Searched defs:damageDone (Results 1 – 10 of 10) sorted by relevance
10 bool damageDone = false; in reallyShoot() local
73 int damageDone = entry.getValue(); in rewardKillers() local
65 int damageDone = damageOrigin.damageDone(rpEntityToDamage, getAtk(), getNature()); in onTurnReached() local
559 int damageDone(RPEntity defender, double attackingWeaponsValue, Nature damageType, in damageDone() method in RPEntity705 public int damageDone(final RPEntity defender, double attackingWeaponsValue, Nature damageType) { in damageDone() method in RPEntity1639 final int damageDone = entry.getValue(); in rewardKillers() local1712 final int damageDone = entry.getValue(); in rewardKillerAnimals() local1824 final int damageDone = entry.getValue(); in buildKillerList() local
317 bool Army::damage(guint32 damageDone) in damage()
283 …double damageDone = std::min(tileData->mHP, absoluteDamage + physicalDamage + magicalDamage + elem… in takeDamage() local
1978 …double damageDone = std::min(mHp, absoluteDamage + physicalDamage + magicalDamage + elementDamage); in takeDamage() local
2102 int damageDone; in P_DamageMobj2() local2172 int damageDone = 0; in P_DamageMobj2() local
1453 int damageDone; in P_DamageMobj2() local
1999 int damageDone = in PTR_ShootTraverse() local