint16 verticalOffset, bool noSound) { in changeScene() function in Nancy::State::Scene
182 void Scene::changeScene(const SceneChangeDescription &sceneDescription) { in changeScene() function in Nancy::State::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/
H A Dscene.cpp199 bool BbvsEngine::changeScene() { in changeScene() function in Bbvs::BbvsEngine
/dports/games/scummvm/scummvm-2.5.1/engines/pink/
H A Dpink.cpp182 void PinkEngine::changeScene() { in changeScene() function in Pink::PinkEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pink/
H A Dpink.cpp190 void PinkEngine::changeScene() { in changeScene() function in Pink::PinkEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/plumbers/
H A Dplumbers.cpp276 void PlumbersGame::changeScene() { in changeScene() function in Plumbers::PlumbersGame
/dports/graphics/blender/blender-2.91.0/extern/audaspace/src/fx/
H A DDynamicMusic.cpp52 bool DynamicMusic::changeScene(int id) in changeScene() function in DynamicMusic
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Dgame.cpp140 void Game::changeScene(uint8 sceneId, bool partB) { in changeScene() function in MutationOfJB::Game
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Dgame.cpp140 void Game::changeScene(uint8 sceneId, bool partB) { in changeScene() function in MutationOfJB::Game
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dscene.cpp470 void Scene::changeScene() { in changeScene() function in TwinE::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dscenes.cpp152 void SceneManager::changeScene(int newSceneNumber) { in changeScene() function in TsAGE::SceneManager
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dscenes.cpp152 void SceneManager::changeScene(int newSceneNumber) { in changeScene() function in TsAGE::SceneManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.cpp449 void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, … in changeScene() function in Saga::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.cpp429 void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, … in changeScene() function in Saga::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_lok.cpp971 int KyraEngine_LoK::changeScene(int facing) { in changeScene() function in Kyra::KyraEngine_LoK
/dports/games/scummvm/scummvm-2.5.1/engines/plumbers/
H A Dplumbers.cpp615 void PlumbersGame::changeScene() { in changeScene() function in Plumbers::PlumbersGame
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_lok.cpp985 int KyraEngine_LoK::changeScene(int facing) { in changeScene() function in Kyra::KyraEngine_LoK

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