1 /*
2 * Seven Kingdoms: Ancient Adversaries
3 *
4 * Copyright 1997,1998 Enlight Software Ltd.
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 */
20
21 //Filename : OCONFIG.CPP
22 //Description : Config Object
23
24 #include <OSYS.h>
25 #include <OHELP.h>
26 #include <ONATION.h>
27 #include <OUNITRES.h>
28 #include <OFIRMRES.h>
29 #include <OCONFIG.h>
30 #include <dbglog.h>
31 #include "gettext.h"
32 #include <FilePath.h>
33
34 DBGLOG_DEFAULT_CHANNEL(Config);
35
36
37 // ------- define difficult table ---------//
38
39 static char table_ai_nation_count[5] = { 2, 4, 6, 6, 6 };
40 static short table_start_up_cash[5] = { OPTION_HIGH, OPTION_HIGH, OPTION_MODERATE, OPTION_MODERATE, OPTION_LOW };
41 static short table_ai_start_up_cash[5] = { OPTION_LOW, OPTION_MODERATE, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
42 static char table_ai_aggressiveness[5] = { OPTION_LOW, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_VERY_HIGH };
43 static short table_start_up_independent_town[5] = { 30, 30, 15, 15, 7 };
44 static short table_start_up_raw_site[5] = { 7, 6, 6, 4, 3, };
45 static char table_explore_whole_map[5] = { 1, 1, 1, 1, 0 };
46 static char table_fog_of_war[5] = { 0, 0, 0, 1, 1 };
47 static char table_new_independent_town_emerge[5] = { 1, 1, 1, 1, 1 };
48 static char table_independent_town_resistance[5] = { OPTION_LOW, OPTION_LOW, OPTION_MODERATE, OPTION_HIGH, OPTION_HIGH };
49 static char table_random_event_frequency[5] = { OPTION_NONE, OPTION_LOW, OPTION_MODERATE, OPTION_MODERATE, OPTION_MODERATE };
50 static char table_new_nation_emerge[5] = { 0, 0, 0, 1, 1 };
51 static char table_monster_type[5] = { OPTION_MONSTER_DEFENSIVE, OPTION_MONSTER_DEFENSIVE, OPTION_MONSTER_DEFENSIVE, OPTION_MONSTER_OFFENSIVE, OPTION_MONSTER_OFFENSIVE };
52 static char table_start_up_has_mine_nearby[5] = { 1, 1, 0, 0, 0 };
53 static char table_random_start_up[5] = { 0, 0, 0, 1, 1 };
54
55 //--------- Begin of function Config::init -----------//
56
init()57 void Config::init()
58 {
59 default_game_setting();
60 default_cheat_setting();
61 default_local_game_setting();
62 default_preference();
63 }
64 //--------- End of function Config::init --------//
65
66
67 //--------- Begin of function Config::deinit -----------//
68
deinit()69 void Config::deinit()
70 {
71 config.save("CONFIG.DAT"); // save the config when the game quits
72
73 default_game_setting();
74 default_local_game_setting();
75 default_preference();
76 }
77 //--------- End of function Config::deinit --------//
78
79
80 //--------- Begin of function Config::default_game_setting ---------//
default_game_setting()81 void Config::default_game_setting()
82 {
83 // -------- GLOBAL GAME SETTING -------- //
84
85 ai_nation_count = 6 ;
86 start_up_cash = OPTION_MODERATE;
87 // start_up_food = MEDIUM_STARTUP_RESOURCE;
88 ai_start_up_cash = OPTION_MODERATE;
89 // ai_start_up_food = MEDIUM_STARTUP_RESOURCE;
90 ai_aggressiveness = OPTION_MODERATE;
91 start_up_independent_town = 15;
92 start_up_raw_site = 6;
93 difficulty_level = OPTION_CUSTOM;
94
95 explore_whole_map = 1;
96 fog_of_war = 0;
97
98 terrain_set = 1;
99 latitude = 45;
100 weather_effect = 1; // damage done by weather
101 land_mass = OPTION_MODERATE;
102
103 new_independent_town_emerge = 1;
104 independent_town_resistance = OPTION_MODERATE;
105 random_event_frequency = OPTION_NONE;
106 monster_type = OPTION_MONSTER_DEFENSIVE;
107 new_nation_emerge = 1;
108 start_up_has_mine_nearby = 0;
109 random_start_up = 0;
110
111 change_difficulty(OPTION_VERY_EASY);
112
113 //-------- goal --------//
114
115 goal_destroy_monster = 0;
116 goal_population_flag = 0;
117 goal_economic_score_flag = 0;
118 goal_total_score_flag = 0;
119 goal_year_limit_flag = 0;
120
121 goal_population = 300;
122 goal_economic_score = 300;
123 goal_total_score = 600;
124 goal_year_limit = 20;
125
126 // game setting on fire
127 fire_spread_rate = 0; // 0 to disable, 10 for normal
128 wind_spread_fire_rate = 5; // 0 to disable, 5 for normal
129 fire_fade_rate = 2; // 1 for slow, 2 for fast
130 fire_restore_prob = 80; // 0 to 100, 5 for normal (with spreading)
131 rain_reduce_fire_rate = 5; // 0 to 20, 5 for normal
132 fire_damage = 2; // 0 to disable 2 for normal
133 }
134 //--------- End of function Config::default_game_setting ---------//
135
136
137 //--------- Begin of function Config::default_game_setting ---------//
default_cheat_setting()138 void Config::default_cheat_setting()
139 {
140 show_ai_info = sys.debug_session;
141 fast_build = sys.debug_session;
142 disable_ai_flag = 0;
143 king_undie_flag = sys.testing_session;
144 }
145 //--------- End of function Config::default_game_setting ---------//
146
147
148 //--------- Begin of function Config::default_local_game_setting ---------//
default_local_game_setting()149 void Config::default_local_game_setting()
150 {
151 race_id = 1;
152 strcpy(player_name, "New Player");
153 player_nation_color = 1;
154 expired_flag = 0;
155 }
156 //--------- End of function Config::default_local_game_setting ---------//
157
158
159 //--------- Begin of function Config::default_preference ---------//
160
default_preference()161 void Config::default_preference()
162 {
163 opaque_report = 0; // opaque report instead of transparent report
164 disp_news_flag = OPTION_DISPLAY_ALL_NEWS;
165
166 scroll_speed = 5;
167 frame_speed = 12;
168
169 help_mode = DETAIL_HELP;
170 disp_town_name = 1;
171 disp_spy_sign = 1;
172 show_all_unit_icon = 1; // 0:show icon when pointed, 1:always
173 show_unit_path = 3; // bit 0 show unit path on ZoomMatrix, bit 1 for MapMatrix
174
175 // music setting
176 music_flag = 1;
177 cd_music_volume = 100;
178 wav_music_volume = 100;
179
180 // sound effect setting
181 sound_effect_flag = 1;
182 sound_effect_volume = 100;
183 pan_control = 1;
184
185 // weather visual effect flags
186 lightning_visual = 1;
187 earthquake_visual = 1;
188 rain_visual = 1;
189 snow_visual = 1;
190 snow_ground = 0; // 0=disable, 1=i_snow, 2=snow_res
191
192 // weather audio effect flags
193 lightning_audio = 1;
194 earthquake_audio = 1;
195 rain_audio = 1;
196 snow_audio = 0; // not used
197 wind_audio = 1;
198
199 // weather visual effect parameters
200 lightning_brightness = 20;
201 cloud_darkness = 5;
202
203 // weather audio effect parameters
204 lightning_volume = 100;
205 earthquake_volume = 100;
206 rain_volume = 90;
207 snow_volume = 100;
208 wind_volume = 70;
209
210 // other
211 blacken_map = 1;
212 explore_mask_method = 2;
213 fog_mask_method = 2;
214
215 enable_weather_visual();
216 enable_weather_audio();
217 cloud_darkness = 0;
218 }
219 //--------- End of function Config::default_preference ---------//
220
221
222 //--------- Begin of function Config::change_game_setting --------//
223 // for synchronize the game setting with the host before a multiplayer game
change_game_setting(Config & c)224 void Config::change_game_setting( Config &c )
225 {
226 //-------- game settings ---------//
227 ai_nation_count = c.ai_nation_count;
228 start_up_cash = c.start_up_cash;
229 // start_up_food = c.start_up_food;
230 ai_start_up_cash = c.ai_start_up_cash;
231 // ai_start_up_food = c.ai_start_up_food;
232 ai_aggressiveness = c.ai_aggressiveness;
233 start_up_independent_town = c.start_up_independent_town;
234 start_up_raw_site = c.start_up_raw_site;
235 difficulty_level = c.difficulty_level;
236
237 explore_whole_map = c.explore_whole_map;
238 fog_of_war = c.fog_of_war;
239
240 terrain_set = c.terrain_set;
241 latitude = c.latitude;
242 weather_effect = c.weather_effect;
243 land_mass = c.land_mass;
244
245 new_independent_town_emerge = c.new_independent_town_emerge;
246 independent_town_resistance = c.independent_town_resistance;
247 random_event_frequency = c.random_event_frequency;
248 monster_type = c.monster_type;
249 new_nation_emerge = c.new_nation_emerge;
250 start_up_has_mine_nearby = c.start_up_has_mine_nearby;
251 random_start_up = c.random_start_up;
252
253 // --------- goal ---------//
254
255 goal_destroy_monster = c.goal_destroy_monster;
256 goal_population_flag = c.goal_population_flag;
257 goal_economic_score_flag = c.goal_economic_score_flag;
258 goal_total_score_flag = c.goal_total_score_flag;
259 goal_year_limit_flag = c.goal_year_limit_flag;
260 goal_population = c.goal_population;
261 goal_economic_score = c.goal_economic_score;
262 goal_total_score = c.goal_total_score;
263 goal_year_limit = c.goal_year_limit;
264
265 // ------- game setting on fire ---------//
266
267 fire_spread_rate = c.fire_spread_rate;
268 wind_spread_fire_rate = c.wind_spread_fire_rate;
269 fire_fade_rate = c.fire_fade_rate;
270 fire_restore_prob = c.fire_restore_prob;
271 rain_reduce_fire_rate = c.rain_reduce_fire_rate;
272 fire_damage = c.fire_damage;
273 }
274 //--------- End of function Config::change_game_setting --------//
275
276
277 //--------- Begin of function Config::change_game_setting --------//
278 // for saving config after changing option
change_preference(Config & c)279 void Config::change_preference( Config &c )
280 {
281 opaque_report = c.opaque_report;
282 disp_news_flag = c.disp_news_flag;
283
284 scroll_speed = c.scroll_speed;
285 frame_speed = c.frame_speed;
286
287 help_mode = c.help_mode;
288 disp_town_name = c.disp_town_name;
289 disp_spy_sign = c.disp_spy_sign;
290 show_all_unit_icon = c.show_all_unit_icon;
291 show_unit_path = c.show_unit_path;
292
293 //------- sound effect --------//
294
295 music_flag = c.music_flag;
296 cd_music_volume = c.cd_music_volume;
297 wav_music_volume = c.wav_music_volume;
298 sound_effect_flag = c.sound_effect_flag;
299 sound_effect_volume = c.sound_effect_volume;
300 pan_control = c.pan_control;
301
302 //------- weather visual effect flags -------//
303
304 lightning_visual = c.lightning_visual;
305 earthquake_visual = c.earthquake_visual;
306 rain_visual = c.rain_visual;
307 snow_visual = c.snow_visual;
308 snow_ground = c.snow_ground;
309
310 //-------- weather audio effect flags -------//
311
312 lightning_audio = c.lightning_audio;
313 earthquake_audio = c.earthquake_audio;
314 rain_audio = c.rain_audio;
315 snow_audio = c.snow_audio;
316 wind_audio = c.wind_audio;
317
318 //--------- weather visual effect parameters --------//
319
320 lightning_brightness = c.lightning_brightness;
321 cloud_darkness = c.cloud_darkness;
322
323 //-------- weather audio effect parameters ----------//
324
325 lightning_volume = c.lightning_volume;
326 earthquake_volume = c.earthquake_volume;
327 rain_volume = c.rain_volume;
328 snow_volume = c.snow_volume;
329 wind_volume = c.wind_volume;
330
331 //------------ map prefernce -------------//
332
333 blacken_map = c.blacken_map;
334 explore_mask_method = c.explore_mask_method;
335 fog_mask_method = c.fog_mask_method;
336 }
337
338
339 //--------- Begin of function Config::enable_weather_visual --------//
enable_weather_visual()340 void Config::enable_weather_visual()
341 {
342 lightning_visual = 1;
343 earthquake_visual = 1;
344 rain_visual = 1;
345 snow_visual = 1;
346 snow_ground = 0; // 0=disable, 1=i_snow, 2=snow_res
347 cloud_darkness = 1;
348 }
349 //--------- End of function Config::enable_weather_visual --------//
350
351
352 //--------- Begin of function Config::disable_weather_visual --------//
disable_weather_visual()353 void Config::disable_weather_visual()
354 {
355 lightning_visual = 0;
356 earthquake_visual = 0;
357 rain_visual = 0;
358 snow_visual = 0;
359 snow_ground = 0; // 0=disable, 1=i_snow, 2=snow_res
360 cloud_darkness = 0;
361 }
362 //--------- End of function Config::disable_weather_visual --------//
363
364
365 //--------- Begin of function Config::enable_weather_audio --------//
enable_weather_audio()366 void Config::enable_weather_audio()
367 {
368 lightning_audio = 1;
369 earthquake_audio = 1;
370 rain_audio = 1;
371 snow_audio = 1; // not used
372 wind_audio = 1;
373 }
374 //--------- End of function Config::enable_weather_audio --------//
375
376
377 //--------- Begin of function Config::disable_weather_audio --------//
disable_weather_audio()378 void Config::disable_weather_audio()
379 {
380 lightning_audio = 0;
381 earthquake_audio = 0;
382 rain_audio = 0;
383 snow_audio = 0; // not used
384 wind_audio = 0;
385 }
386 //--------- End of function Config::disable_weather_audio --------//
387
388
389 //--------- Begin of function Config::save -------------//
save(const char * filename)390 int Config::save(const char *filename)
391 {
392 FilePath full_path(sys.dir_config);
393 File configFile;
394
395 full_path += filename;
396 if( full_path.error_flag )
397 return 0;
398
399 if( !configFile.file_create(full_path) )
400 return 0;
401
402 int retFlag = write_file(&configFile);
403
404 configFile.file_close();
405
406 return retFlag;
407
408 }
409 //--------- End of function Config::save -------------//
410
411
412 //--------- Begin of function Config::load -------------//
413 //
414 // if load() fails, call init to re-initialize it
415 //
load(const char * filename)416 int Config::load(const char *filename)
417 {
418 FilePath full_path(sys.dir_config);
419 File configFile;
420
421 full_path += filename;
422 if( full_path.error_flag )
423 return 0;
424
425 if( !misc.is_file_exist(full_path) || !configFile.file_open(full_path) )
426 return 0;
427
428 int retFlag = 0;
429
430 // check file size is the same
431 if( configFile.file_size() == 144 )
432 {
433 retFlag = read_file(&configFile);
434 }
435
436 configFile.file_close();
437
438 return retFlag;
439 }
440 //--------- End of function Config::load -------------//
441
442
443 //--------- Begin of function Config::reset_game_setting ---------//
reset_cheat_setting()444 void Config::reset_cheat_setting()
445 {
446 show_ai_info = 0;
447 fast_build = 0;
448 disable_ai_flag = 0;
449 king_undie_flag = 0;
450 }
451 //--------- End of function Config::reset_game_setting ---------//
452
453
454 //------- Begin of function Config::single_player_difficulty --------//
single_player_difficulty()455 int Config::single_player_difficulty()
456 {
457 int score = 10;
458 score += ai_nation_count * 6;
459 if( !explore_whole_map)
460 score += 7;
461 if( fog_of_war )
462 score += 7;
463 score += (7 - start_up_raw_site) * 5;
464
465 // if( start_up_cash <= SMALL_STARTUP_RESOURCE )
466 // score += 16;
467 // else if( start_up_cash < LARGE_STARTUP_RESOURCE )
468 // score += 8;
469 // else
470 // score += 0;
471 score += (4 - start_up_cash) * 6;
472
473 // if( ai_start_up_cash <= SMALL_STARTUP_RESOURCE )
474 // score += 0;
475 // else if( ai_start_up_cash < LARGE_STARTUP_RESOURCE )
476 // score += 8;
477 // else
478 // score += 16;
479 score += (ai_start_up_cash - 1 ) * 6;
480
481 score += (ai_aggressiveness -1) * 10;
482 score += (independent_town_resistance -1) * 5;
483 if( new_nation_emerge )
484 score += 6;
485 score += random_event_frequency * 2;
486 switch( monster_type )
487 {
488 case OPTION_MONSTER_NONE:
489 break;
490 case OPTION_MONSTER_DEFENSIVE:
491 score += 6;
492 break;
493 case OPTION_MONSTER_OFFENSIVE:
494 score += 16;
495 break;
496 default:
497 err_here();
498 }
499
500 if( !start_up_has_mine_nearby )
501 score += 6;
502 return score;
503 }
504 //------- End of function Config::single_player_difficulty --------//
505
506
507 //------- Begin of function Config::multi_player_difficulty --------//
multi_player_difficulty(int remotePlayers)508 int Config::multi_player_difficulty(int remotePlayers)
509 {
510 short totalOpp = ai_nation_count + remotePlayers;
511 if( totalOpp > MAX_NATION-1 )
512 totalOpp = MAX_NATION-1;
513 return single_player_difficulty() + (totalOpp - ai_nation_count) * 6;
514 }
515 //------- End of function Config::multi_player_difficulty --------//
516
517
518 //------- Begin of function Config::multi_player_difficulty --------//
change_difficulty(int difficulty)519 void Config::change_difficulty(int difficulty)
520 {
521 err_when( difficulty < OPTION_VERY_EASY || difficulty > OPTION_VERY_HARD );
522
523 difficulty_level = difficulty;
524
525 ai_nation_count = table_ai_nation_count[difficulty];
526 start_up_cash = table_start_up_cash[difficulty];
527 // start_up_food = table_start_up_food[difficulty];
528 ai_start_up_cash = table_ai_start_up_cash[difficulty];
529 // ai_start_up_food = table_ai_start_up_food[difficulty];
530 ai_aggressiveness = table_ai_aggressiveness[difficulty];
531 start_up_independent_town = table_start_up_independent_town[difficulty];
532 start_up_raw_site = table_start_up_raw_site[difficulty];
533 explore_whole_map = table_explore_whole_map[difficulty];
534 fog_of_war = table_fog_of_war[difficulty];
535
536 new_independent_town_emerge = table_new_independent_town_emerge[difficulty];
537 independent_town_resistance = table_independent_town_resistance[difficulty];
538 random_event_frequency = table_random_event_frequency[difficulty];
539 new_nation_emerge = table_new_nation_emerge[difficulty];
540 monster_type = table_monster_type[difficulty];
541 start_up_has_mine_nearby = table_start_up_has_mine_nearby[difficulty];
542 random_start_up = table_random_start_up[difficulty];
543 }
544 //------- End of function Config::change_difficulty --------//
545
546