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Searched defs:costume (Results 1 – 25 of 41) sorted by relevance

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/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/
H A DGALE01r2.ini824 **Red costume = Red swing color key
825 **Green costume = Green swing color key
826 **White costume = Light purple swing color key
827 **Black costume = Gold swing color key
H A DGALE01r0.ini405 **Red costume = Red swing color key
406 **Green costume = Green swing color key
407 **White costume = Light purple swing color key
408 **Black costume = Gold swing color key
H A DGALP01.ini302 **Red costume = Red swing color key
303 **Green costume = Green swing color key
304 **White costume = Light purple swing color key
305 **Black costume = Gold swing color key
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dlua_v1_actor.cpp106 Costume *costume; in SetActorRestChore() local
131 Costume *costume; in SetActorWalkChore() local
157 Costume *costume; in SetActorTurnChores() local
179 Costume *costume; in SetActorTalkChore() local
208 Costume *costume; in SetActorMumblechore() local
830 Costume *costume; in PlayActorChore() local
862 Costume *costume; in CompleteActorChore() local
894 Costume *costume; in PlayActorChoreLooping() local
926 Costume *costume; in SetActorChoreLooping() local
954 Costume *costume; in StopActorChore() local
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H A Dsprite.cpp61 void Sprite::loadBinary(Common::SeekableReadStream *stream, EMICostume *costume) { in loadBinary()
H A Dactor.cpp1102 Costume *costume = *i; in stopAllChores() local
1405 EMICostume *costume = static_cast<EMICostume *>(*i); in getCurrentCostume() local
1429 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHead() local
1437 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHeadLimits() local
1452 EMICostume *costume = static_cast<EMICostume *>(*i); in findModelWithMesh() local
1764 Costume *costume = _costumeStack.back(); in draw() local
1768 Costume *costume = *it; in draw() local
1807 void Actor::drawCostume(Costume *costume) { in drawCostume()
1967 void Actor::freeCostume(Costume *costume) { in freeCostume()
2092 EMICostume *costume = static_cast<EMICostume *>(getCurrentCostume()); in getBBoxInfo() local
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H A Dresource.cpp480 EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) { in loadModelEMI()
513 Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) { in loadSprite()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dlua_v1_actor.cpp106 Costume *costume; in SetActorRestChore() local
131 Costume *costume; in SetActorWalkChore() local
157 Costume *costume; in SetActorTurnChores() local
179 Costume *costume; in SetActorTalkChore() local
208 Costume *costume; in SetActorMumblechore() local
830 Costume *costume; in PlayActorChore() local
862 Costume *costume; in CompleteActorChore() local
894 Costume *costume; in PlayActorChoreLooping() local
926 Costume *costume; in SetActorChoreLooping() local
954 Costume *costume; in StopActorChore() local
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H A Dsprite.cpp61 void Sprite::loadBinary(Common::SeekableReadStream *stream, EMICostume *costume) { in loadBinary()
H A Dactor.cpp1102 Costume *costume = *i; in stopAllChores() local
1401 EMICostume *costume = static_cast<EMICostume *>(*i); in getCurrentCostume() local
1425 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHead() local
1433 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHeadLimits() local
1448 EMICostume *costume = static_cast<EMICostume *>(*i); in findModelWithMesh() local
1760 Costume *costume = _costumeStack.back(); in draw() local
1764 Costume *costume = *it; in draw() local
1803 void Actor::drawCostume(Costume *costume) { in drawCostume()
1963 void Actor::freeCostume(Costume *costume) { in freeCostume()
2083 EMICostume *costume = static_cast<EMICostume *>(getCurrentCostume()); in getBBoxInfo() local
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H A Dresource.cpp449 EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) { in loadModelEMI()
482 Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) { in loadSprite()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dlua_v2_actor.cpp240 Costume *costume = *it; in IsActorChoring() local
590 Costume *costume = nullptr; in SetActorRestChore() local
609 Costume *costume = nullptr; in SetActorWalkChore() local
629 Costume *costume; in SetActorTurnChores() local
657 Costume *costume = nullptr; in SetActorTalkChore() local
681 Costume *costume = nullptr; in SetActorMumblechore() local
723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume()
770 Costume *costume; in PlayActorChore() local
1095 …ndCostume(lua_Object choreObj, lua_Object costumeObj, Actor *actor, Costume *&costume, int &chore)… in setChoreAndCostume()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dlua_v2_actor.cpp240 Costume *costume = *it; in IsActorChoring() local
590 Costume *costume = nullptr; in SetActorRestChore() local
609 Costume *costume = nullptr; in SetActorWalkChore() local
629 Costume *costume; in SetActorTurnChores() local
657 Costume *costume = nullptr; in SetActorTalkChore() local
681 Costume *costume = nullptr; in SetActorMumblechore() local
723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume()
770 Costume *costume; in PlayActorChore() local
1095 …ndCostume(lua_Object choreObj, lua_Object costumeObj, Actor *actor, Costume *&costume, int &chore)… in setChoreAndCostume()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DStaffSetCostumeAction.cpp39 StaffSetCostumeAction::StaffSetCostumeAction(uint16_t spriteIndex, EntertainerCostume costume) in StaffSetCostumeAction()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/
H A Demimesh_component.cpp32 …t *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) : in EMIMeshComponent()
H A Demihead.cpp30 EMIHead::EMIHead(EMICostume *costume) : _yawRange(80.0f), _minPitch(-30.0f), _maxPitch(30.0f) { in EMIHead()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/
H A Demimesh_component.cpp32 …t *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) : in EMIMeshComponent()
H A Demihead.cpp30 EMIHead::EMIHead(EMICostume *costume) : _yawRange(80.0f), _minPitch(-30.0f), _maxPitch(30.0f) { in EMIHead()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dobject.h35 int16 costume; member
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dobject.h35 int16 costume; member
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DViewer.cpp27 Costume costume[10]; variable
H A DGlobals.cpp42 Costume costume[10]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dcostume.cpp926 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
1056 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
1268 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dcostume.cpp931 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
1061 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
1273 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DStaff.cpp1422 EntertainerCostume costume = _availableCostumes[i]; in window_staff_options_mousedown() local
1460 EntertainerCostume costume = _availableCostumes[dropdownIndex]; in window_staff_options_dropdown() local

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