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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/g2d/motor/
H A DLightHelper.java170 …directional, Vector3f[] vertices, Vector3f[] normals, Color[] colors, Color diffuse, Color[] outpu… in applyDiffuse()
270 Color diffuse = getColorProduct(mat.getDiffuseColor(), light.getDiffuseColor()); in applyLight() local
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLVoxelModel.h44 uint8_t diffuse; member
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/loaders/lw3d/
H A DLwoSurface.java73 float diffuse = 0.0f, specular = 0.0f, transparency = 0.0f, luminosity = 0.0f; field in LwoSurface
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/samples/
H A Dfog.c129 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; in Init() local
/dports/graphics/opendx/dx-4.4.4/src/exec/hwrender/
H A DhwMaterials.c22 float diffuse; /* coefficient of diffuse component */ member
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthTriton/
H A DTritonDrawable.cpp217 osg::Vec4 diffuse = light->getDiffuse(); in drawImplementation() local
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/samples/
H A Dfog.c129 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; in Init() local
/dports/graphics/qgis/qgis-3.22.3/src/3d/materials/
H A Dqgsgoochmaterialsettings.cpp138 …const QColor diffuse = dataDefinedProperties().valueAsColor( Diffuse, expressionContext, mDiffuse … in dataDefinedVertexColorsAsByte() local
/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/
H A Dshade.cpp70 color col, diffuse, phongcol; in shader() local
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dlinktest.c17 static GLfloat diffuse[4] = { 0.5f, 1.0f, 0.5f, 1.0f }; variable
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/
H A Dshade.cpp70 color col, diffuse, phongcol; in shader() local
/dports/math/cgal/CGAL-5.3/demo/Alpha_shapes_3/
H A DViewer.cpp222 QVector4D diffuse( 1.0f, in attrib_buffers() local
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dvparray.c122 static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; in InitMaterials() local
H A Darbvparray.c122 static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; in InitMaterials() local
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/
H A Dshade.cpp70 color col, diffuse, phongcol; in shader() local
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dvparray.c122 static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; in InitMaterials() local
H A Darbvparray.c122 static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; in InitMaterials() local
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dlinktest.c17 static GLfloat diffuse[4] = { 0.5f, 1.0f, 0.5f, 1.0f }; variable
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUITextureGLES.cpp143 void CGUITextureGLES::Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse in Draw()
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A DxcGLparam.h81 float diffuse[4]; member
95 float diffuse[4]; member
/dports/graphics/tachyon/tachyon/src/
H A Dshade.c85 color col, diffuse, phongcol; in medium_shader() local
208 color col, diffuse, ambocccol, phongcol; in full_shader() local
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/
H A DSGLight.hxx64 void setDiffuse(const osg::Vec4 &diffuse) { _diffuse = diffuse; } in setDiffuse()
/dports/graphics/ftgl/ftgl-2.4.0/demo/
H A Dc-demo.c120 float diffuse[4] = { 1.0f, 0.9f, 0.9f, 1.0f }; in RenderScene() local
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Darbfslight.c19 static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; variable
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Daccum_test.cpp100 const int diffuse = 5; in main() local

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