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Searched defs:deinitializeRenderer (Results 1 – 5 of 5) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp386 void SurfaceSdlGraphicsManager::deinitializeRenderer() { in deinitializeRenderer() function in SurfaceSdlGraphicsManager
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp567 void OpenGLSdlGraphicsManager::deinitializeRenderer() { in deinitializeRenderer() function in OpenGLSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp723 void OpenGLSdlGraphics3dManager::deinitializeRenderer() { in deinitializeRenderer() function in OpenGLSdlGraphics3dManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp2751 void SurfaceSdlGraphicsManager::deinitializeRenderer() { function in SurfaceSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp2540 void SurfaceSdlGraphicsManager::deinitializeRenderer() { function in SurfaceSdlGraphicsManager