/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/ |
H A D | GALE01r2.ini | 824 **Red costume = Red swing color key 825 **Green costume = Green swing color key 826 **White costume = Light purple swing color key 827 **Black costume = Gold swing color key
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H A D | GALE01r0.ini | 405 **Red costume = Red swing color key 406 **Green costume = Green swing color key 407 **White costume = Light purple swing color key 408 **Black costume = Gold swing color key
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H A D | GALP01.ini | 302 **Red costume = Red swing color key 303 **Green costume = Green swing color key 304 **White costume = Light purple swing color key 305 **Black costume = Gold swing color key
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | lua_v1_actor.cpp | 106 Costume *costume; in SetActorRestChore() local 131 Costume *costume; in SetActorWalkChore() local 157 Costume *costume; in SetActorTurnChores() local 179 Costume *costume; in SetActorTalkChore() local 208 Costume *costume; in SetActorMumblechore() local 830 Costume *costume; in PlayActorChore() local 862 Costume *costume; in CompleteActorChore() local 894 Costume *costume; in PlayActorChoreLooping() local 926 Costume *costume; in SetActorChoreLooping() local 954 Costume *costume; in StopActorChore() local [all …]
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H A D | sprite.cpp | 61 void Sprite::loadBinary(Common::SeekableReadStream *stream, EMICostume *costume) { in loadBinary()
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H A D | actor.cpp | 1102 Costume *costume = *i; in stopAllChores() local 1405 EMICostume *costume = static_cast<EMICostume *>(*i); in getCurrentCostume() local 1429 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHead() local 1437 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHeadLimits() local 1452 EMICostume *costume = static_cast<EMICostume *>(*i); in findModelWithMesh() local 1764 Costume *costume = _costumeStack.back(); in draw() local 1768 Costume *costume = *it; in draw() local 1807 void Actor::drawCostume(Costume *costume) { in drawCostume() 1967 void Actor::freeCostume(Costume *costume) { in freeCostume() 2092 EMICostume *costume = static_cast<EMICostume *>(getCurrentCostume()); in getBBoxInfo() local [all …]
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H A D | resource.cpp | 480 EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) { in loadModelEMI() 513 Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) { in loadSprite()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | lua_v1_actor.cpp | 106 Costume *costume; in SetActorRestChore() local 131 Costume *costume; in SetActorWalkChore() local 157 Costume *costume; in SetActorTurnChores() local 179 Costume *costume; in SetActorTalkChore() local 208 Costume *costume; in SetActorMumblechore() local 830 Costume *costume; in PlayActorChore() local 862 Costume *costume; in CompleteActorChore() local 894 Costume *costume; in PlayActorChoreLooping() local 926 Costume *costume; in SetActorChoreLooping() local 954 Costume *costume; in StopActorChore() local [all …]
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H A D | sprite.cpp | 61 void Sprite::loadBinary(Common::SeekableReadStream *stream, EMICostume *costume) { in loadBinary()
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H A D | actor.cpp | 1102 Costume *costume = *i; in stopAllChores() local 1401 EMICostume *costume = static_cast<EMICostume *>(*i); in getCurrentCostume() local 1425 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHead() local 1433 EMICostume *costume = static_cast<EMICostume *>(curCostume); in setHeadLimits() local 1448 EMICostume *costume = static_cast<EMICostume *>(*i); in findModelWithMesh() local 1760 Costume *costume = _costumeStack.back(); in draw() local 1764 Costume *costume = *it; in draw() local 1803 void Actor::drawCostume(Costume *costume) { in drawCostume() 1963 void Actor::freeCostume(Costume *costume) { in freeCostume() 2083 EMICostume *costume = static_cast<EMICostume *>(getCurrentCostume()); in getBBoxInfo() local [all …]
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H A D | resource.cpp | 449 EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) { in loadModelEMI() 482 Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) { in loadSprite()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | lua_v2_actor.cpp | 240 Costume *costume = *it; in IsActorChoring() local 590 Costume *costume = nullptr; in SetActorRestChore() local 609 Costume *costume = nullptr; in SetActorWalkChore() local 629 Costume *costume; in SetActorTurnChores() local 657 Costume *costume = nullptr; in SetActorTalkChore() local 681 Costume *costume = nullptr; in SetActorMumblechore() local 723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() 770 Costume *costume; in PlayActorChore() local 1095 …ndCostume(lua_Object choreObj, lua_Object costumeObj, Actor *actor, Costume *&costume, int &chore)… in setChoreAndCostume()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | lua_v2_actor.cpp | 240 Costume *costume = *it; in IsActorChoring() local 590 Costume *costume = nullptr; in SetActorRestChore() local 609 Costume *costume = nullptr; in SetActorWalkChore() local 629 Costume *costume; in SetActorTurnChores() local 657 Costume *costume = nullptr; in SetActorTalkChore() local 681 Costume *costume = nullptr; in SetActorMumblechore() local 723 bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume) { in findCostume() 770 Costume *costume; in PlayActorChore() local 1095 …ndCostume(lua_Object choreObj, lua_Object costumeObj, Actor *actor, Costume *&costume, int &chore)… in setChoreAndCostume()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/ |
H A D | StaffSetCostumeAction.cpp | 39 StaffSetCostumeAction::StaffSetCostumeAction(uint16_t spriteIndex, EntertainerCostume costume) in StaffSetCostumeAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/ |
H A D | emimesh_component.cpp | 32 …t *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) : in EMIMeshComponent()
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H A D | emihead.cpp | 30 EMIHead::EMIHead(EMICostume *costume) : _yawRange(80.0f), _minPitch(-30.0f), _maxPitch(30.0f) { in EMIHead()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/ |
H A D | emimesh_component.cpp | 32 …t *p, int parentID, const char *filename, Component *prevComponent, tag32 t, EMICostume *costume) : in EMIMeshComponent()
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H A D | emihead.cpp | 30 EMIHead::EMIHead(EMICostume *costume) : _yawRange(80.0f), _minPitch(-30.0f), _maxPitch(30.0f) { in EMIHead()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/ |
H A D | object.h | 35 int16 costume; member
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | object.h | 35 int16 costume; member
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Viewer.cpp | 27 Costume costume[10]; variable
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H A D | Globals.cpp | 42 Costume costume[10]; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | costume.cpp | 926 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() 1056 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() 1268 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | costume.cpp | 931 void NESCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() 1061 void ClassicCostumeRenderer::setCostume(int costume, int shadow) { in setCostume() 1273 void V0CostumeRenderer::setCostume(int costume, int shadow) { in setCostume()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/ |
H A D | Staff.cpp | 1422 EntertainerCostume costume = _availableCostumes[i]; in window_staff_options_mousedown() local 1460 EntertainerCostume costume = _availableCostumes[dropdownIndex]; in window_staff_options_dropdown() local
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