Searched defs:client_player (Results 1 – 9 of 9) sorted by relevance
/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | client_main.h | 105 #define client_player() client.conn.playing macro
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | client_main.h | 105 #define client_player() client.conn.playing macro
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 207 void setClientPlayer(int client_player) { in setClientPlayer() 458 EndIslandGameState(int client_player) : GameState(client_player) { in EndIslandGameState() 471 GameCompleteGameState(int client_player) : GameState(client_player) { in GameCompleteGameState()
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H A D | sector.cpp | 996 void Sector::destroyTower(bool nuked, int client_player) { in destroyTower() 1050 void Sector::destroyBuilding(Type building_type,int client_player) { in destroyBuilding() 1054 void Sector::destroyBuilding(Type building_type,bool silent,int client_player) { in destroyBuilding() 1155 void Sector::shutdown(int client_player) { in shutdown() 1384 void Sector::cheat(int client_player) { in cheat() 1731 void Sector::doCombat(int client_player) { in doCombat() 1857 void Sector::doPlayer(int client_player) { in doPlayer() 2035 void Sector::update(int client_player) { in update() 2192 bool Sector::mineElement(int client_player, Id i) { in mineElement() 2211 void Sector::invent(int client_player) { in invent()
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H A D | player.cpp | 465 void Player::doSectorAI(int client_player, PlayingGameState *gamestate, Sector *sector) { in doSectorAI() 1046 void Player::doAIUpdate(int client_player, PlayingGameState *gamestate) { in doAIUpdate()
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H A D | gamestate.cpp | 242 GameState::GameState(int client_player) : client_player(client_player) { in GameState() 376 ChooseGameTypeGameState::ChooseGameTypeGameState(int client_player) : GameState(client_player) { in ChooseGameTypeGameState() 424 ChooseDifficultyGameState::ChooseDifficultyGameState(int client_player) : GameState(client_player) { in ChooseDifficultyGameState() 470 ChoosePlayerGameState::ChoosePlayerGameState(int client_player) : GameState(client_player), button_… in ChoosePlayerGameState() 567 ChooseTutorialGameState::ChooseTutorialGameState(int client_player) : GameState(client_player) { in ChooseTutorialGameState() 616 PlaceMenGameState::PlaceMenGameState(int client_player) : GameState(client_player), start_map_x(-1)… in PlaceMenGameState() 880 PlayingGameState::PlayingGameState(int client_player) : GameState(client_player) { in PlayingGameState()
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H A D | gui.h | 139 int client_player; variable
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H A D | gui.cpp | 592 GamePanel::GamePanel(PlayingGameState *gamestate, int client_player) : MultiPanel(GamePanel::N_STAT… in GamePanel()
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/dports/games/atanks/atanks-6.5/src/ |
H A D | globaldata.h | 175 …PLAYER* client_player = nullptr; // the index we use to know which one is the player o… variable
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