Searched defs:deathId (Results 1 – 10 of 10) sorted by relevance
332 void MartianEngine::dead(int deathId) { in dead()
672 void AmazonEngine::dead(int deathId) { in dead()
4186 extern void ApplyGhostCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId) in ApplyGhostCorpseDeathAnim()4266 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId) in ApplyCorpseDeathAnim()
500 int deathId; member
2989 void AddNetMsg_PlayerDeathAnim(int deathId,int objectId) in AddNetMsg_PlayerDeathAnim()
1086 int deathId = _data->readByte(); in cmdDead() local
1090 int deathId = _data->readByte(); in cmdDead() local
1256 int deathId; in PlayerIsDead() local