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Searched defs:checkAngle (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/serializers/osgSim/
H A DConeSector.cpp6 static bool checkAngle( const osgSim::ConeSector& sector ) in checkAngle() function
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/serializers/osgSim/
H A DConeSector.cpp6 static bool checkAngle( const osgSim::ConeSector& sector ) in checkAngle() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dpathfinding.cpp101 bool checkAngle = dotProduct <= cos175 * v1.length() * v3.length(); in isAlmostStraight() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPush.cpp716 float checkAngle; in TryRotatePushEntity() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPush.cpp716 float checkAngle; in TryRotatePushEntity() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dcore.cpp2455 void SceneObject::checkAngle(const SceneObject *obj) { in checkAngle() function in TsAGE::SceneObject
2459 void SceneObject::checkAngle(const Common::Point &pt) { in checkAngle() function in TsAGE::SceneObject
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dcore.cpp2537 void SceneObject::checkAngle(const SceneObject *obj) { in checkAngle() function in TsAGE::SceneObject
2541 void SceneObject::checkAngle(const Common::Point &pt) { in checkAngle() function in TsAGE::SceneObject