/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/ |
H A D | rasterize.h | 784 Texture& colortex, Texture& depthtex, in draw_quad_spans() 1060 Texture& colortex, Texture& depthtex, in draw_perspective_spans() 1423 Texture& depthtex) { in draw_perspective_clipped() 1454 Texture& colortex, Texture& depthtex) { in draw_perspective() 1539 static void draw_quad(int nump, Texture& colortex, Texture& depthtex) { in draw_quad() 1628 Texture& colortex, Texture& depthtex) { in draw_elements()
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H A D | gl.cc | 2279 Texture& depthtex = ctx->textures[fb.depth_attachment]; in InitDefaultFramebuffer() local 2682 Texture& depthtex = ctx->textures[ctx->depthtest ? fb.depth_attachment : 0]; in DrawElementsInstanced() local
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/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/ |
H A D | rasterize.h | 784 Texture& colortex, Texture& depthtex, in draw_quad_spans() 1060 Texture& colortex, Texture& depthtex, in draw_perspective_spans() 1423 Texture& depthtex) { in draw_perspective_clipped() 1454 Texture& colortex, Texture& depthtex) { in draw_perspective() 1539 static void draw_quad(int nump, Texture& colortex, Texture& depthtex) { in draw_quad() 1628 Texture& colortex, Texture& depthtex) { in draw_elements()
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H A D | gl.cc | 2313 Texture& depthtex = ctx->textures[fb.depth_attachment]; in InitDefaultFramebuffer() local 2716 Texture& depthtex = ctx->textures[ctx->depthtest ? fb.depth_attachment : 0]; in DrawElementsInstanced() local
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/ |
H A D | rasterize.h | 784 Texture& colortex, Texture& depthtex, in draw_quad_spans() 1060 Texture& colortex, Texture& depthtex, in draw_perspective_spans() 1423 Texture& depthtex) { in draw_perspective_clipped() 1454 Texture& colortex, Texture& depthtex) { in draw_perspective() 1539 static void draw_quad(int nump, Texture& colortex, Texture& depthtex) { in draw_quad() 1628 Texture& colortex, Texture& depthtex) { in draw_elements()
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H A D | gl.cc | 2279 Texture& depthtex = ctx->textures[fb.depth_attachment]; in InitDefaultFramebuffer() local 2682 Texture& depthtex = ctx->textures[ctx->depthtest ? fb.depth_attachment : 0]; in DrawElementsInstanced() local
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/ |
H A D | gltexture.cpp | 219 const Texture &depthtex) { in SwitchToFrameBuffer()
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H A D | graphics.cpp | 1030 Value &depthtex) { in AddGraphics()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | baselayer.h | 122 int depthtex : 1; member
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/ |
H A D | gl.cc | 1931 Texture& depthtex = ctx->textures[fb.depth_attachment]; in InitDefaultFramebuffer() local 2813 Texture& depthtex, in draw_quad_spans() 3118 Texture& depthtex, in draw_perspective_spans() 3400 Texture& depthtex) { in draw_perspective_clipped() 3433 Texture& depthtex) { in draw_perspective() 3510 Texture& depthtex) { in draw_quad() 3588 Texture& depthtex) { in draw_elements() 3645 Texture& depthtex = ctx->textures[ctx->depthtest ? fb.depth_attachment : 0]; in DrawElementsInstanced() local
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 346 GLuint depthtex = 0; in checkdepthtexstencilrb() local
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 364 GLuint depthtex = 0; in checkdepthtexstencilrb() local
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 364 GLuint depthtex = 0; in checkdepthtexstencilrb() local
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