/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | backspecular.c | 8 static const float diffuse[4] = { 1, 0, 0, 1 }; variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-2.0/ |
H A D | shader-materials.c | 69 static const float diffuse[] = {0.0, 0.2, 0.3, 1.0}; in test() local
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/ |
H A D | extvol.h | 61 flt diffuse; member
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/dports/games/bzflag-server/bzflag-2.4.22/misc/ |
H A D | 3ds2bzw.cxx | 200 Lib3dsRgba *diffuse = &mat->diffuse; in main() local
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/3ds/ |
H A D | light3d.cpp | 53 Math::Vector4d diffuse; in setLight() local
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/dports/games/bzflag/bzflag-2.4.22/misc/ |
H A D | 3ds2bzw.cxx | 200 Lib3dsRgba *diffuse = &mat->diffuse; in main() local
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/ |
H A D | extvol.h | 61 flt diffuse; member
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/ |
H A D | extvol.hpp | 61 flt diffuse; member
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/dports/graphics/photoflare/photoflare-1.6.8/src/tools/ |
H A D | StampTool.cpp | 48 bool diffuse; member in StampToolPrivate 112 void StampTool::setDiffuse(bool diffuse) in setDiffuse()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/ |
H A D | PixelPipeline.hpp | 37 Vector4s &diffuse; member in sw::PixelPipeline
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/ |
H A D | PixelPipeline.hpp | 37 Vector4s &diffuse; member in sw::PixelPipeline
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/dports/math/scilab/scilab-6.1.1/scilab/modules/graphic_objects/src/java/org/scilab/modules/graphic_objects/lighting/ |
H A D | ColorTriplet.java | 32 protected Double[] diffuse; field in ColorTriplet
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/ogre3d/src/ |
H A D | RenderInterfaceOgre3D.cpp | 34 Ogre::uint32 diffuse; member 136 …Ogre::ColourValue diffuse(vertices[i].colour.red / 255.0f, vertices[i].colour.green / 255.0f, vert… in CompileGeometry() local
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/dports/multimedia/kodi/xbmc-19.3-Matrix/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/ |
H A D | sdl.c | 76 GLfloat diffuse[4]; member 95 GLfloat diffuse[4]; member
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/dports/graphics/nanort/nanort-b1feea8/examples/nanosg/ |
H A D | material.h | 17 float diffuse[3]; member
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/dports/graphics/wings/libigl-2.1.0/tutorial/707_SweptVolume/ |
H A D | main.cpp | 74 …Eigen::Vector3d diffuse = Eigen::Vector3d(SILVER_DIFFUSE[0], SILVER_DIFFUSE[1], SILVER_DIFFUSE[2]); in main() local
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | material.c | 55 GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
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H A D | cubemap.c | 110 GLfloat diffuse[4] = {1.0, 1.0, 1.0, 1.0}; in init() local
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | cubemap.c | 110 GLfloat diffuse[4] = {1.0, 1.0, 1.0, 1.0}; in init() local
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H A D | material.c | 55 GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in myinit() local
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/ |
H A D | light.h | 61 Color diffuse = Color(0.8f, 0.8f, 0.8f); member
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/dports/sysutils/vector/vector-0.10.0/cargo-crates/seahash-3.0.7/src/ |
H A D | helper.rs | 76 pub fn diffuse(mut x: u64) -> u64 { in diffuse() function
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/dports/cad/repsnapper/repsnapper-2.5a4/src/ |
H A D | gllight.cpp | 53 float diffuse[] = {r,g,b,a}; in SetDiffuse() local
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/dports/graphics/embree/embree-3.13.2/tutorials/instanced_geometry/ |
H A D | instanced_geometry_device.cpp | 181 Vec3fa diffuse = Vec3fa(1,1,1); in renderPixelStandard() local 320 Vec3fa diffuse = Vec3fa(1,1,1); in renderTileStandardStream() local 361 Vec3fa diffuse = Vec3fa(1,1,1); in renderTileStandardStream() local
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/ |
H A D | GLLight.java | 34 System.arraycopy(new float[] { 1.0f, 1.0f, 1.0f, 1.0f }, 0, lights[0].diffuse, 0, 4); in System.arraycopy() 154 float[] diffuse = { 0.0f, 0.0f, 0.0f, 1.0f }; field in GLLight.Light
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