/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Sensor.cpp | 79 void Sensor::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision() 89 …Sensor::notify_collision_with_explosion(Explosion& /* explosion */, CollisionMode collision_mode) { in notify_collision_with_explosion()
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H A D | Boomerang.cpp | 307 void Boomerang::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch() 324 void Boomerang::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal() 338 void Boomerang::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy()
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H A D | Separator.cpp | 148 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Crystal.cpp | 94 void Crystal::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | CarriedObject.cpp | 671 void CarriedObject::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch() 687 void CarriedObject::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal()
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H A D | Hero.cpp | 1677 Destructible& destructible, CollisionMode collision_mode) { in notify_collision_with_destructible() 1684 void Hero::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy() 1873 Stairs& stairs, CollisionMode collision_mode) { in notify_collision_with_stairs() 1915 CollisionMode collision_mode) { in notify_collision_with_jumper() 1927 void Hero::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor() 1973 void Hero::notify_collision_with_crystal(Crystal& /* crystal */, CollisionMode collision_mode) { in notify_collision_with_crystal()
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H A D | Bomb.cpp | 124 void Bomb::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Explosion.cpp | 125 void Explosion::notify_collision_with_sensor(Sensor& sensor, CollisionMode collision_mode) { in notify_collision_with_sensor()
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H A D | Jumper.cpp | 388 CollisionMode collision_mode) { in notify_collision()
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H A D | Switch.cpp | 264 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Teletransporter.cpp | 272 void Teletransporter::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Npc.cpp | 224 void Npc::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Stairs.cpp | 144 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Destructible.cpp | 286 Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | Arrow.cpp | 369 void Arrow::notify_collision_with_crystal(Crystal& crystal, CollisionMode collision_mode) { in notify_collision_with_crystal()
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H A D | Hookshot.cpp | 385 void Hookshot::notify_collision_with_switch(Switch& sw, CollisionMode collision_mode) { in notify_collision_with_switch()
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H A D | Entity.cpp | 1896 void Entity::add_collision_mode(CollisionMode collision_mode) { in add_collision_mode() 1906 bool Entity::has_collision_mode(CollisionMode collision_mode) { in has_collision_mode() 2167 CollisionMode collision_mode, in test_collision()
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H A D | Enemy.cpp | 976 void Enemy::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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H A D | CustomEntity.cpp | 905 void CustomEntity::notify_collision(Entity& entity_overlapping, CollisionMode collision_mode) { in notify_collision()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | custom_particle_system.cpp | 314 std::string collision_mode; in CustomParticleSystem() local
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H A D | custom_particle_system.hpp | 198 CollisionMode collision_mode; member in CustomParticleSystem::CustomParticle
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/ |
H A D | particle_editor.cpp | 210 auto collision_mode = std::make_unique<ControlEnum<CustomParticleSystem::CollisionMode> >(); in reset_main_ui() local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/ |
H A D | EntityApi.cpp | 1287 CollisionMode collision_mode = CollisionMode::COLLISION_NONE; in entity_api_overlaps() local 6418 CollisionMode collision_mode = LuaTools::check_enum<CollisionMode>(l, 2, in custom_entity_api_add_collision_test() local
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