/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/ |
H A D | b3GpuParallelLinearBvhBroadphase.cpp | 26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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H A D | b3GpuGridBroadphase.cpp | 94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/ |
H A D | b3GpuParallelLinearBvhBroadphase.cpp | 26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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H A D | b3GpuGridBroadphase.cpp | 94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/ |
H A D | b3GpuParallelLinearBvhBroadphase.cpp | 26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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H A D | b3GpuGridBroadphase.cpp | 94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/ |
H A D | b3GpuParallelLinearBvhBroadphase.cpp | 26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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H A D | b3GpuGridBroadphase.cpp | 94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy() 105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/ |
H A D | collisionFilter.py | 10 collisionFilterGroup = 0 variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/ |
H A D | collisionFilter.py | 10 collisionFilterGroup = 0 variable
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | TestJointTorqueSetup.cpp | 281 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local 329 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | MultiBodyConstraintFeedback.cpp | 279 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local 327 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | InvertedPendulumPDControl.cpp | 227 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local 275 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
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H A D | MultiBodySoftContact.cpp | 112 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | KinematicMultiBodyExample.cpp | 136 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | Pendulum.cpp | 145 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | TestJointTorqueSetup.cpp | 281 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local 329 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | MultiBodyConstraintFeedback.cpp | 279 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local 327 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | InvertedPendulumPDControl.cpp | 227 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local 275 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
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H A D | MultiBodySoftContact.cpp | 112 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | KinematicMultiBodyExample.cpp | 136 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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H A D | Pendulum.cpp | 145 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 6 int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter); variable
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | TestHingeTorque.cpp | 6 int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter); variable
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/ |
H A D | btSoftRigidDynamicsWorld.cpp | 105 void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short in… in addSoftBody()
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