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Searched defs:deathId (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/martian/
H A Dmartian_game.cpp332 void MartianEngine::dead(int deathId) { in dead()
/dports/games/scummvm/scummvm-2.5.1/engines/access/martian/
H A Dmartian_game.cpp332 void MartianEngine::dead(int deathId) { in dead()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/amazon/
H A Damazon_game.cpp672 void AmazonEngine::dead(int deathId) { in dead()
/dports/games/scummvm/scummvm-2.5.1/engines/access/amazon/
H A Damazon_game.cpp672 void AmazonEngine::dead(int deathId) { in dead()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c4186 extern void ApplyGhostCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId) in ApplyGhostCorpseDeathAnim()
4266 extern void ApplyCorpseDeathAnim(STRATEGYBLOCK *sbPtr,int deathId) in ApplyCorpseDeathAnim()
H A Dpldnet.h500 int deathId; member
H A Dpldnet.c2989 void AddNetMsg_PlayerDeathAnim(int deathId,int objectId) in AddNetMsg_PlayerDeathAnim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dscripts.cpp1086 int deathId = _data->readByte(); in cmdDead() local
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dscripts.cpp1090 int deathId = _data->readByte(); in cmdDead() local
/dports/games/avp/avp-20170505/src/avp/
H A Dplayer.c1256 int deathId; in PlayerIsDead() local