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Searched defs:copyRectToOverlay (Results 1 – 25 of 33) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Dosys_video.mm319 void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Dosys_video.mm332 void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_osys_video.mm399 void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_osys_video.mm410 void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h81 void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {} in copyRectToOverlay() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h75 void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {} in copyRectToOverlay() function
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp298 void SurfaceSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, … in copyRectToOverlay() function in SurfaceSdlGraphicsManager
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp496 void OpenGLSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, i… in copyRectToOverlay() function in OpenGLSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp217 void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in ModularBackend
/dports/games/residualvm/residualvm-0.3.1/backends/
H A Dmodular-backend.cpp215 void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in ModularBackend
/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/
H A Dosys_psp.cpp269 void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_PSP
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/
H A Dosys_psp.cpp276 void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_PSP
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp238 void ModularGraphicsBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int… in copyRectToOverlay() function in ModularGraphicsBackend
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp645 void OpenGLSdlGraphics3dManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w,… in copyRectToOverlay() function in OpenGLSdlGraphics3dManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem_gfx.cpp586 void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp510 void OSystem_3DS::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in _3DS::OSystem_3DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem_gfx.cpp590 void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/
H A Ddisplay.cpp670 void OSystem_Dreamcast::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Dreamcast
/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/
H A Dgfx.cpp705 void OSystem_Android::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Android
/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/
H A Dosystem-graphics.cpp641 void OSystem_3DS::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in N3DS::OSystem_3DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Ddisplay.cpp671 void OSystem_Dreamcast::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Dreamcast
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/
H A Dosys_n64_base.cpp697 void OSystem_N64::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_N64
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/
H A Dds-graphics.cpp461 void OSystem_DS::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_DS
/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/
H A Dgraphics.cpp352 void AndroidGraphicsManager::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in AndroidGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/
H A Dosys_n64_base.cpp680 void OSystem_N64::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_N64

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