Home
last modified time | relevance | path

Searched defs:charcache (Results 1 – 6 of 6) sorted by relevance

/dports/misc/thrill/thrill-12c5b59bca66df93b66628b3829027bd0f110dd9/extlib/tlx/tlx/sort/strings/
H A Dradix_sort.hpp268 uint8_t* charcache, size_t depth, size_t memory) { in radixsort_CE2_loop()
339 uint8_t* charcache = new uint8_t[ss.size()]; in radixsort_CE2() local
431 uint16_t* charcache, size_t depth, size_t memory) { in radixsort_CE3_loop()
526 uint16_t* charcache = new uint16_t[ss.size()]; in radixsort_CE3() local
616 radixsort_CI2(const StringPtr& strptr, uint8_t* charcache, in radixsort_CI2()
690 uint8_t* charcache = new uint8_t[strptr.size()]; in radixsort_CI2() local
788 radixsort_CI3(const StringPtr& strptr, uint16_t* charcache, in radixsort_CI3()
882 uint16_t* charcache = new uint16_t[strptr.size()]; in radixsort_CI3() local
/dports/devel/tlx/tlx-0.5.20200222-5-g8982a9d/tlx/sort/strings/
H A Dradix_sort.hpp268 uint8_t* charcache, size_t depth, size_t memory) { in radixsort_CE2_loop()
339 uint8_t* charcache = new uint8_t[ss.size()]; in radixsort_CE2() local
431 uint16_t* charcache, size_t depth, size_t memory) { in radixsort_CE3_loop()
526 uint16_t* charcache = new uint16_t[ss.size()]; in radixsort_CE3() local
616 radixsort_CI2(const StringPtr& strptr, uint8_t* charcache, in radixsort_CI2()
690 uint8_t* charcache = new uint8_t[strptr.size()]; in radixsort_CI2() local
788 radixsort_CI3(const StringPtr& strptr, uint16_t* charcache, in radixsort_CI3()
882 uint16_t* charcache = new uint16_t[strptr.size()]; in radixsort_CI3() local
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.cpp1616 } else if (_G(charcache)[aa].inUse) { in prepare_characters_for_drawing() local
1618 _G(charcache)[aa].inUse = 0; in prepare_characters_for_drawing() local
1646 _G(charcache)[aa].scaling = zoom_level; in prepare_characters_for_drawing() local
1647 _G(charcache)[aa].sppic = specialpic; in prepare_characters_for_drawing() local
1648 _G(charcache)[aa].tintredwas = tint_red; in prepare_characters_for_drawing() local
1649 _G(charcache)[aa].tintgrnwas = tint_green; in prepare_characters_for_drawing() local
1650 _G(charcache)[aa].tintbluwas = tint_blue; in prepare_characters_for_drawing() local
1651 _G(charcache)[aa].tintamntwas = tint_amount; in prepare_characters_for_drawing() local
1652 _G(charcache)[aa].tintlightwas = tint_light; in prepare_characters_for_drawing() local
1653 _G(charcache)[aa].lightlevwas = light_level; in prepare_characters_for_drawing() local
[all …]
H A Droom.cpp277 if (_G(charcache)[ff].inUse) { in unload_old_room() local
279 _G(charcache)[ff].image = nullptr; in unload_old_room() local
280 _G(charcache)[ff].inUse = 0; in unload_old_room() local
H A Dgame.cpp1399 if (_G(charcache)[i].sppic == sprnum) in game_sprite_updated() local
1400 _G(charcache)[i].sppic = -1; in game_sprite_updated() local
1429 if (_G(charcache)[i].sppic == sprnum) in game_sprite_deleted() local
1430 _G(charcache)[i].sppic = -1; in game_sprite_deleted() local
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dgame.cpp191 CharacterCache *charcache = NULL; variable