/dports/games/quake2-relay/relay-0.4/dm2server/ |
H A D | sv_cvar.c | 94 void cvar_forceset(const char *var_name, const char *value) in cvar_forceset() function
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | c_cvars.h | 417 inline FBaseCVar *cvar_forceset (const char *var_name, const BYTE *value) { return cvar_forceset (v… in cvar_forceset() function
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | c_cvars.cpp | 291 cvar_t *cvar_t::cvar_forceset (const char *var_name, const char *val) in cvar_forceset() function in cvar_t
|
/dports/games/q2pro/q2pro/include/ |
H A D | game.h | 164 cvar_t *(*cvar_forceset) (const char *var_name, const char *value); member
|
/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 171 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | game.h | 164 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 171 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | game.h | 164 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | game.h | 147 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | game.h | 164 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-psychomod/psychomod/src/ |
H A D | game.h | 146 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | game.h | 149 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 171 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | game.h | 152 cvar_t *(*cvar_forceset)(char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | game.h | 149 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | game.h | 145 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | game.h | 171 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | game.h | 147 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | game.h | 173 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | game.h | 171 cvar_t *(*cvar_forceset) (char *var_name, char *value); member
|