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Searched defs:combat (Results 1 – 25 of 70) sorted by relevance

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/dports/games/wolfpack/empire-4.4.1/include/
H A Dcombat.h40 struct combat { struct
51 int troops; /* mil in the combat */ argument
63 /* Types of combat for use by attack routines */ argument
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dspells.cpp170 Combat &combat = *_vm->_combat; in castSpell() local
248 Combat &combat = *_vm->_combat; in acidSpray() local
275 Combat &combat = *_vm->_combat; in beastMaster() local
286 Combat &combat = *_vm->_combat; in bless() local
300 Combat &combat = *_vm->_combat; in coldRay() local
376 Combat &combat = *_vm->_combat; in dancingSword() local
387 Combat &combat = *_vm->_combat; in dayOfProtection() local
405 Combat &combat = *_vm->_combat; in dayOfSorcery() local
420 Combat &combat = *_vm->_combat; in deadlySwarm() local
435 Combat &combat = *_vm->_combat; in divineIntervention() local
[all …]
H A Dinterface.cpp54 Combat &combat = *_vm->_combat; in drawParty() local
261 Combat &combat = *_vm->_combat; in perform() local
623 Combat &combat = *_vm->_combat; in doStepCode() local
697 Combat &combat = *_vm->_combat; in startFalling() local
1203 Combat &combat = *_vm->_combat; in draw3d() local
1350 Combat &combat = *_vm->_combat; in assembleBorder() local
1459 Combat &combat = *_vm->_combat; in doCombat() local
1765 Combat &combat = *_vm->_combat; in nextChar() local
1839 Combat &combat = *_vm->_combat; in spellFX() local
H A Dinterface_scene.cpp455 Combat &combat = *_vm->_combat; in drawOutdoorsScene() local
588 Combat &combat = *_vm->_combat; in drawIndoorsScene() local
725 Combat &combat = *_vm->_combat; in animate3d() local
2342 Combat &combat = *_vm->_combat; in setIndoorsMonsters() local
3126 Combat &combat = *_vm->_combat; in setOutdoorsMonsters() local
H A Dscripts.cpp135 Combat &combat = *_vm->_combat; in checkEvents() local
286 Combat &combat = *_vm->_combat; in openGrate() local
546 Combat &combat = *_vm->_combat; in cmdIf() local
606 Combat &combat = *_vm->_combat; in cmdTakeOrGive() local
828 Combat &combat = *_vm->_combat; in cmdSetChar() local
1010 Combat &combat = *_vm->_combat; in cmdDamage() local
1076 Combat &combat = *_vm->_combat; in cmdSetVar() local
1139 Combat &combat = *_vm->_combat; in cmdRndDamage() local
H A Dparty.cpp670 Combat &combat = *_vm->_combat; in checkPartyDead() local
690 Combat &combat = *_vm->_combat; in giveTreasure() local
856 Combat &combat = *_vm->_combat; in giveTake() local
1464 Combat &combat = *g_vm->_combat; in giveExt() local
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dspells.cpp178 Combat &combat = *_vm->_combat; in castSpell() local
256 Combat &combat = *_vm->_combat; in acidSpray() local
283 Combat &combat = *_vm->_combat; in beastMaster() local
294 Combat &combat = *_vm->_combat; in bless() local
308 Combat &combat = *_vm->_combat; in coldRay() local
384 Combat &combat = *_vm->_combat; in dancingSword() local
395 Combat &combat = *_vm->_combat; in dayOfProtection() local
413 Combat &combat = *_vm->_combat; in dayOfSorcery() local
428 Combat &combat = *_vm->_combat; in deadlySwarm() local
443 Combat &combat = *_vm->_combat; in divineIntervention() local
[all …]
H A Dinterface.cpp55 Combat &combat = *_vm->_combat; in drawParty() local
263 Combat &combat = *_vm->_combat; in perform() local
630 Combat &combat = *_vm->_combat; in doStepCode() local
704 Combat &combat = *_vm->_combat; in startFalling() local
1210 Combat &combat = *_vm->_combat; in draw3d() local
1357 Combat &combat = *_vm->_combat; in assembleBorder() local
1466 Combat &combat = *_vm->_combat; in doCombat() local
1775 Combat &combat = *_vm->_combat; in nextChar() local
1849 Combat &combat = *_vm->_combat; in spellFX() local
H A Dinterface_scene.cpp455 Combat &combat = *_vm->_combat; in drawOutdoorsScene() local
588 Combat &combat = *_vm->_combat; in drawIndoorsScene() local
725 Combat &combat = *_vm->_combat; in animate3d() local
2342 Combat &combat = *_vm->_combat; in setIndoorsMonsters() local
3126 Combat &combat = *_vm->_combat; in setOutdoorsMonsters() local
H A Dscripts.cpp135 Combat &combat = *_vm->_combat; in checkEvents() local
286 Combat &combat = *_vm->_combat; in openGrate() local
554 Combat &combat = *_vm->_combat; in cmdIf() local
614 Combat &combat = *_vm->_combat; in cmdTakeOrGive() local
838 Combat &combat = *_vm->_combat; in cmdSetChar() local
1020 Combat &combat = *_vm->_combat; in cmdDamage() local
1086 Combat &combat = *_vm->_combat; in cmdSetVar() local
1149 Combat &combat = *_vm->_combat; in cmdRndDamage() local
H A Dparty.cpp680 Combat &combat = *_vm->_combat; in checkPartyDead() local
700 Combat &combat = *_vm->_combat; in giveTreasure() local
873 Combat &combat = *_vm->_combat; in giveTake() local
1495 Combat &combat = *g_vm->_combat; in giveExt() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_spells.cpp423 Combat &combat = *vm->_combat; in show() local
568 Combat &combat = *vm->_combat; in show() local
575 Combat &combat = *_vm->_combat; in execute() local
642 Combat &combat = *_vm->_combat; in execute() local
753 Combat &combat = *_vm->_combat; in execute() local
974 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_quick_ref.cpp36 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_quick_fight.cpp41 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_items.cpp40 Combat &combat = *_vm->_combat; in execute() local
753 Combat &combat = *_vm->_combat; in doItemOptions() local
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_spells.cpp430 Combat &combat = *vm->_combat; in show() local
567 Combat &combat = *vm->_combat; in show() local
574 Combat &combat = *_vm->_combat; in execute() local
644 Combat &combat = *_vm->_combat; in execute() local
747 Combat &combat = *_vm->_combat; in execute() local
965 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_quick_fight.cpp41 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_quick_ref.cpp55 Combat &combat = *_vm->_combat; in execute() local
H A Ddialogs_items.cpp40 Combat &combat = *_vm->_combat; in execute() local
730 Combat &combat = *_vm->_combat; in doItemOptions() local
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/
H A DActor_gump.h45 static Position combat; // Combat button. variable
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dviewovershoulder.cpp41 …bool combat = ptr.getClass().isActor() && ptr.getClass().getCreatureStats(ptr).getDrawState() != M… in update() local
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dsounds.h33 combat, // any violent sounding activity enumerator
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsounds.h33 combat, // any violent sounding activity enumerator
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/tools/
H A DBalanceRPGame.java307 private static Pair<Integer, Integer> combat(final Player player, final Creature target) { in combat() method in BalanceRPGame
362 private static Pair<Integer, Integer> combat(final Player player, final Creature target, in combat() method in BalanceRPGame
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DSession.h52 short combat; member

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