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Searched defs:clutFormat (Results 1 – 25 of 28) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp94 GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShader300() local
179 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in GenerateDepalShaderFloat() local
348 uint32_t DepalShaderCacheCommon::GetClutID(GEPaletteFormat clutFormat, uint32_t clutHash) const { in GetClutID()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture()
H A DTextureCacheD3D11.cpp185 void TextureCacheD3D11::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexI… in UpdateCurrentClut()
377 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDepalettizeShaderDX9.cpp70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture()
H A DTextureCacheDX9.cpp156 void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsS… in UpdateCurrentClut()
344 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDepalettizeShaderD3D11.cpp73 ID3D11ShaderResourceView *DepalShaderCacheD3D11::GetClutTexture(GEPaletteFormat clutFormat, const u… in GetClutTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDepalettizeShaderDX9.cpp70 LPDIRECT3DTEXTURE9 DepalShaderCacheDX9::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u3… in GetClutTexture()
H A DTextureCacheDX9.cpp156 void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsS… in UpdateCurrentClut()
344 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDepalettizeShaderVulkan.cpp124 VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, u32 clutHash, u32… in GetClutTexture()
H A DTextureCacheVulkan.cpp471 void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndex… in UpdateCurrentClut()
541 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
571 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp181 void TextureCacheGLES::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIs… in UpdateCurrentClut()
357 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
386 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
H A DDepalettizeShaderGLES.cpp88 GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u3… in GetClutTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp156 void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsS… in UpdateCurrentClut()
344 const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); in ApplyTextureFramebuffer() local
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/
H A DGSH_VulkanDraw.cpp768 … uint32 textureFormat, uint32 clutFormat, Nuanceur::CUintValue texPixel, in GetClutColor()
809 …CFloat4Rvalue GetTextureColor(Nuanceur::CShaderBuilder& b, uint32 textureFormat, uint32 clutFormat, in GetTextureColor()
886 static void ExpandAlpha(Nuanceur::CShaderBuilder& b, uint32 textureFormat, uint32 clutFormat, in ExpandAlpha()

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