/dports/games/wolfpack/empire-4.4.1/include/ |
H A D | combat.h | 40 struct combat { struct 51 int troops; /* mil in the combat */ argument 63 /* Types of combat for use by attack routines */ argument
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | spells.cpp | 170 Combat &combat = *_vm->_combat; in castSpell() local 248 Combat &combat = *_vm->_combat; in acidSpray() local 275 Combat &combat = *_vm->_combat; in beastMaster() local 286 Combat &combat = *_vm->_combat; in bless() local 300 Combat &combat = *_vm->_combat; in coldRay() local 376 Combat &combat = *_vm->_combat; in dancingSword() local 387 Combat &combat = *_vm->_combat; in dayOfProtection() local 405 Combat &combat = *_vm->_combat; in dayOfSorcery() local 420 Combat &combat = *_vm->_combat; in deadlySwarm() local 435 Combat &combat = *_vm->_combat; in divineIntervention() local [all …]
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H A D | interface.cpp | 54 Combat &combat = *_vm->_combat; in drawParty() local 261 Combat &combat = *_vm->_combat; in perform() local 623 Combat &combat = *_vm->_combat; in doStepCode() local 697 Combat &combat = *_vm->_combat; in startFalling() local 1203 Combat &combat = *_vm->_combat; in draw3d() local 1350 Combat &combat = *_vm->_combat; in assembleBorder() local 1459 Combat &combat = *_vm->_combat; in doCombat() local 1765 Combat &combat = *_vm->_combat; in nextChar() local 1839 Combat &combat = *_vm->_combat; in spellFX() local
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H A D | interface_scene.cpp | 455 Combat &combat = *_vm->_combat; in drawOutdoorsScene() local 588 Combat &combat = *_vm->_combat; in drawIndoorsScene() local 725 Combat &combat = *_vm->_combat; in animate3d() local 2342 Combat &combat = *_vm->_combat; in setIndoorsMonsters() local 3126 Combat &combat = *_vm->_combat; in setOutdoorsMonsters() local
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H A D | scripts.cpp | 135 Combat &combat = *_vm->_combat; in checkEvents() local 286 Combat &combat = *_vm->_combat; in openGrate() local 546 Combat &combat = *_vm->_combat; in cmdIf() local 606 Combat &combat = *_vm->_combat; in cmdTakeOrGive() local 828 Combat &combat = *_vm->_combat; in cmdSetChar() local 1010 Combat &combat = *_vm->_combat; in cmdDamage() local 1076 Combat &combat = *_vm->_combat; in cmdSetVar() local 1139 Combat &combat = *_vm->_combat; in cmdRndDamage() local
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H A D | party.cpp | 670 Combat &combat = *_vm->_combat; in checkPartyDead() local 690 Combat &combat = *_vm->_combat; in giveTreasure() local 856 Combat &combat = *_vm->_combat; in giveTake() local 1464 Combat &combat = *g_vm->_combat; in giveExt() local
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | spells.cpp | 178 Combat &combat = *_vm->_combat; in castSpell() local 256 Combat &combat = *_vm->_combat; in acidSpray() local 283 Combat &combat = *_vm->_combat; in beastMaster() local 294 Combat &combat = *_vm->_combat; in bless() local 308 Combat &combat = *_vm->_combat; in coldRay() local 384 Combat &combat = *_vm->_combat; in dancingSword() local 395 Combat &combat = *_vm->_combat; in dayOfProtection() local 413 Combat &combat = *_vm->_combat; in dayOfSorcery() local 428 Combat &combat = *_vm->_combat; in deadlySwarm() local 443 Combat &combat = *_vm->_combat; in divineIntervention() local [all …]
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H A D | interface.cpp | 55 Combat &combat = *_vm->_combat; in drawParty() local 263 Combat &combat = *_vm->_combat; in perform() local 630 Combat &combat = *_vm->_combat; in doStepCode() local 704 Combat &combat = *_vm->_combat; in startFalling() local 1210 Combat &combat = *_vm->_combat; in draw3d() local 1357 Combat &combat = *_vm->_combat; in assembleBorder() local 1466 Combat &combat = *_vm->_combat; in doCombat() local 1775 Combat &combat = *_vm->_combat; in nextChar() local 1849 Combat &combat = *_vm->_combat; in spellFX() local
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H A D | interface_scene.cpp | 455 Combat &combat = *_vm->_combat; in drawOutdoorsScene() local 588 Combat &combat = *_vm->_combat; in drawIndoorsScene() local 725 Combat &combat = *_vm->_combat; in animate3d() local 2342 Combat &combat = *_vm->_combat; in setIndoorsMonsters() local 3126 Combat &combat = *_vm->_combat; in setOutdoorsMonsters() local
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H A D | scripts.cpp | 135 Combat &combat = *_vm->_combat; in checkEvents() local 286 Combat &combat = *_vm->_combat; in openGrate() local 554 Combat &combat = *_vm->_combat; in cmdIf() local 614 Combat &combat = *_vm->_combat; in cmdTakeOrGive() local 838 Combat &combat = *_vm->_combat; in cmdSetChar() local 1020 Combat &combat = *_vm->_combat; in cmdDamage() local 1086 Combat &combat = *_vm->_combat; in cmdSetVar() local 1149 Combat &combat = *_vm->_combat; in cmdRndDamage() local
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H A D | party.cpp | 680 Combat &combat = *_vm->_combat; in checkPartyDead() local 700 Combat &combat = *_vm->_combat; in giveTreasure() local 873 Combat &combat = *_vm->_combat; in giveTake() local 1495 Combat &combat = *g_vm->_combat; in giveExt() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_spells.cpp | 423 Combat &combat = *vm->_combat; in show() local 568 Combat &combat = *vm->_combat; in show() local 575 Combat &combat = *_vm->_combat; in execute() local 642 Combat &combat = *_vm->_combat; in execute() local 753 Combat &combat = *_vm->_combat; in execute() local 974 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_quick_ref.cpp | 36 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_quick_fight.cpp | 41 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_items.cpp | 40 Combat &combat = *_vm->_combat; in execute() local 753 Combat &combat = *_vm->_combat; in doItemOptions() local
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_spells.cpp | 430 Combat &combat = *vm->_combat; in show() local 567 Combat &combat = *vm->_combat; in show() local 574 Combat &combat = *_vm->_combat; in execute() local 644 Combat &combat = *_vm->_combat; in execute() local 747 Combat &combat = *_vm->_combat; in execute() local 965 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_quick_fight.cpp | 41 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_quick_ref.cpp | 55 Combat &combat = *_vm->_combat; in execute() local
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H A D | dialogs_items.cpp | 40 Combat &combat = *_vm->_combat; in execute() local 730 Combat &combat = *_vm->_combat; in doItemOptions() local
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | Actor_gump.h | 45 static Position combat; // Combat button. variable
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | viewovershoulder.cpp | 41 …bool combat = ptr.getClass().isActor() && ptr.getClass().getCreatureStats(ptr).getDrawState() != M… in update() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | sounds.h | 33 combat, // any violent sounding activity enumerator
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | sounds.h | 33 combat, // any violent sounding activity enumerator
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/tools/ |
H A D | BalanceRPGame.java | 307 private static Pair<Integer, Integer> combat(final Player player, final Creature target) { in combat() method in BalanceRPGame 362 private static Pair<Integer, Integer> combat(final Player player, final Creature target, in combat() method in BalanceRPGame
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Session.h | 52 short combat; member
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