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Searched defs:client_player (Results 1 – 9 of 9) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/client/
H A Dclient_main.h105 #define client_player() client.conn.playing macro
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dclient_main.h105 #define client_player() client.conn.playing macro
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h207 void setClientPlayer(int client_player) { in setClientPlayer()
458 EndIslandGameState(int client_player) : GameState(client_player) { in EndIslandGameState()
471 GameCompleteGameState(int client_player) : GameState(client_player) { in GameCompleteGameState()
H A Dsector.cpp996 void Sector::destroyTower(bool nuked, int client_player) { in destroyTower()
1050 void Sector::destroyBuilding(Type building_type,int client_player) { in destroyBuilding()
1054 void Sector::destroyBuilding(Type building_type,bool silent,int client_player) { in destroyBuilding()
1155 void Sector::shutdown(int client_player) { in shutdown()
1384 void Sector::cheat(int client_player) { in cheat()
1731 void Sector::doCombat(int client_player) { in doCombat()
1857 void Sector::doPlayer(int client_player) { in doPlayer()
2035 void Sector::update(int client_player) { in update()
2192 bool Sector::mineElement(int client_player, Id i) { in mineElement()
2211 void Sector::invent(int client_player) { in invent()
H A Dplayer.cpp465 void Player::doSectorAI(int client_player, PlayingGameState *gamestate, Sector *sector) { in doSectorAI()
1046 void Player::doAIUpdate(int client_player, PlayingGameState *gamestate) { in doAIUpdate()
H A Dgamestate.cpp242 GameState::GameState(int client_player) : client_player(client_player) { in GameState()
376 ChooseGameTypeGameState::ChooseGameTypeGameState(int client_player) : GameState(client_player) { in ChooseGameTypeGameState()
424 ChooseDifficultyGameState::ChooseDifficultyGameState(int client_player) : GameState(client_player) { in ChooseDifficultyGameState()
470 ChoosePlayerGameState::ChoosePlayerGameState(int client_player) : GameState(client_player), button_… in ChoosePlayerGameState()
567 ChooseTutorialGameState::ChooseTutorialGameState(int client_player) : GameState(client_player) { in ChooseTutorialGameState()
616 PlaceMenGameState::PlaceMenGameState(int client_player) : GameState(client_player), start_map_x(-1)… in PlaceMenGameState()
880 PlayingGameState::PlayingGameState(int client_player) : GameState(client_player) { in PlayingGameState()
H A Dgui.h139 int client_player; variable
H A Dgui.cpp592 GamePanel::GamePanel(PlayingGameState *gamestate, int client_player) : MultiPanel(GamePanel::N_STAT… in GamePanel()
/dports/games/atanks/atanks-6.5/src/
H A Dglobaldata.h175 …PLAYER* client_player = nullptr; // the index we use to know which one is the player o… variable