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Searched defs:checkHit (Results 1 – 25 of 29) sorted by relevance

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/dports/games/violetland/violetland-0.5/src/game/bullets/
H A DLaserBullet.cpp46 bool LaserBullet::checkHit(Object* objRef) { in checkHit() function in violetland::LaserBullet
H A DFlame.cpp50 bool Flame::checkHit(Object* objRef) { in checkHit() function in violetland::Flame
H A DStandardBullet.cpp60 bool StandardBullet::checkHit(Object* objRef) { in checkHit() function in violetland::StandardBullet
H A DBullet.cpp28 bool Bullet::checkHit(Object* objRef) { in checkHit() function in violetland::Bullet
/dports/x11-toolkits/plib/plib-1.8.5/src/pui/
H A DpuButtonBox.cxx85 int puButtonBox::checkHit ( int /*button*/, int updown, int x, int y ) in checkHit() function in puButtonBox
H A DpuPopupMenu.cxx127 int puPopupMenu::checkHit ( int button, int updown, int x, int y ) in checkHit() function in puPopupMenu
H A DpuGroup.cxx171 int puGroup::checkHit ( int button, int updown, int x, int y ) in checkHit() function in puGroup
H A DpuObject.cxx508 int puObject::checkHit ( int button, int updown, int x, int y ) in checkHit() function in puObject
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DEnemyAircraft.cpp269 bool EnemyAircraft::checkHit(ActiveAmmo *ammo) in checkHit() function in EnemyAircraft
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DShockWaveStrategy.cxx107 float ShockWaveStrategy::checkHit(const BaseLocalPlayer* tank, float position[3]) const in checkHit() function in ShockWaveStrategy
H A DShotPath.cxx99 float ShotPath::checkHit(const BaseLocalPlayer* player, in checkHit() function in ShotPath
H A DGuidedMissleStrategy.cxx312 float GuidedMissileStrategy::checkHit(const BaseLocalPlayer* tank, float position[3]) const in checkHit() function in GuidedMissileStrategy
H A DSegmentedShotStrategy.cxx206 float SegmentedShotStrategy::checkHit(const BaseLocalPlayer* tank, in checkHit() function in SegmentedShotStrategy
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DShockWaveStrategy.cxx107 float ShockWaveStrategy::checkHit(const BaseLocalPlayer* tank, float position[3]) const in checkHit() function in ShockWaveStrategy
H A DShotPath.cxx99 float ShotPath::checkHit(const BaseLocalPlayer* player, in checkHit() function in ShotPath
H A DGuidedMissleStrategy.cxx312 float GuidedMissileStrategy::checkHit(const BaseLocalPlayer* tank, float position[3]) const in checkHit() function in GuidedMissileStrategy
H A DSegmentedShotStrategy.cxx206 float SegmentedShotStrategy::checkHit(const BaseLocalPlayer* tank, in checkHit() function in SegmentedShotStrategy
/dports/games/crrcsim/crrcsim-0.9.13/src/GUI/
H A Dcrrc_slider.h54 int checkHit ( int button, int updown, int x, int y ) in checkHit() function
/dports/x11-toolkits/plib/plib-1.8.5/src/puAux/
H A DpuAuxComboBox.cxx253 int puaComboBox::checkHit ( int button, int updown, int x, int y ) in checkHit() function in puaComboBox
H A DpuAuxLargeInput.cxx701 int puaLargeInput::checkHit ( int button, int updown, int x, int y ) in checkHit() function in puaLargeInput
H A DpuAux.h551 int checkHit ( int button, int updown, int x, int y ) in checkHit() function
625 int checkHit ( int button, int updown, int x, int y ) in checkHit() function
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dcombat.cpp503 void GriffonEngine::checkHit() { in checkHit() function in Griffon::GriffonEngine
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dpathfinder.cpp94 bool PathfindingState::checkHit(const Actor *_actor, const Item *target) const { in checkHit() function in Ultima::Ultima8::PathfindingState
/dports/games/flightgear/flightgear-2020.3.11/src/GUI/
H A DFGPUIDialog.cxx314 int fgPopup::checkHit(int button, int updown, int x, int y) in checkHit() function in fgPopup
1615 int fgComboBox::checkHit(int b, int up, int x, int y) in checkHit() function in fgComboBox
H A DWaypointList.cxx209 int WaypointList::checkHit ( int button, int updown, int x, int y ) in checkHit() function in WaypointList

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