/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | c_cam.c | 36 edict_t *chasecam; in DeathcamStart() local
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H A D | p_hud.c | 93 edict_t *chasecam; in PlaceWinnerOnVictoryPad() local
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H A D | g_local.h | 1399 edict_t *chasecam; member
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | c_cam.c | 36 edict_t *chasecam; in DeathcamStart() local
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H A D | p_hud.c | 93 edict_t *chasecam; in PlaceWinnerOnVictoryPad() local
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H A D | g_local.h | 1399 edict_t *chasecam; member
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | s_cam.c | 8 edict_t *chasecam; in ChasecamStart() local
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H A D | g_local.h | 987 edict_t *chasecam; member
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_chase.c | 9 edict_t *chasecam; in ChasecamStart() local
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H A D | g_local.h | 1198 edict_t *chasecam; member
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_chase.c | 13 edict_t *chasecam; in ChasecamStart() local
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H A D | g_local.h | 983 edict_t *chasecam; member
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_main.c | 1124 boolean chasecam = false; in R_SetupFrame() local 1367 boolean chasecam = false; in R_ViewpointHasChasecam() local 1384 boolean chasecam = R_ViewpointHasChasecam(player); in R_IsViewpointThirdPerson() local
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H A D | g_game.c | 1095 INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove; in G_BuildTiccmd() local
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_saveg.cpp | 266 int chasecam = dst->cheats & CF_CHASECAM; // Remember the chasecam setting in CopyPlayer() local
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H A D | g_level.cpp | 306 int chasecam = p->cheats & CF_CHASECAM; in G_NewInit() local
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H A D | g_game.cpp | 1349 int chasecam; in G_PlayerReborn() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_tent.c | 2129 qboolean firstperson, chasecam; in CL_AddBeams() local 2306 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_tent.c | 2366 qboolean firstperson, chasecam; in CL_AddBeams() local 2559 qboolean firstperson, chasecam; in CL_AddPlayerBeams() local
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