Searched defs:checkAngle (Results 1 – 7 of 7) sorted by relevance
6 static bool checkAngle( const osgSim::ConeSector& sector ) in checkAngle() function
101 bool checkAngle = dotProduct <= cos175 * v1.length() * v3.length(); in isAlmostStraight() local
716 float checkAngle; in TryRotatePushEntity() local
2455 void SceneObject::checkAngle(const SceneObject *obj) { in checkAngle() function in TsAGE::SceneObject2459 void SceneObject::checkAngle(const Common::Point &pt) { in checkAngle() function in TsAGE::SceneObject
2537 void SceneObject::checkAngle(const SceneObject *obj) { in checkAngle() function in TsAGE::SceneObject2541 void SceneObject::checkAngle(const Common::Point &pt) { in checkAngle() function in TsAGE::SceneObject