/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/nodes/ |
H A D | MaterialEditor.cpp.in | 568 SbColor diffuse = me->material->diffuseColor[0]; local
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSoftwareDriver2.cpp | 121 vec4 diffuse; // Dcli member 152 vec4 diffuse; member 163 vec4 diffuse; // Dcm member 2084 sVec3 diffuse; in lightVertex() local
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLObject.cpp | 739 GLfloat param[3][4], diffuse = 1.0f - metal, d_r, d_g, d_b ; in SetMaterial() local
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/dports/science/shelxle/shelxle-1.0.1352/ |
H A D | dsrglwindow.cpp | 198 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initializeGL() local
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H A D | eacDlg.cpp | 261 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initializeGL() local
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H A D | chgl.cpp | 1547 const GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in initializeGL() local
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/dports/print/scribus-devel/scribus-1.5.7/scribus/third_party/prc/ |
H A D | oPRCFile.h | 136 RGBAColour ambient,diffuse,emissive,specular; member 251 RGBAColour ambient,diffuse,emissive,specular; member
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H A D | writePRC.h | 436 uint32_t diffuse; variable
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/ |
H A D | COLLADASWEffectProfile.cpp | 472 …void EffectProfile::setDiffuse( const ColorOrTexture& diffuse, const bool useDefaultSid /*= false*… in setDiffuse()
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/dports/graphics/cal3d/cal3d-20060720/src/cal3d/ |
H A D | loader.cpp | 2518 TiXmlElement* diffuse = ambient->NextSiblingElement(); in loadXmlCoreMaterial() local
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated14/ |
H A D | COLLADASaxFWLColladaParserAutoGen14ValidationData.h | 4545 size_t diffuse; member 4557 size_t diffuse; member 4571 size_t diffuse; member
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated15/ |
H A D | COLLADASaxFWLColladaParserAutoGen15ValidationData.h | 1165 size_t diffuse; member 1177 size_t diffuse; member 1191 size_t diffuse; member
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/ |
H A D | DAE2MAEffectImporter.cpp | 341 const COLLADAFW::ColorOrTexture& diffuse = commonEffect->getDiffuse (); in importLambertShaderAttributes() local
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxMaterialCreator.cpp | 498 const COLLADAFW::ColorOrTexture& diffuse = effectCommon.getDiffuse(); in createStandardMaterial() local
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/ |
H A D | MayaDMRenderLayer.h | 35 bool diffuse; member
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/lib3ds/src/ |
H A D | lib3ds.h | 233 float diffuse[3]; /* Material diffuse reflectivity */ member
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/dports/games/scorched3d/scorched/src/client/sky/ |
H A D | SkyRoof.cpp | 58 Vector &diffuse = tex.skydiffuse; in makeNormal() local
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/dports/games/scorched3d/scorched/src/client/land/ |
H A D | LandSurround.cpp | 112 Vector &diffuse = tex.skydiffuse; in generateList() local
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/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLImageModifier.cpp | 107 Vector &diffuse, in addLightMapToBitmap()
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/dports/games/scorched3d/scorched/src/common/3dsparse/ |
H A D | MSModelFactory.cpp | 251 FixedVector4 diffuse; in loadFile() local
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaOpenGL.cpp | 393 const float diffuse[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; in ResetGLState() local
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | Terrain.cpp | 574 const float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in Draw() local
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | Q3DLoader.h | 97 aiColor3D ambient, diffuse, specular; member
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H A D | ObjFileData.h | 166 aiColor3D diffuse; member
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H A D | NFFLoader.h | 112 aiColor3D color,diffuse,specular,ambient,emissive; member
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