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Searched defs:diffuse (Results 1 – 25 of 955) sorted by last modified time

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/dports/x11-toolkits/soqt/soqt/src/Inventor/Qt/common/nodes/
H A DMaterialEditor.cpp.in568 SbColor diffuse = me->material->diffuseColor[0]; local
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSoftwareDriver2.cpp121 vec4 diffuse; // Dcli member
152 vec4 diffuse; member
163 vec4 diffuse; // Dcm member
2084 sVec3 diffuse; in lightVertex() local
/dports/x11-clocks/glclock/glclock-6.0b6.0/
H A DGLObject.cpp739 GLfloat param[3][4], diffuse = 1.0f - metal, d_r, d_g, d_b ; in SetMaterial() local
/dports/science/shelxle/shelxle-1.0.1352/
H A Ddsrglwindow.cpp198 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initializeGL() local
H A DeacDlg.cpp261 const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in initializeGL() local
H A Dchgl.cpp1547 const GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; in initializeGL() local
/dports/print/scribus-devel/scribus-1.5.7/scribus/third_party/prc/
H A DoPRCFile.h136 RGBAColour ambient,diffuse,emissive,specular; member
251 RGBAColour ambient,diffuse,emissive,specular; member
H A DwritePRC.h436 uint32_t diffuse; variable
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAStreamWriter/src/
H A DCOLLADASWEffectProfile.cpp472 …void EffectProfile::setDiffuse( const ColorOrTexture& diffuse, const bool useDefaultSid /*= false*… in setDiffuse()
/dports/graphics/cal3d/cal3d-20060720/src/cal3d/
H A Dloader.cpp2518 TiXmlElement* diffuse = ambient->NextSiblingElement(); in loadXmlCoreMaterial() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated14/
H A DCOLLADASaxFWLColladaParserAutoGen14ValidationData.h4545 size_t diffuse; member
4557 size_t diffuse; member
4571 size_t diffuse; member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADASaxFrameworkLoader/include/generated15/
H A DCOLLADASaxFWLColladaParserAutoGen15ValidationData.h1165 size_t diffuse; member
1177 size_t diffuse; member
1191 size_t diffuse; member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/dae2ma/src/
H A DDAE2MAEffectImporter.cpp341 const COLLADAFW::ColorOrTexture& diffuse = commonEffect->getDiffuse (); in importLambertShaderAttributes() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxMaterialCreator.cpp498 const COLLADAFW::ColorOrTexture& diffuse = effectCommon.getDiffuse(); in createStandardMaterial() local
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/MayaDataModel/include/
H A DMayaDMRenderLayer.h35 bool diffuse; member
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/Externals/lib3ds/src/
H A Dlib3ds.h233 float diffuse[3]; /* Material diffuse reflectivity */ member
/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyRoof.cpp58 Vector &diffuse = tex.skydiffuse; in makeNormal() local
/dports/games/scorched3d/scorched/src/client/land/
H A DLandSurround.cpp112 Vector &diffuse = tex.skydiffuse; in generateList() local
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp107 Vector &diffuse, in addLightMapToBitmap()
/dports/games/scorched3d/scorched/src/common/3dsparse/
H A DMSModelFactory.cpp251 FixedVector4 diffuse; in loadFile() local
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaOpenGL.cpp393 const float diffuse[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; in ResetGLState() local
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrain.cpp574 const float diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; in Draw() local
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DQ3DLoader.h97 aiColor3D ambient, diffuse, specular; member
H A DObjFileData.h166 aiColor3D diffuse; member
H A DNFFLoader.h112 aiColor3D color,diffuse,specular,ambient,emissive; member

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