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Searched defs:collision_mode (Results 1 – 23 of 23) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DSensor.cpp79 void Sensor::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
89 …Sensor::notify_collision_with_explosion(Explosion& /* explosion */, CollisionMode collision_mode) { in notify_collision_with_explosion()
H A DBoomerang.cpp307 void Boomerang::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch()
324 void Boomerang::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal()
338 void Boomerang::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy()
H A DSeparator.cpp148 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DCrystal.cpp94 void Crystal::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DCarriedObject.cpp671 void CarriedObject::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch()
687 void CarriedObject::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal()
H A DHero.cpp1677 Destructible& destructible, CollisionMode collision_mode) { in notify_collision_with_destructible()
1684 void Hero::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy()
1873 Stairs& stairs, CollisionMode collision_mode) { in notify_collision_with_stairs()
1915 CollisionMode collision_mode) { in notify_collision_with_jumper()
1927 void Hero::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor()
1973 void Hero::notify_collision_with_crystal(Crystal& /* crystal */, CollisionMode collision_mode) { in notify_collision_with_crystal()
H A DBomb.cpp124 void Bomb::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DExplosion.cpp125 void Explosion::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor()
H A DJumper.cpp388 CollisionMode collision_mode) { in notify_collision()
H A DSwitch.cpp264 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DTeletransporter.cpp272 void Teletransporter::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DNpc.cpp224 void Npc::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DStairs.cpp144 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DDestructible.cpp286 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DArrow.cpp369 void Arrow::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal()
H A DHookshot.cpp385 void Hookshot::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch()
H A DEntity.cpp1896 void Entity::add_collision_mode(CollisionMode collision_mode) { in add_collision_mode()
1906 bool Entity::has_collision_mode(CollisionMode collision_mode) { in has_collision_mode()
2167 CollisionMode collision_mode, in test_collision()
H A DEnemy.cpp976 void Enemy::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
H A DCustomEntity.cpp905 void CustomEntity::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dcustom_particle_system.cpp314 std::string collision_mode; in CustomParticleSystem() local
H A Dcustom_particle_system.hpp198 CollisionMode collision_mode; member in CustomParticleSystem::CustomParticle
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dparticle_editor.cpp210 auto collision_mode = std::make_unique<ControlEnum<CustomParticleSystem::CollisionMode> >(); in reset_main_ui() local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DEntityApi.cpp1287 CollisionMode collision_mode = CollisionMode::COLLISION_NONE; in entity_api_overlaps() local
6418 CollisionMode collision_mode = LuaTools::check_enum<CollisionMode>(l, 2, in custom_entity_api_add_collision_test() local