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Searched defs:currentRoom (Results 1 – 25 of 26) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Ditems_lok.cpp212 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems() local
248 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene() local
272 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop() local
416 Room *currentRoom = &_roomTable[sceneId]; in exchangeItemWithMouseItem() local
435 Room *currentRoom = &_roomTable[sceneId]; in addItemToRoom() local
487 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in itemDropDown() local
H A Dkyra_lok.cpp704 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in processInputHelper() local
H A Dscene_lok.cpp140 Room *currentRoom = &_roomTable[sceneId]; in enterNewScene() local
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Ditems_lok.cpp217 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems() local
253 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene() local
277 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop() local
421 Room *currentRoom = &_roomTable[sceneId]; in exchangeItemWithMouseItem() local
440 Room *currentRoom = &_roomTable[sceneId]; in addItemToRoom() local
492 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in itemDropDown() local
H A Dkyra_lok.cpp703 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in processInputHelper() local
H A Dscene_lok.cpp140 Room *currentRoom = &_roomTable[sceneId]; in enterNewScene() local
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonz/
H A Dfloatingpanelcommand.cpp106 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in getOrOpenFloatingPanel() local
H A Dtestpanel.cpp120 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in execute() local
H A Dmessagepanel.cpp165 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in execute() local
H A Dtapp.cpp763 Room *currentRoom = dynamic_cast<Room *>(getCurrentRoom()); in getCurrentRoomName() local
H A Dflipbook.cpp874 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in pop() local
/dports/net-im/nheko/nheko-0.9.0/src/timeline/
H A DRoomlistModel.h105 TimelineModel *currentRoom() const { return currentRoom_.get(); } in currentRoom() function
166 TimelineModel *currentRoom() const { return roomlistmodel->currentRoom(); } in currentRoom() function
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/Lobby/
H A DLobbyClientPC.h786 LobbyRoom currentRoom; variable
H A DLobbyServer.h337 LobbyRoom *currentRoom; member
/dports/net-im/quaternion/Quaternion-0.0.95-beta3/client/
H A Dmainwindow.h131 QuaternionRoom* currentRoom = nullptr; variable
/dports/net-im/neochat/neochat-1.2.0/src/
H A Droommanager.cpp33 NeoChatRoom *RoomManager::currentRoom() const in currentRoom() function in RoomManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dlogic.h68 uint16 currentRoom() const { return _currentRoom; } in currentRoom() function
69 void currentRoom(uint16 room) { in currentRoom() function
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dlogic.h68 uint16 currentRoom() const { return _currentRoom; } in currentRoom() function
69 void currentRoom(uint16 room) { in currentRoom() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/
H A Dsaveload.cpp493 const Room &currentRoom = g_roomData[_vars._location]; in savePosition() local
/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/
H A Dsaveload.cpp493 const Room &currentRoom = g_roomData[_vars._location]; in savePosition() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_lok.cpp409 Room *currentRoom = &_vm->_roomTable[sceneId]; in animAddGameItem() local
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_lok.cpp409 Room *currentRoom = &_vm->_roomTable[sceneId]; in animAddGameItem() local
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gui/
H A Dgui_dialog.cpp347 int roomSelectorWindow(int currentRoom, int numRooms, int *roomNumbers, char **roomNames) { in roomSelectorWindow()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gui/
H A Dguidialog.cpp395 int roomSelectorWindow(int currentRoom, int numRooms, int*roomNumbers, char**roomNames) in roomSelectorWindow()
/dports/net-im/nheko/nheko-0.9.0/src/
H A DChatPage.cpp1413 ChatPage::currentRoom() const in currentRoom() function in ChatPage

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