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Searched defs:civilization_ident (Results 1 – 3 of 3) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/
H A Dscript_sound.cpp223 const char *civilization_ident = LuaToString(l, j + 1, 1); in SetSoundConfigRace() local
282 const char *civilization_ident = LuaToString(l, j + 1, 2); in CclDefineGameSounds() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/upgrade/
H A Dupgrade.cpp679 std::string civilization_ident = LuaToString(l, -1, j + 1); in CclDefineUpgrade() local
928 const char *civilization_ident = LuaToString(l, j + 1, 2); in CclDefineModifier() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_player.cpp151 const char *civilization_ident = LuaToString(l, j + 1); in Load() local
3392 const char *civilization_ident = LuaToString(l, 3); in CclSetPlayerData() local