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Searched defs:chasecam (Results 1 – 19 of 19) sorted by relevance

/dports/games/alienarena/alienarena-7.66/source/game/
H A Dc_cam.c36 edict_t *chasecam; in DeathcamStart() local
H A Dp_hud.c93 edict_t *chasecam; in PlaceWinnerOnVictoryPad() local
H A Dg_local.h1399 edict_t *chasecam; member
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dc_cam.c36 edict_t *chasecam; in DeathcamStart() local
H A Dp_hud.c93 edict_t *chasecam; in PlaceWinnerOnVictoryPad() local
H A Dg_local.h1399 edict_t *chasecam; member
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Ds_cam.c8 edict_t *chasecam; in ChasecamStart() local
H A Dg_local.h987 edict_t *chasecam; member
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_chase.c9 edict_t *chasecam; in ChasecamStart() local
H A Dg_local.h1198 edict_t *chasecam; member
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_chase.c13 edict_t *chasecam; in ChasecamStart() local
H A Dg_local.h983 edict_t *chasecam; member
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_main.c1124 boolean chasecam = false; in R_SetupFrame() local
1367 boolean chasecam = false; in R_ViewpointHasChasecam() local
1384 boolean chasecam = R_ViewpointHasChasecam(player); in R_IsViewpointThirdPerson() local
H A Dg_game.c1095 INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove; in G_BuildTiccmd() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_saveg.cpp266 int chasecam = dst->cheats & CF_CHASECAM; // Remember the chasecam setting in CopyPlayer() local
H A Dg_level.cpp306 int chasecam = p->cheats & CF_CHASECAM; in G_NewInit() local
H A Dg_game.cpp1349 int chasecam; in G_PlayerReborn() local
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_tent.c2129 qboolean firstperson, chasecam; in CL_AddBeams() local
2306 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_tent.c2366 qboolean firstperson, chasecam; in CL_AddBeams() local
2559 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local