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Searched defs:checkForNextFrameCounter (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Devents.cpp133 bool Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Titanic::Events
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Devents.cpp133 bool Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Titanic::Events
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Devents.cpp206 bool EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in MADS::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Devents.cpp200 bool EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in MADS::EventsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Devents.cpp254 bool EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Access::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Devents.cpp216 void EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Hopkins::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Devents.cpp102 void Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Glk::Events
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Devents.cpp214 void EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Hopkins::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Devents.cpp248 bool EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Access::EventsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Devents.cpp102 void Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Glk::Events
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Devents.cpp270 bool Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Sherlock::Events
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Devents.cpp263 bool Events::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Sherlock::Events
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/voyeur/
H A Devents.cpp138 void EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Voyeur::EventsManager
/dports/games/scummvm/scummvm-2.5.1/engines/voyeur/
H A Devents.cpp138 void EventsManager::checkForNextFrameCounter() { in checkForNextFrameCounter() function in Voyeur::EventsManager