1 /*
2 Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
3 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY.
11
12 See the COPYING file for more details.
13 */
14
15 #include "game_config.hpp"
16
17 #include "color_range.hpp"
18 #include "config.hpp"
19 #include "gettext.hpp"
20 #include "log.hpp"
21 #include "utils/general.hpp"
22 #include "utils/math.hpp"
23 #include "game_version.hpp"
24 #include "wesconfig.h"
25 #include "serialization/string_utils.hpp"
26 #ifdef LOAD_REVISION
27 #include "revision.h"
28 #endif
29
30 static lg::log_domain log_engine("engine");
31 #define LOG_NG LOG_STREAM(info, log_engine)
32 #define ERR_NG LOG_STREAM(err, log_engine)
33
34 namespace game_config
35 {
36
37 //
38 // Path and revision info
39 //
40 const std::string version = VERSION;
41
42 const version_info wesnoth_version(VERSION);
43 const version_info min_savegame_version(MIN_SAVEGAME_VERSION);
44 const version_info test_version("test");
45
46 #ifdef REVISION
47 const std::string revision = VERSION " (" REVISION ")";
48 #elif defined(VCS_SHORT_HASH) && defined(VCS_WC_MODIFIED)
49 const std::string revision = std::string(VERSION) + " (" + VCS_SHORT_HASH + (VCS_WC_MODIFIED ? "-Modified" : "-Clean") + ")";
50 #else
51 const std::string revision = VERSION;
52 #endif
53
54 #ifdef WESNOTH_PATH
55 std::string path = WESNOTH_PATH;
56 #else
57 std::string path = "";
58 #endif
59
60 #ifdef DEFAULT_PREFS_PATH
61 std::string default_preferences_path = DEFAULT_PREFS_PATH;
62 #else
63 std::string default_preferences_path = "";
64 #endif
65
66 std::string wesnoth_program_dir;
67
68 //
69 // Gameplay constants
70 //
71 int base_income = 2;
72 int village_income = 1;
73 int village_support = 1;
74 int recall_cost = 20;
75 int kill_experience = 8;
76
77 int poison_amount = 8;
78 int rest_heal_amount = 2;
79
80 const int gold_carryover_percentage = 80;
81
82 //
83 // Terrain-related constants
84 //
85 unsigned int tile_size = 72;
86
87 std::string default_terrain;
88 std::string shroud_prefix, fog_prefix;
89
90 std::vector<unsigned int> zoom_levels {36, 72, 144};
91
92 //
93 // Display scale constants
94 //
95 double hp_bar_scaling = 0.666;
96 double xp_bar_scaling = 0.5;
97 double hex_brightening = 1.25;
98
99 //
100 // Misc
101 //
102 int cache_compression_level = 6;
103
104 unsigned lobby_network_timer = 100;
105 unsigned lobby_refresh = 4000;
106
107 const std::string observer_team_name = "observer";
108
109 const size_t max_loop = 65536;
110
111 std::vector<server_info> server_list;
112
113 //
114 // Gamestate flags
115 //
116 bool
117 debug_impl = false,
118 debug_lua = false,
119 editor = false,
120 ignore_replay_errors = false,
121 mp_debug = false,
122 exit_at_end = false,
123 no_delay = false,
124 disable_autosave = false,
125 no_addons = false;
126
127 const bool& debug = debug_impl;
128
set_debug(bool new_debug)129 void set_debug(bool new_debug) {
130 if(debug_impl && !new_debug) {
131 // Turning debug mode off; decrease deprecation severity
132 int severity;
133 if(lg::get_log_domain_severity("deprecation", severity)) {
134 lg::set_log_domain_severity("deprecation", severity - 2);
135 }
136 } else if(!debug_impl && new_debug) {
137 // Turning debug mode on; increase deprecation severity
138 int severity;
139 if(lg::get_log_domain_severity("deprecation", severity)) {
140 lg::set_log_domain_severity("deprecation", severity + 2);
141 }
142 }
143 debug_impl = new_debug;
144 }
145
146 //
147 // Orb display flahs
148 //
149 bool
150 show_ally_orb,
151 show_enemy_orb,
152 show_moved_orb,
153 show_partial_orb,
154 show_unmoved_orb;
155
156 //
157 // Music constants
158 //
159 std::string title_music, lobby_music;
160
161 std::vector<std::string> default_defeat_music;
162 std::vector<std::string> default_victory_music;
163
164 //
165 // Color info
166 //
167 std::string flag_rgb, unit_rgb;
168
169 std::vector<color_t> red_green_scale;
170 std::vector<color_t> red_green_scale_text;
171
172 static std::vector<color_t> blue_white_scale;
173 static std::vector<color_t> blue_white_scale_text;
174
175 std::map<std::string, color_range> team_rgb_range;
176 std::map<std::string, t_string> team_rgb_name;
177
178 std::map<std::string, std::vector<color_t>> team_rgb_colors;
179
180 std::vector<std::string> default_colors;
181
182 namespace colors {
183
184 std::string
185 moved_orb_color,
186 unmoved_orb_color,
187 partial_orb_color,
188 enemy_orb_color,
189 ally_orb_color,
190 default_color_list;
191
192 } // colors
193
194 //
195 // Image constants
196 //
197 std::vector<std::string> foot_speed_prefix;
198
199 std::string foot_teleport_enter;
200 std::string foot_teleport_exit;
201
202 namespace images {
203
204 std::string
205 game_title,
206 game_title_background,
207 game_logo,
208 game_logo_background,
209 victory_laurel,
210 victory_laurel_hardest,
211 victory_laurel_easy,
212 // orbs and hp/xp bar
213 orb,
214 energy,
215 // top bar icons
216 battery_icon,
217 time_icon,
218 // flags
219 flag,
220 flag_icon,
221 // hex overlay
222 terrain_mask,
223 grid_top,
224 grid_bottom,
225 mouseover,
226 selected,
227 editor_brush,
228 unreachable,
229 linger,
230 // GUI elements
231 observer,
232 tod_bright,
233 tod_dark,
234 ///@todo de-hardcode this
235 selected_menu = "buttons/radiobox-pressed.png",
236 deselected_menu = "buttons/radiobox.png",
237 checked_menu = "buttons/checkbox-pressed.png",
238 unchecked_menu = "buttons/checkbox.png",
239 wml_menu = "buttons/WML-custom.png",
240 level,
241 ellipsis,
242 missing,
243 // notifications icon
244 app_icon = "images/icons/icon-game.png";
245
246 } //images
247
248 //
249 // Sound constants
250 //
251 namespace sounds {
252
253 std::string
254 turn_bell = "bell.wav",
255 timer_bell = "timer.wav",
256 public_message = "chat-[1~3].ogg",
257 private_message = "chat-highlight.ogg",
258 friend_message = "chat-friend.ogg",
259 server_message = "receive.wav",
260 player_joins = "arrive.wav",
261 player_leaves = "leave.wav",
262 game_user_arrive = "join.wav",
263 game_user_leave = "leave.wav",
264 ready_for_start = "bell.wav",
265 game_has_begun = "gamestart.ogg",
266 game_created = "join.wav";
267
268 const std::string
269 button_press = "button.wav",
270 checkbox_release = "checkbox.wav",
271 slider_adjust = "slider.wav",
272 menu_expand = "expand.wav",
273 menu_contract = "contract.wav",
274 menu_select = "select.wav";
275
276 namespace status {
277
278 std::string
279 poisoned = "poison.ogg",
280 slowed = "slowed.wav",
281 petrified = "petrified.ogg";
282
283 } // status
284
285 } // sounds
286
287 static void add_color_info(const config& v, bool build_defaults);
add_color_info(const config & v)288 void add_color_info(const config& v)
289 {
290 add_color_info(v, false);
291 }
292
load_config(const config & v)293 void load_config(const config &v)
294 {
295 base_income = v["base_income"].to_int(2);
296 village_income = v["village_income"].to_int(1);
297 village_support = v["village_support"].to_int(1);
298 poison_amount = v["poison_amount"].to_int(8);
299 rest_heal_amount = v["rest_heal_amount"].to_int(2);
300 recall_cost = v["recall_cost"].to_int(20);
301 kill_experience = v["kill_experience"].to_int(8);
302 lobby_refresh = v["lobby_refresh"].to_int(2000);
303 default_terrain = v["default_terrain"].str();
304 tile_size = v["tile_size"].to_int(72);
305
306 std::vector<std::string> zoom_levels_str = utils::split(v["zoom_levels"]);
307 if(!zoom_levels_str.empty()) {
308 zoom_levels.clear();
309 std::transform(zoom_levels_str.begin(), zoom_levels_str.end(), std::back_inserter(zoom_levels), [](const std::string zoom) {
310 return static_cast<int>(std::stold(zoom) * tile_size);
311 });
312 }
313
314 title_music = v["title_music"].str();
315 lobby_music = v["lobby_music"].str();
316
317 default_victory_music = utils::split(v["default_victory_music"].str());
318 default_defeat_music = utils::split(v["default_defeat_music"].str());
319
320 if(const config& i = v.child("colors")){
321 using namespace game_config::colors;
322
323 moved_orb_color = i["moved_orb_color"].str();
324 unmoved_orb_color = i["unmoved_orb_color"].str();
325 partial_orb_color = i["partial_orb_color"].str();
326 enemy_orb_color = i["enemy_orb_color"].str();
327 ally_orb_color = i["ally_orb_color"].str();
328 } // colors
329
330 show_ally_orb = v["show_ally_orb"].to_bool(true);
331 show_enemy_orb = v["show_enemy_orb"].to_bool(false);
332 show_moved_orb = v["show_moved_orb"].to_bool(true);
333 show_partial_orb = v["show_partly_orb"].to_bool(true);
334 show_unmoved_orb = v["show_unmoved_orb"].to_bool(true);
335
336 if(const config& i = v.child("images")){
337 using namespace game_config::images;
338
339 game_title = i["game_title"].str();
340 game_title_background = i["game_title_background"].str();
341 game_logo = i["game_logo"].str();
342 game_logo_background = i["game_logo_background"].str();
343
344 victory_laurel = i["victory_laurel"].str();
345 victory_laurel_hardest = i["victory_laurel_hardest"].str();
346 victory_laurel_easy = i["victory_laurel_easy"].str();
347
348 orb = i["orb"].str();
349 energy = i["energy"].str();
350
351 battery_icon = i["battery_icon"].str();
352 time_icon = i["time_icon"].str();
353
354 flag = i["flag"].str();
355 flag_icon = i["flag_icon"].str();
356
357 terrain_mask = i["terrain_mask"].str();
358 grid_top = i["grid_top"].str();
359 grid_bottom = i["grid_bottom"].str();
360 mouseover = i["mouseover"].str();
361 selected = i["selected"].str();
362 editor_brush = i["editor_brush"].str();
363 unreachable = i["unreachable"].str();
364 linger = i["linger"].str();
365
366 observer = i["observer"].str();
367 tod_bright = i["tod_bright"].str();
368 tod_dark = i["tod_dark"].str();
369 level = i["level"].str();
370 ellipsis = i["ellipsis"].str();
371 missing = i["missing"].str();
372 } // images
373
374 hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666);
375 xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5);
376 hex_brightening = v["hex_brightening"].to_double(1.25);
377
378 foot_speed_prefix = utils::split(v["footprint_prefix"]);
379 foot_teleport_enter = v["footprint_teleport_enter"].str();
380 foot_teleport_exit = v["footprint_teleport_exit"].str();
381
382 shroud_prefix = v["shroud_prefix"].str();
383 fog_prefix = v["fog_prefix"].str();
384
385 add_color_info(v, true);
386
387 if(const config::attribute_value* a = v.get("flag_rgb")) {
388 flag_rgb = a->str();
389 }
390
391 if(const config::attribute_value* a = v.get("unit_rgb")) {
392 unit_rgb = a->str();
393 }
394
395 const auto parse_config_color_list = [&](
396 const std::string& key,
397 const color_t fallback)->std::vector<color_t>
398 {
399 std::vector<color_t> color_vec;
400
401 for(const auto& s : utils::split(v[key].str())) {
402 try {
403 color_vec.push_back(color_t::from_hex_string(s));
404 } catch(const std::invalid_argument& e) {
405 ERR_NG << "Error parsing color list '" << key << "'.\n" << e.what() << std::endl;
406 color_vec.push_back(fallback);
407 }
408 }
409
410 return color_vec;
411 };
412
413 red_green_scale = parse_config_color_list("red_green_scale", {255, 255, 255});
414 red_green_scale_text = parse_config_color_list("red_green_scale_text", {255, 255, 255});
415 blue_white_scale = parse_config_color_list("blue_white_scale", {0 , 0 , 255});
416 blue_white_scale_text = parse_config_color_list("blue_white_scale_text", {0 , 0 , 255});
417
418 server_list.clear();
419
420 for(const config& server : v.child_range("server")) {
421 server_info sinf;
422 sinf.name = server["name"].str();
423 sinf.address = server["address"].str();
424 server_list.push_back(sinf);
425 }
426
427 if(const config& s = v.child("sounds")) {
428 using namespace game_config::sounds;
429
430 const auto load_attribute = [](const config& c, const std::string& key, std::string& member) {
431 if(c.has_attribute(key)) {
432 member = c[key].str();
433 }
434 };
435
436 load_attribute(s, "turn_bell", turn_bell);
437 load_attribute(s, "timer_bell", timer_bell);
438 load_attribute(s, "public_message", public_message);
439 load_attribute(s, "private_message", private_message);
440 load_attribute(s, "friend_message", friend_message);
441 load_attribute(s, "server_message", server_message);
442 load_attribute(s, "player_joins", player_joins);
443 load_attribute(s, "player_leaves", player_leaves);
444 load_attribute(s, "game_created", game_created);
445 load_attribute(s, "game_user_arrive", game_user_arrive);
446 load_attribute(s, "game_user_leave", game_user_leave);
447 load_attribute(s, "ready_for_start", ready_for_start);
448 load_attribute(s, "game_has_begun", game_has_begun);
449
450 if(const config & ss = s.child("status")) {
451 using namespace game_config::sounds::status;
452
453 load_attribute(ss, "poisoned", poisoned);
454 load_attribute(ss, "slowed", slowed);
455 load_attribute(ss, "petrified", petrified);
456 }
457 }
458 }
459
add_color_info(const config & v,bool build_defaults)460 void add_color_info(const config& v, bool build_defaults)
461 {
462 if(build_defaults) {
463 default_colors.clear();
464 }
465
466 for(const config& teamC : v.child_range("color_range")) {
467 const config::attribute_value* a1 = teamC.get("id"), *a2 = teamC.get("rgb");
468 if(!a1 || !a2) {
469 continue;
470 }
471
472 std::string id = *a1;
473 std::vector<color_t> temp;
474
475 for(const auto& s : utils::split(*a2)) {
476 try {
477 temp.push_back(color_t::from_hex_string(s));
478 } catch(const std::invalid_argument&) {
479 std::stringstream ss;
480 ss << "can't parse color string:\n" << teamC.debug() << "\n";
481 throw config::error(ss.str());
482 }
483 }
484
485 team_rgb_range.emplace(id, color_range(temp));
486 team_rgb_name.emplace(id, teamC["name"].t_str());
487
488 LOG_NG << "registered color range '" << id << "': " << team_rgb_range[id].debug() << '\n';
489
490 // Ggenerate palette of same name;
491 std::vector<color_t> tp = palette(team_rgb_range[id]);
492 if(!tp.empty()) {
493 team_rgb_colors.emplace(id, tp);
494 }
495
496 if(build_defaults && teamC["default"].to_bool()) {
497 default_colors.push_back(*a1);
498 }
499 }
500
501 for(const config &cp : v.child_range("color_palette")) {
502 for(const config::attribute& rgb : cp.attribute_range()) {
503 std::vector<color_t> temp;
504 for(const auto& s : utils::split(rgb.second)) {
505 try {
506 temp.push_back(color_t::from_hex_string(s));
507 } catch(const std::invalid_argument&) {
508 ERR_NG << "Invalid color in palette: " << s << std::endl;
509 }
510 }
511
512 team_rgb_colors.emplace(rgb.first, temp);
513 LOG_NG << "registered color palette: " << rgb.first << '\n';
514 }
515 }
516 }
517
reset_color_info()518 void reset_color_info()
519 {
520 default_colors.clear();
521 team_rgb_colors.clear();
522 team_rgb_name.clear();
523 team_rgb_range.clear();
524 }
525
color_info(const std::string & name)526 const color_range& color_info(const std::string& name)
527 {
528 auto i = team_rgb_range.find(name);
529 if(i != team_rgb_range.end()) {
530 return i->second;
531 }
532
533 std::vector<color_t> temp;
534 for(const auto& s : utils::split(name)) {
535 try {
536 temp.push_back(color_t::from_hex_string(s));
537 } catch(const std::invalid_argument&) {
538 throw config::error(_("Invalid color in range: ") + s);
539 }
540 }
541
542 team_rgb_range.emplace(name, color_range(temp));
543 return color_info(name);
544 }
545
tc_info(const std::string & name)546 const std::vector<color_t>& tc_info(const std::string& name)
547 {
548 auto i = team_rgb_colors.find(name);
549 if(i != team_rgb_colors.end()) {
550 return i->second;
551 }
552
553 std::vector<color_t> temp;
554 for(const auto& s : utils::split(name)) {
555 try {
556 temp.push_back(color_t::from_hex_string(s));
557 } catch(const std::invalid_argument&) {
558 static std::vector<color_t> stv;
559 ERR_NG << "Invalid color in palette: " << s << std::endl;
560 return stv;
561 }
562 }
563
564 team_rgb_colors.emplace(name, temp);
565 return tc_info(name);
566 }
567
red_to_green(int val,bool for_text)568 color_t red_to_green(int val, bool for_text)
569 {
570 const std::vector<color_t>& color_scale = for_text ? red_green_scale_text : red_green_scale;
571
572 val = utils::clamp(val, 0, 100);
573 const int lvl = (color_scale.size() - 1) * val / 100;
574
575 return color_scale[lvl];
576 }
577
blue_to_white(int val,bool for_text)578 color_t blue_to_white(int val, bool for_text)
579 {
580 const std::vector<color_t>& color_scale = for_text ? blue_white_scale_text : blue_white_scale;
581
582 val = utils::clamp(val, 0, 100);
583 const int lvl = (color_scale.size() - 1) * val / 100;
584
585 return color_scale[lvl];
586 }
587
get_default_title_string()588 std::string get_default_title_string()
589 {
590 std::string ret = _("The Battle for Wesnoth") + " - " + revision;
591 return ret;
592 }
593
594 } // game_config
595