1 #include "../vidhrdw/brkthru.c"
2
3 /***************************************************************************
4 Break Thru Doc. Data East (1986)
5
6 driver by Phil Stroffolino
7
8 UNK-1.1 (16Kb) Code (4000-7FFF)
9 UNK-1.2 (32Kb) Main 6809 (8000-FFFF)
10 UNK-1.3 (32Kb) Mapped (2000-3FFF)
11 UNK-1.4 (32Kb) Mapped (2000-3FFF)
12
13 UNK-1.5 (32Kb) Sound 6809 (8000-FFFF)
14
15 Background has 4 banks, with 256 16x16x8 tiles in each bank.
16 UNK-1.6 (32Kb) GFX Background
17 UNK-1.7 (32Kb) GFX Background
18 UNK-1.8 (32Kb) GFX Background
19
20 UNK-1.9 (32Kb) GFX Sprites
21 UNK-1.10 (32Kb) GFX Sprites
22 UNK-1.11 (32Kb) GFX Sprites
23
24 Text has 256 8x8x4 characters.
25 UNK-1.12 (8Kb) GFX Text
26
27 **************************************************************************
28 Memory Map for Main CPU by Carlos A. Lozano
29 **************************************************************************
30
31 MAIN CPU
32 0000-03FF W Plane0
33 0400-0BFF R/W RAM
34 0C00-0FFF W Plane2(Background)
35 1000-10FF W Plane1(sprites)
36 1100-17FF R/W RAM
37 1800-180F R/W In/Out
38 1810-1FFF R/W RAM (unmapped?)
39 2000-3FFF R ROM Mapped(*)
40 4000-7FFF R ROM(UNK-1.1)
41 8000-FFFF R ROM(UNK-1.2)
42
43 Interrupts: Reset, NMI, IRQ
44 The test routine is at F000
45
46 Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98.
47
48 ***************************************************************************/
49
50 #include "driver.h"
51 #include "vidhrdw/generic.h"
52 #include "cpu/m6809/m6809.h"
53
54
55 unsigned char *brkthru_nmi_enable; /* needs to be tracked down */
56 extern unsigned char *brkthru_videoram;
57 extern size_t brkthru_videoram_size;
58
59 WRITE_HANDLER( brkthru_1800_w );
60 int brkthru_vh_start(void);
61 void brkthru_vh_stop(void);
62 void brkthru_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
63 void brkthru_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
64
65
66 static int nmi_enable;
67
WRITE_HANDLER(brkthru_1803_w)68 WRITE_HANDLER( brkthru_1803_w )
69 {
70 /* bit 0 = NMI enable */
71 nmi_enable = ~data & 1;
72
73 /* bit 1 = ? maybe IRQ acknowledge */
74 }
WRITE_HANDLER(darwin_0803_w)75 WRITE_HANDLER( darwin_0803_w )
76 {
77 /* bit 0 = NMI enable */
78 /*nmi_enable = ~data & 1;*/
79 //logerror("0803 %02X\n",data);
80 nmi_enable = data;
81 /* bit 1 = ? maybe IRQ acknowledge */
82 }
83
WRITE_HANDLER(brkthru_soundlatch_w)84 WRITE_HANDLER( brkthru_soundlatch_w )
85 {
86 soundlatch_w(offset,data);
87 cpu_cause_interrupt(1,M6809_INT_NMI);
88 }
89
90
91
92 static struct MemoryReadAddress readmem[] =
93 {
94 { 0x0000, 0x03ff, MRA_RAM }, /* Plane 0: Text */
95 { 0x0400, 0x0bff, MRA_RAM },
96 { 0x0c00, 0x0fff, MRA_RAM }, /* Plane 2 Background */
97 { 0x1000, 0x10ff, MRA_RAM }, /* Plane 1: Sprites */
98 { 0x1100, 0x17ff, MRA_RAM },
99 { 0x1800, 0x1800, input_port_0_r }, /* player controls, player start */
100 { 0x1801, 0x1801, input_port_1_r }, /* cocktail player controls */
101 { 0x1802, 0x1802, input_port_3_r }, /* DSW 0 */
102 { 0x1803, 0x1803, input_port_2_r }, /* coin input & DSW */
103 { 0x2000, 0x3fff, MRA_BANK1 },
104 { 0x4000, 0xffff, MRA_ROM },
105 { -1 } /* end of table */
106 };
107
108 static struct MemoryWriteAddress writemem[] =
109 {
110 { 0x0000, 0x03ff, MWA_RAM, &brkthru_videoram, &brkthru_videoram_size },
111 { 0x0400, 0x0bff, MWA_RAM },
112 { 0x0c00, 0x0fff, videoram_w, &videoram, &videoram_size },
113 { 0x1000, 0x10ff, MWA_RAM, &spriteram, &spriteram_size },
114 { 0x1100, 0x17ff, MWA_RAM },
115 { 0x1800, 0x1801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
116 { 0x1802, 0x1802, brkthru_soundlatch_w },
117 { 0x1803, 0x1803, brkthru_1803_w }, /* NMI enable, + ? */
118 { 0x2000, 0xffff, MWA_ROM },
119 { -1 } /* end of table */
120 };
121 static struct MemoryReadAddress darwin_readmem[] =
122 {
123 { 0x1000, 0x13ff, MRA_RAM }, /* Plane 0: Text */
124 { 0x0400, 0x07ff, MRA_RAM },
125 { 0x1c00, 0x1fff, MRA_RAM }, /* Plane 2 Background */
126 { 0x0000, 0x00ff, MRA_RAM }, /* Plane 1: Sprites */
127 { 0x1400, 0x1bff, MRA_RAM },
128 { 0x0800, 0x0800, input_port_0_r }, /* player controls, player start */
129 { 0x0801, 0x0801, input_port_1_r }, /* cocktail player controls */
130 { 0x0802, 0x0802, input_port_3_r }, /* DSW 0 */
131 { 0x0803, 0x0803, input_port_2_r }, /* coin input & DSW */
132 { 0x2000, 0x3fff, MRA_BANK1 },
133 { 0x4000, 0xffff, MRA_ROM },
134 { -1 } /* end of table */
135 };
136
137 static struct MemoryWriteAddress darwin_writemem[] =
138 {
139 { 0x1000, 0x13ff, MWA_RAM, &brkthru_videoram, &brkthru_videoram_size },
140 { 0x1c00, 0x1fff, videoram_w, &videoram, &videoram_size },
141 { 0x0000, 0x00ff, MWA_RAM, &spriteram, &spriteram_size },
142 { 0x1400, 0x1bff, MWA_RAM },
143 { 0x0100, 0x01ff, MWA_NOP }, /*tidyup, nothing realy here?*/
144 { 0x0800, 0x0801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
145 { 0x0802, 0x0802, brkthru_soundlatch_w },
146 { 0x0803, 0x0803, darwin_0803_w }, /* NMI enable, + ? */
147 { 0x2000, 0xffff, MWA_ROM },
148 { -1 } /* end of table */
149 };
150
151 static struct MemoryReadAddress sound_readmem[] =
152 {
153 { 0x0000, 0x1fff, MRA_RAM },
154 { 0x4000, 0x4000, soundlatch_r },
155 { 0x6000, 0x6000, YM2203_status_port_0_r },
156 { 0x8000, 0xffff, MRA_ROM },
157 { -1 } /* end of table */
158 };
159
160 static struct MemoryWriteAddress sound_writemem[] =
161 {
162 { 0x0000, 0x1fff, MWA_RAM },
163 { 0x2000, 0x2000, YM3526_control_port_0_w },
164 { 0x2001, 0x2001, YM3526_write_port_0_w },
165 { 0x6000, 0x6000, YM2203_control_port_0_w },
166 { 0x6001, 0x6001, YM2203_write_port_0_w },
167 { 0x8000, 0xffff, MWA_ROM },
168 { -1 } /* end of table */
169 };
170
171
172
brkthru_interrupt(void)173 int brkthru_interrupt(void)
174 {
175 if (cpu_getiloops() == 0)
176 {
177 if (nmi_enable) return nmi_interrupt();
178 }
179 else
180 {
181 /* generate IRQ on coin insertion */
182 if ((readinputport(2) & 0xe0) != 0xe0) return interrupt();
183 }
184
185 return ignore_interrupt();
186 }
187
188 INPUT_PORTS_START( brkthru )
189 PORT_START /* IN0 */
190 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
191 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
192 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
193 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
194 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
195 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
196 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
197 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
198
199 PORT_START /* IN1 */
200 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
201 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
202 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
203 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
204 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
205 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
206 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
207 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
208
209 PORT_START /* IN2 */
210 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
211 PORT_DIPSETTING( 0x02, "2" )
212 PORT_DIPSETTING( 0x03, "3" )
213 PORT_DIPSETTING( 0x01, "5" )
214 PORT_BITX(0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
215 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
216 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
217 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
218 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
219 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
220 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
221 PORT_DIPNAME( 0x10, 0x10, "Allow Continue" )
222 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
223 PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
224 PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
225 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
226 PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
227
228 PORT_START /* DSW0 */
229 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
230 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
231 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
232 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
233 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
234 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
235 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
236 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
237 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
238 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
239 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
240 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
241 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
242 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
243 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
244 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
245 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
246 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
247 PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
248 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
249 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
250 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
251 INPUT_PORTS_END
252
253 INPUT_PORTS_START( darwin )
254 PORT_START /* IN0 */
255 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
256 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
257 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
258 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
259 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
260 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
261 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
262 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
263
264 PORT_START /* IN1 */
265 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
266 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
267 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
268 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
269 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
270 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
271 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
272 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
273
274 PORT_START /* IN2 modified by Shingo Suzuki 1999/11/02 */
275 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
276 PORT_DIPSETTING( 0x01, "3" )
277 PORT_DIPSETTING( 0x00, "5" )
278 PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
279 PORT_DIPSETTING( 0x02, "20k 50k and every 50k" )
280 PORT_DIPSETTING( 0x00, "30k 80k and every 80k" )
281 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
282 PORT_DIPSETTING( 0x0c, "Easy" )
283 PORT_DIPSETTING( 0x08, "Medium" )
284 PORT_DIPSETTING( 0x04, "Hard" )
285 PORT_DIPSETTING( 0x00, "Hardest" )
286 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
287 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
288 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
289 PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
290 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
291 PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
292
293 PORT_START /* DSW0 */
294 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
295 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
296 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
297 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
298 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
299 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
300 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
301 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
302 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
303 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
304 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
305 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
306 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
307 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
308 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
309 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
310 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
311 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
312 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
313 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
314 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
315 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
316 INPUT_PORTS_END
317
318
319 static struct GfxLayout charlayout =
320 {
321 8,8, /* 8*8 chars */
322 256, /* 256 characters */
323 3, /* 3 bits per pixel */
324 { 512*8*8+4, 0, 4 }, /* plane offset */
325 { 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 },
326 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
327 8*8 /* every char takes 8 consecutive bytes */
328 };
329
330 static struct GfxLayout tilelayout1 =
331 {
332 16,16, /* 16*16 tiles */
333 128, /* 128 tiles */
334 3, /* 3 bits per pixel */
335 { 0x4000*8+4, 0, 4 }, /* plane offset */
336 { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
337 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
338 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
339 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
340 32*8 /* every tile takes 32 consecutive bytes */
341 };
342
343 static struct GfxLayout tilelayout2 =
344 {
345 16,16, /* 16*16 tiles */
346 128, /* 128 tiles */
347 3, /* 3 bits per pixel */
348 { 0x3000*8+0, 0, 4 }, /* plane offset */
349 { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
350 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
351 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
352 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
353 32*8 /* every tile takes 32 consecutive bytes */
354 };
355
356 static struct GfxLayout spritelayout =
357 {
358 16,16, /* 16*16 sprites */
359 1024, /* 1024 sprites */
360 3, /* 3 bits per pixel */
361 { 2*1024*32*8, 1024*32*8, 0 }, /* plane offset */
362 { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
363 0, 1, 2, 3, 4, 5, 6, 7 },
364 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
365 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
366 32*8 /* every sprite takes 32 consecutive bytes */
367 };
368
369 static struct GfxDecodeInfo gfxdecodeinfo[] =
370 {
371 { REGION_GFX1, 0x00000, &charlayout, 0, 1 },
372 { REGION_GFX2, 0x00000, &tilelayout1, 8+8*8, 16 },
373 { REGION_GFX2, 0x01000, &tilelayout2, 8+8*8, 16 },
374 { REGION_GFX2, 0x08000, &tilelayout1, 8+8*8, 16 },
375 { REGION_GFX2, 0x09000, &tilelayout2, 8+8*8, 16 },
376 { REGION_GFX2, 0x10000, &tilelayout1, 8+8*8, 16 },
377 { REGION_GFX2, 0x11000, &tilelayout2, 8+8*8, 16 },
378 { REGION_GFX2, 0x18000, &tilelayout1, 8+8*8, 16 },
379 { REGION_GFX2, 0x19000, &tilelayout2, 8+8*8, 16 },
380 { REGION_GFX3, 0x00000, &spritelayout, 8, 8 },
381 { -1 } /* end of array */
382 };
383
384 /* handler called by the 3812 emulator when the internal timers cause an IRQ */
irqhandler(int linestate)385 static void irqhandler(int linestate)
386 {
387 cpu_set_irq_line(1,0,linestate);
388 //cpu_cause_interrupt(1,M6809_INT_IRQ);
389 }
390
391 static struct YM2203interface ym2203_interface =
392 {
393 1,
394 1500000, /* Unknown */
395 { YM2203_VOL(25,25) },
396 { 0 },
397 { 0 },
398 { 0 },
399 { 0 }
400 };
401
402 static struct YM3526interface ym3526_interface =
403 {
404 1, /* 1 chip (no more supported) */
405 3000000, /* 3.000000 MHz ? (partially supported) */
406 { 255 }, /* (not supported) */
407 { irqhandler },
408 };
409
410
411
412 static struct MachineDriver machine_driver_brkthru =
413 {
414 /* basic machine hardware */
415 {
416 {
417 CPU_M6809,
418 1250000, /* 1.25 Mhz ? */
419 readmem,writemem,0,0,
420 brkthru_interrupt,2
421 },
422 {
423 CPU_M6809 | CPU_AUDIO_CPU,
424 1250000, /* 1.25 Mhz ? */
425 sound_readmem,sound_writemem,0,0,
426 ignore_interrupt,0 /* IRQs are caused by the YM3526 */
427 }
428 },
429 58, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration (not sure) */
430 1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
431 0, /* init machine */
432
433 /* video hardware */
434 32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 }, /* not sure */
435 gfxdecodeinfo,
436 256,8+8*8+16*8,
437 brkthru_vh_convert_color_prom,
438
439 VIDEO_TYPE_RASTER,
440 0,
441 brkthru_vh_start,
442 brkthru_vh_stop,
443 brkthru_vh_screenrefresh,
444
445 /* sound hardware */
446 0,0,0,0,
447 {
448 {
449 SOUND_YM2203,
450 &ym2203_interface
451 },
452 {
453 SOUND_YM3526,
454 &ym3526_interface
455 }
456 }
457 };
458
459 static struct MachineDriver machine_driver_darwin =
460 {
461 /* basic machine hardware */
462 {
463 {
464 CPU_M6809,
465 1500000, /* 1.25 Mhz ? */
466 darwin_readmem,darwin_writemem,0,0,
467 brkthru_interrupt,2
468 },
469 {
470 CPU_M6809 | CPU_AUDIO_CPU,
471 1500000, /* 1.25 Mhz ? */
472 sound_readmem,sound_writemem,0,0,
473 ignore_interrupt,0 /* IRQs are caused by the YM3526 */
474 }
475 },
476 58, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration / 60->58 tuned by Shingo Suzuki 1999/10/16 */
477 1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
478 0, /* init machine */
479
480 /* video hardware */
481 32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 },
482 gfxdecodeinfo,
483 256,8+8*8+16*8,
484 brkthru_vh_convert_color_prom,
485
486 VIDEO_TYPE_RASTER ,
487 0,
488 brkthru_vh_start,
489 brkthru_vh_stop,
490 brkthru_vh_screenrefresh,
491
492 /* sound hardware */
493 0,0,0,0,
494 {
495 {
496 SOUND_YM2203,
497 &ym2203_interface
498 },
499 {
500 SOUND_YM3526,
501 &ym3526_interface
502 }
503 }
504 };
505
506
507 /***************************************************************************
508
509 Game driver(s)
510
511 ***************************************************************************/
512
513 ROM_START( brkthru )
514 ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
515 ROM_LOAD( "brkthru.1", 0x04000, 0x4000, 0xcfb4265f )
516 ROM_LOAD( "brkthru.2", 0x08000, 0x8000, 0xfa8246d9 )
517 ROM_LOAD( "brkthru.4", 0x10000, 0x8000, 0x8cabf252 )
518 ROM_LOAD( "brkthru.3", 0x18000, 0x8000, 0x2f2c40c2 )
519
520 ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
521 ROM_LOAD( "brkthru.12", 0x00000, 0x2000, 0x58c0b29b ) /* characters */
522
523 ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
524 /* background */
525 /* we do a lot of scatter loading here, to place the data in a format */
526 /* which can be decoded by MAME's standard functions */
527 ROM_LOAD( "brkthru.7", 0x00000, 0x4000, 0x920cc56a ) /* bitplanes 1,2 for bank 1,2 */
528 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
529 ROM_LOAD( "brkthru.6", 0x10000, 0x4000, 0xfd3cee40 ) /* bitplanes 1,2 for bank 5,6 */
530 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
531 ROM_LOAD( "brkthru.8", 0x04000, 0x1000, 0xf67ee64e ) /* bitplane 3 for bank 1,2 */
532 ROM_CONTINUE( 0x06000, 0x1000 )
533 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
534 ROM_CONTINUE( 0x0e000, 0x1000 )
535 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
536 ROM_CONTINUE( 0x16000, 0x1000 )
537 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
538 ROM_CONTINUE( 0x1e000, 0x1000 )
539
540 ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
541 ROM_LOAD( "brkthru.9", 0x00000, 0x8000, 0xf54e50a7 ) /* sprites */
542 ROM_LOAD( "brkthru.10", 0x08000, 0x8000, 0xfd156945 )
543 ROM_LOAD( "brkthru.11", 0x10000, 0x8000, 0xc152a99b )
544
545 ROM_REGION( 0x0200, REGION_PROMS )
546 ROM_LOAD( "brkthru.13", 0x0000, 0x0100, 0xaae44269 ) /* red and green component */
547 ROM_LOAD( "brkthru.14", 0x0100, 0x0100, 0xf2d4822a ) /* blue component */
548
549 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
550 ROM_LOAD( "brkthru.5", 0x8000, 0x8000, 0xc309435f )
551 ROM_END
552
553 ROM_START( brkthruj )
554 ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
555 ROM_LOAD( "1", 0x04000, 0x4000, 0x09bd60ee )
556 ROM_LOAD( "2", 0x08000, 0x8000, 0xf2b2cd1c )
557 ROM_LOAD( "4", 0x10000, 0x8000, 0xb42b3359 )
558 ROM_LOAD( "brkthru.3", 0x18000, 0x8000, 0x2f2c40c2 )
559
560 ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
561 ROM_LOAD( "12", 0x00000, 0x2000, 0x3d9a7003 ) /* characters */
562
563 ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
564 /* background */
565 /* we do a lot of scatter loading here, to place the data in a format */
566 /* which can be decoded by MAME's standard functions */
567 ROM_LOAD( "brkthru.7", 0x00000, 0x4000, 0x920cc56a ) /* bitplanes 1,2 for bank 1,2 */
568 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
569 ROM_LOAD( "6", 0x10000, 0x4000, 0xcb47b395 ) /* bitplanes 1,2 for bank 5,6 */
570 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
571 ROM_LOAD( "8", 0x04000, 0x1000, 0x5e5a2cd7 ) /* bitplane 3 for bank 1,2 */
572 ROM_CONTINUE( 0x06000, 0x1000 )
573 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
574 ROM_CONTINUE( 0x0e000, 0x1000 )
575 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
576 ROM_CONTINUE( 0x16000, 0x1000 )
577 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
578 ROM_CONTINUE( 0x1e000, 0x1000 )
579
580 ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
581 ROM_LOAD( "brkthru.9", 0x00000, 0x8000, 0xf54e50a7 ) /* sprites */
582 ROM_LOAD( "brkthru.10", 0x08000, 0x8000, 0xfd156945 )
583 ROM_LOAD( "brkthru.11", 0x10000, 0x8000, 0xc152a99b )
584
585 ROM_REGION( 0x0200, REGION_PROMS )
586 ROM_LOAD( "brkthru.13", 0x0000, 0x0100, 0xaae44269 ) /* red and green component */
587 ROM_LOAD( "brkthru.14", 0x0100, 0x0100, 0xf2d4822a ) /* blue component */
588
589 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
590 ROM_LOAD( "brkthru.5", 0x8000, 0x8000, 0xc309435f )
591 ROM_END
592
593 ROM_START( darwin )
594 ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for main CPU + 64k for banked ROMs */
595 ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, 0x0eabf21c )
596 ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, 0xe771f864 )
597 ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, 0x97ac052c )
598 ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, 0x2a9fb208 )
599
600 ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
601 ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, 0x067b4cf5 ) /* characters */
602
603 ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
604 /* background */
605 /* we do a lot of scatter loading here, to place the data in a format */
606 /* which can be decoded by MAME's standard functions */
607 ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, 0x57d0350d ) /* bitplanes 1,2 for bank 1,2 */
608 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
609 ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, 0x559a71ab ) /* bitplanes 1,2 for bank 5,6 */
610 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
611 ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, 0x15a16973 ) /* bitplane 3 for bank 1,2 */
612 ROM_CONTINUE( 0x06000, 0x1000 )
613 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
614 ROM_CONTINUE( 0x0e000, 0x1000 )
615 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
616 ROM_CONTINUE( 0x16000, 0x1000 )
617 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
618 ROM_CONTINUE( 0x1e000, 0x1000 )
619
620 ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
621 ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, 0x487a014c ) /* sprites */
622 ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, 0x548ce2d1 )
623 ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, 0xfaba5fef )
624
625 ROM_REGION( 0x0200, REGION_PROMS )
626 ROM_LOAD( "df.12", 0x0000, 0x0100, 0x89b952ef ) /* red and green component */
627 ROM_LOAD( "df.13", 0x0100, 0x0100, 0xd595e91d ) /* blue component */
628
629 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64K for sound CPU */
630 ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, 0x6b580d58 )
631 ROM_END
632
633
634
635 GAME( 1986, brkthru, 0, brkthru, brkthru, 0, ROT0, "Data East USA", "Break Thru (US)" )
636 GAME( 1986, brkthruj, brkthru, brkthru, brkthru, 0, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)" )
637 GAME( 1986, darwin, 0, darwin, darwin, 0, ROT270, "Data East Corporation", "Darwin 4078 (Japan)" )
638