/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_player_input.cpp | 130 static VCvarF cl_backspeed("cl_backspeed", "200", CVAR_Archive); variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 214 cvar_t cl_backspeed = {"cl_backspeed","200", true}; variable
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 214 cvar_t cl_backspeed = {"cl_backspeed","200", true}; variable
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 413 cvar_t cl_backspeed = { "cl_backspeed", "400", true }; variable
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_input.c | 404 cvar_t *cl_backspeed; variable
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 225 cvar_t cl_backspeed = {"cl_backspeed","200", CVAR_ARCHIVE}; variable
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 392 cvar_t cl_backspeed = { "cl_backspeed", "200", true }; variable
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 396 cvar_t cl_backspeed = {"cl_backspeed", "200", CVAR_ARCHIVE}; variable
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 375 cvar_t cl_backspeed = {"cl_backspeed", "200", CVAR_ARCHIVE}; variable
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_input.c | 419 cvar_t *cl_backspeed; variable
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_input.c | 415 cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400","backward movement speed"}; variable
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | cl_input.c | 414 cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400","backward movement speed"}; variable
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/dports/games/darkplaces/darkplaces/ |
H A D | cl_input.c | 415 cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400","backward movement speed"}; variable
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