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Searched defs:compute_distance (Results 1 – 25 of 60) sorted by relevance

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/dports/math/glm/glm-0.9.9.8/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<4, float, Q, true> struct
23 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
113 struct compute_distance<4, float, Q, true> struct
115 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
H A Dfunc_geometric.inl17 struct compute_distance struct
19 GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<4, float, Q, true> struct
23 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
113 struct compute_distance<4, float, Q, true> struct
115 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
H A Dfunc_geometric.inl17 struct compute_distance struct
19 GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
/dports/science/nest/nest-simulator-3.1/nestkernel/
H A Dlayer.h624 Layer< D >::compute_distance( const Position< D >& from_pos, const index lid ) const in compute_distance() function
631 Layer< D >::compute_distance( const std::vector< double >& from_pos, const index lid ) const in compute_distance() function
638 Layer< D >::compute_distance( const std::vector< double >& from_pos, const std::vector< double >& t… in compute_distance() function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<tvec4, float, P, true> struct
23 GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<tvec4, float, P, true> struct
23 GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<4, float, Q, true> struct
23 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<tvec4, float, P, true> struct
23 GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
/dports/devel/upp/upp/uppsrc/plugin/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<4, float, Q, true> struct
23 GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
H A Dfunc_geometric.inl17 struct compute_distance struct
19 GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<tvec4, float, P, true> struct
23 GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/detail/
H A Dfunc_geometric_simd.inl21 struct compute_distance<vec, 4, float, P, true> struct
23 GLM_FUNC_QUALIFIER static float call(vec<4, float, P> const & p0, vec<4, float, P> const & p1)
H A Dfunc_geometric.inl23 struct compute_distance struct
25 GLM_FUNC_QUALIFIER static T call(vecType<L, T, P> const & p0, vecType<L, T, P> const & p1)
/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/examples/cpp/distancefieldobject/
H A Ddistancefieldobject.cpp166 static float compute_distance(asf::Vector3f p) in compute_distance() function in __anoncd2f8f7d0111::DistanceFieldObject
264 static float compute_distance(const double x, const double y, const double z) in compute_distance() function in __anoncd2f8f7d0111::DistanceFieldObject
269 static float compute_distance(const asf::Vector3d& p) in compute_distance() function in __anoncd2f8f7d0111::DistanceFieldObject
/dports/math/py-nevergrad/nevergrad-0.4.3.post2/nevergrad/optimization/multiobjective/
H A Dnsga2.py76 def compute_distance(self, front: tp.List[p.Parameter]): member in CrowdingDistance
/dports/math/cgal/CGAL-5.3/include/CGAL/Periodic_3_mesh_3/
H A DProtect_edges_sizing_field.h385 FT compute_distance(const Bare_point& p, const Bare_point& q) const in compute_distance() function
393 FT compute_distance(const Vertex_handle& va, const Vertex_handle& vb, in compute_distance() function
402 FT compute_distance(const Vertex_handle& va, const Vertex_handle& vb) const in compute_distance() function
/dports/science/py-qcelemental/qcelemental-0.24.0/qcelemental/util/
H A Dmisc.py186 def compute_distance(points1, points2) -> np.ndarray: function
/dports/math/py-z3-solver/z3-z3-4.8.10/src/util/
H A Dmin_cut.cpp172 void min_cut::compute_distance(unsigned i) { in compute_distance() function in min_cut
/dports/math/z3/z3-z3-4.8.13/src/util/
H A Dmin_cut.cpp172 void min_cut::compute_distance(unsigned i) { in compute_distance() function in min_cut

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