Searched defs:civilization_ident (Results 1 – 3 of 3) sorted by relevance
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/ |
H A D | script_sound.cpp | 223 const char *civilization_ident = LuaToString(l, j + 1, 1); in SetSoundConfigRace() local 282 const char *civilization_ident = LuaToString(l, j + 1, 2); in CclDefineGameSounds() local
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/upgrade/ |
H A D | upgrade.cpp | 679 std::string civilization_ident = LuaToString(l, -1, j + 1); in CclDefineUpgrade() local 928 const char *civilization_ident = LuaToString(l, j + 1, 2); in CclDefineModifier() local
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_player.cpp | 151 const char *civilization_ident = LuaToString(l, j + 1); in Load() local 3392 const char *civilization_ident = LuaToString(l, 3); in CclSetPlayerData() local
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