/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | items_lok.cpp | 212 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems() local 248 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene() local 272 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop() local 416 Room *currentRoom = &_roomTable[sceneId]; in exchangeItemWithMouseItem() local 435 Room *currentRoom = &_roomTable[sceneId]; in addItemToRoom() local 487 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in itemDropDown() local
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H A D | kyra_lok.cpp | 704 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in processInputHelper() local
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H A D | scene_lok.cpp | 140 Room *currentRoom = &_roomTable[sceneId]; in enterNewScene() local
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | items_lok.cpp | 217 Room *currentRoom = &_roomTable[sceneId]; in setupSceneItems() local 253 Room *currentRoom = &_roomTable[sceneId]; in countItemsInScene() local 277 Room *currentRoom = &_roomTable[sceneId]; in processItemDrop() local 421 Room *currentRoom = &_roomTable[sceneId]; in exchangeItemWithMouseItem() local 440 Room *currentRoom = &_roomTable[sceneId]; in addItemToRoom() local 492 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in itemDropDown() local
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H A D | kyra_lok.cpp | 703 Room *currentRoom = &_roomTable[_currentCharacter->sceneId]; in processInputHelper() local
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H A D | scene_lok.cpp | 140 Room *currentRoom = &_roomTable[sceneId]; in enterNewScene() local
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonz/ |
H A D | floatingpanelcommand.cpp | 106 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in getOrOpenFloatingPanel() local
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H A D | testpanel.cpp | 120 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in execute() local
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H A D | messagepanel.cpp | 165 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in execute() local
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H A D | tapp.cpp | 763 Room *currentRoom = dynamic_cast<Room *>(getCurrentRoom()); in getCurrentRoomName() local
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H A D | flipbook.cpp | 874 TMainWindow *currentRoom = TApp::instance()->getCurrentRoom(); in pop() local
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/dports/net-im/nheko/nheko-0.9.0/src/timeline/ |
H A D | RoomlistModel.h | 105 TimelineModel *currentRoom() const { return currentRoom_.get(); } in currentRoom() function 166 TimelineModel *currentRoom() const { return roomlistmodel->currentRoom(); } in currentRoom() function
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/Lobby/ |
H A D | LobbyClientPC.h | 786 LobbyRoom currentRoom; variable
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H A D | LobbyServer.h | 337 LobbyRoom *currentRoom; member
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/dports/net-im/quaternion/Quaternion-0.0.95-beta3/client/ |
H A D | mainwindow.h | 131 QuaternionRoom* currentRoom = nullptr; variable
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/dports/net-im/neochat/neochat-1.2.0/src/ |
H A D | roommanager.cpp | 33 NeoChatRoom *RoomManager::currentRoom() const in currentRoom() function in RoomManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | logic.h | 68 uint16 currentRoom() const { return _currentRoom; } in currentRoom() function 69 void currentRoom(uint16 room) { in currentRoom() function
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | logic.h | 68 uint16 currentRoom() const { return _currentRoom; } in currentRoom() function 69 void currentRoom(uint16 room) { in currentRoom() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | saveload.cpp | 493 const Room ¤tRoom = g_roomData[_vars._location]; in savePosition() local
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | saveload.cpp | 493 const Room ¤tRoom = g_roomData[_vars._location]; in savePosition() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | animator_lok.cpp | 409 Room *currentRoom = &_vm->_roomTable[sceneId]; in animAddGameItem() local
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | animator_lok.cpp | 409 Room *currentRoom = &_vm->_roomTable[sceneId]; in animAddGameItem() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gui/ |
H A D | gui_dialog.cpp | 347 int roomSelectorWindow(int currentRoom, int numRooms, int *roomNumbers, char **roomNames) { in roomSelectorWindow()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gui/ |
H A D | guidialog.cpp | 395 int roomSelectorWindow(int currentRoom, int numRooms, int*roomNumbers, char**roomNames) in roomSelectorWindow()
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/dports/net-im/nheko/nheko-0.9.0/src/ |
H A D | ChatPage.cpp | 1413 ChatPage::currentRoom() const in currentRoom() function in ChatPage
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