/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | osys_video.mm | 319 void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | osys_video.mm | 332 void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 399 void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 410 void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 81 void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {} in copyRectToOverlay() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 75 void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override {} in copyRectToOverlay() function
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 298 void SurfaceSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, … in copyRectToOverlay() function in SurfaceSdlGraphicsManager
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 496 void OpenGLSdlGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, i… in copyRectToOverlay() function in OpenGLSdlGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 217 void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in ModularBackend
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/dports/games/residualvm/residualvm-0.3.1/backends/ |
H A D | modular-backend.cpp | 215 void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in ModularBackend
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/psp/ |
H A D | osys_psp.cpp | 269 void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_PSP
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/psp/ |
H A D | osys_psp.cpp | 276 void OSystem_PSP::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_PSP
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/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 238 void ModularGraphicsBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int… in copyRectToOverlay() function in ModularGraphicsBackend
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.cpp | 645 void OpenGLSdlGraphics3dManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w,… in copyRectToOverlay() function in OpenGLSdlGraphics3dManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 586 void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 510 void OSystem_3DS::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in _3DS::OSystem_3DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/ |
H A D | osystem_gfx.cpp | 590 void OSystem_Wii::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/ |
H A D | display.cpp | 670 void OSystem_Dreamcast::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Dreamcast
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/dports/games/residualvm/residualvm-0.3.1/backends/platform/android/ |
H A D | gfx.cpp | 705 void OSystem_Android::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Android
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 641 void OSystem_3DS::copyRectToOverlay(const void *buf, int pitch, int x, in copyRectToOverlay() function in N3DS::OSystem_3DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/ |
H A D | display.cpp | 671 void OSystem_Dreamcast::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in OSystem_Dreamcast
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 697 void OSystem_N64::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_N64
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ds/ |
H A D | ds-graphics.cpp | 461 void OSystem_DS::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_DS
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/ |
H A D | graphics.cpp | 352 void AndroidGraphicsManager::copyRectToOverlay(const void *buf, int pitch, in copyRectToOverlay() function in AndroidGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/n64/ |
H A D | osys_n64_base.cpp | 680 void OSystem_N64::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { in copyRectToOverlay() function in OSystem_N64
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